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April Patch and Bug Fixes

General Notes
Playtest is still going full swing so please join the waitlist for access. We've paused the Demo in order to get the newest updates delivered to the playtest quicker. Our team has been working hard on the feedback from Steam Next Fest and we've started to push out updates to address those items. Some of the smaller visual/performance tweaks will show up this month, but larger items like the new server waitlist/higher player counts will take more time.

This is another smaller patch with minor visual improvements, notably to farms, and bug fixes. Our next patch will be out early this week with several more noticeable changes.

[h3]Improvements/Adjustments[/h3]
  • New Farms (note animation needs continued work)
  • Improved Stronghold design with additional details
  • All buildings with modest texture improvements
  • Added some new main menu sprites


[h3]Bug Fixes[/h3]
  • Fixed an issue where players could get stuck connecting when the server was full
  • Non-aggresive and domestic animals are stuck in a looping death animation
  • Text for selecting multiple buildings has a grammar issue
  • Debug text #SEARCH_OPTION and #HOME is visible in the menu
  • Chat lacks option to send a direct message to other player
  • Audio sliders are reset upon entering the Settings menu for the second time or restarting the game
  • The glow effect is too slow for Stone, Food & Ore resources
  • HP bar for animals is missing