Battle and Visuals Patch
General Notes
The servers were full for nearly a week after this most recent patch. We tried to get more up, but "unfortunately" we had more people playing then we anticipated. We are working a massive update to our server system (waitlist, higher player counts, faster load times, servers with friends, etc) and will share more soon on when it will be available.
[h2]What's New in this Patch?[/h2]
Huge changes to our combat system and unit stats that more effectively balances the different unit classes and roughly "doubles" the length of battles. Walls are also more effective and much more difficult to destroy without siege.
Note: As part of the balancing unit stats including healthpoints are much higher then they will be long-term. We just have them at the higher numbers to expedite balance testing.
[h2]Feature / Balance Changes[/h2]
- Minimum damage reduced from 5 to 1.
- Attack and armor stats adjusted for several units—primarily Bladeguards and Sentinels—to reduce overpowering with the new damage formula.
- Military buildings still retain higher resistance, addressing community feedback.
- Catapult and Ballista: Adjusted attack, area damage, and attack speed to rebalance their effectiveness.
- All units’ health doubled (+100%) to lengthen combat duration, encouraging more tactical engagements.
- Visual reworks complete on most Era One buildings.
- Arrow projectile visuals have been updated once more.
[h2]Bug Fixes[/h2]
- Numerous projectile-related bugs have been resolved.
- Health bars have been partially updated; more improvements coming soon.
- Previews for new buildings have been fixed.
- Stronghold material assignation corrected.
- Line of sight corrected for several units.
- Collider sizes updated for all animals.
- Health bars realigned for all units.
- UI tweaks: Multiple small interface updates and polish.
- Attack animations that were previously cut short are now fully playing.
- Projectile VFX tweaked for a more natural appearance.
- Colonist’s first attack no longer gets cut short.