March Playtesting Patch
Note: We will begin moving people over from the Demo to our Playtesting next week when we have our next updates. We will pause the demo sometime next month so we can test further updates on Playtesting (We have room for everybody). Atfter we pause the Demo will re-release it this Summer once we have our next big updates with all the Feedback we've recently collected.
We've spent the last few weeks adjusting our roadmap and planning some more big overhauls to our backend code. In particular we're working to make big improvements to our tech tree, player count, and combat/animations that require some big changes to our code. This is in addition to a fairly extensive number of things we're working on in parallel (extra tribes, and so on).
These are really big system changes and are well underway. Some of these improvements will begin showing up in our bi-weekly playtesting patches (like this one) and others will arrive towrads the end of this rebuild. We'll update our public roadmap as that occurs although we're still largely on track for everything we've planned.
[h2]Adjustments/New Features[/h2]
[h2]Bug Fixes[/h2]
General Notes
We've spent the last few weeks adjusting our roadmap and planning some more big overhauls to our backend code. In particular we're working to make big improvements to our tech tree, player count, and combat/animations that require some big changes to our code. This is in addition to a fairly extensive number of things we're working on in parallel (extra tribes, and so on).
These are really big system changes and are well underway. Some of these improvements will begin showing up in our bi-weekly playtesting patches (like this one) and others will arrive towrads the end of this rebuild. We'll update our public roadmap as that occurs although we're still largely on track for everything we've planned.
[h2]Adjustments/New Features[/h2]
- Multiple loading screen tips now display while the game loads.
- Resource deposit notifications/visuals now use a pooling system for better performance
Slight In-Game UI Tweaks
[h2]Bug Fixes[/h2]
- Fog of War (FOW) multiple issues have been resolved
- GPU Animation System has been improved with some bugs no longer happening
- Animal walking animations are now working
- Steam authentication issue has been resolved
- The start-up loading screen issue where players could get stuck has been fixed
- House placement bugs have been resolved — houses can now be placed freely again
- Multiple tech and hitbox issues resolved.
- UI sometimes showing incorrect resource data
- Line of Sight bugs from killing domestic animals or placing gates (FoW)
- Invisible buildings after rejoining AWS sessions (connected to FoW)
- Units losing tech bonuses after rejoining servers
- Reappearing researched techs in menus
- Loading screen hang-ups
- Farm animation missing in Era 1
- Construction HP bars not disappearing
- Camera and MiniMap bugs
- Steam and non-Steam account login errors