Patch Notes (0.3.7.153.1.757)
Salutations, Colonisers!
The new patch is ready for playtesters. It has a new system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info:
[h2]Valor System - New Feature[/h2]

Valor is a new system that we introduced in order to provide better flow to the gameplay progression and solve some balancing issues.
Valor is a unique resource that you will earn through proactive gameplay, while rewarding them for capitalizing on the unique facets of each tribe. It will serve as a crucial component for researching technologies, recruiting advanced or unique units, and progressing through different eras. Valor may also be used to speed up technology research time or building construction time.
Here is the current state of Valor in this build:
There are plans for more Valor-related features, but more on that later - for now, let us know how the system functions and is it fun.
[h3]Quality of Life Improvements[/h3]
Performance & Gameplay Improvements:
[h3]Bug fixes[/h3]
And that would be all for this round of updates and improvements! Share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.
If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.
We’ll have more improvements next week, so stay tuned!
Cantos Games
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The new patch is ready for playtesters. It has a new system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info:
[h2]Valor System - New Feature[/h2]

Valor is a new system that we introduced in order to provide better flow to the gameplay progression and solve some balancing issues.
Valor is a unique resource that you will earn through proactive gameplay, while rewarding them for capitalizing on the unique facets of each tribe. It will serve as a crucial component for researching technologies, recruiting advanced or unique units, and progressing through different eras. Valor may also be used to speed up technology research time or building construction time.
Here is the current state of Valor in this build:
- Valor is currently required to advance from Era 1 to Era 2.
- Valor is gained by killing Raiders and hostile animals. We plan to evolve this over the course of the development.
There are plans for more Valor-related features, but more on that later - for now, let us know how the system functions and is it fun.
[h3]Quality of Life Improvements[/h3]

- Fixed several rotation issues affecting building placement.
- Sizes of buildings' selection grids and gaps between buildings should be consistent now.
- General performance and stability improvements implemented.
- New berry bush model implemented.
- Fog of war color and appearance adjusted. Before it was pure black, but now it’s more of a maroon color.
- Animals now have correct attack animations.
- Garrison (Era 1 & 2) received more details and better textures.
- Archery Range (Era 1 & 2) received more details and better textures.
- Stables (Era 1 & 2) received more details and better textures.
- Lumbermill (Era 1 & 2) received more details and better textures.
- The Main UI panel received a bit of change. Should be clearer to use now.
- Toast UI notifications adjusted.
- New selection highlights are implemented to work properly on sloped terrain with the new selection outline system.
- Some sound effects were adjusted from 3D to 2D as they were too distracting when you hovered over them.
[h3]Bug fixes[/h3]
- Fixed the issue where you would get stuck on joining an AWS server while four other servers were already running.
- Fixed the issue where projectiles' path and attack animation of ranged units looked unnatural.
- Fixed the issue where the ability to shoot arrows would be missing for existing defensive buildings after AWS server was stopped.
- Fixed the issue that caused Supply Wagon units to have unaligned hitboxes.
- Fixed the issue that caused Outpost to have a 3x3 selection grid.
- Fixed the issue that caused Stronghold to have a 6x6 selection grid.
- Fixed the issue where multiple buildings didn't fit the new selection grid.
- Fixed the issue where units would lose idle animation after killing an enemy.
- Fixed the issue that caused selection grids of buildings and resources to flicker. They were also hard to notice.
- Fixed the issue where an incomplete defensive building would shoot arrows towards enemies.
- Fixed the issue where Numpad 2 and Numpad 8 keys had unintended behaviour with Control Groups.
- Fixed the issue that caused Gamphas' attack stat to be too low when compared with armour stat of some of the units.
- Fixed the issue where moving the game screen to another monitor and entering Settings would change the resolution tab to the lowest one.
- Fixed the issue where you could see resources depleted by other players which disappear upon entering their Line of Sight.
- Fixed the issue where the appearance of building & resource selection squares were cut/partly hidden under the ground on an uneven terrain.
- Fixed the issue that caused the appearance of red highlights on domestic animals.
And that would be all for this round of updates and improvements! Share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.
If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.
We’ll have more improvements next week, so stay tuned!
Cantos Games
Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook