Patch Notes (0.3.12.225.1.869)
[p]Salutations, Colonisers!
The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info:[/p][p][/p][h2]Valor System expanded[/h2][p][/p][p]In the previous patch, we introduced Valor System as a new combat-focused resource. We’ve made additional adjustments to it. Here is what you need to know:[/p]
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The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info:[/p][p][/p][h2]Valor System expanded[/h2][p][/p][p]In the previous patch, we introduced Valor System as a new combat-focused resource. We’ve made additional adjustments to it. Here is what you need to know:[/p]
- [p]Valor can be used to speed up all units production.[/p]
- [p]Valor is required to advance to the next era.[/p]
- [p]Valor is gained by killing any hostile units, but also raiders and hostile animals.[/p]
- [p]Game optimized for faster loading times.[/p]
- [p]General performance and stability improvements implemented.[/p]
- [p]Resource handling improved to support larger, more detailed maps.[/p]
- [p]All Units and aggressive animals got balanced and added to the valor system.[/p]
- [p]Your Scipio got balanced to feel less powerful, and make the need of an army to gain valor much more apparent.[/p]
- [p]The Capitol building received some balancing, including changes to its cost and damage output.[/p]
- [p]Colonist resource collection rates have been reduced by between 5-10%.[/p]
- [p]Resource collection technologies have been reduced by around 5%.[/p]
- [p]The supply wagon has been removed. Its functionality will be replaced by another new unit (still not announced).[/p]
- [p]New loading screen.[/p]
- [p]Visual design of the colonist unit fully reworked (more unit redesigns are planned).[/p]
- [p]Fog of war color and appearance adjusted to be/look smoother.[/p]
- [p]The water color has been adjusted to look more realistic.[/p]
- [p]Selection outlines for buildings, characters and animals now take terrain elevation into consideration and will not clip through it.[/p]
- [p]New healthbars are implemented. Better UI and indicator for special units. [/p]
- [p]Trail vfx have been added on siege unit movement. Note: This will be changed in a patch soon to a dust vfx[/p]
- [p]An outline flash will appear when interacting with resources and buildings (like sending colonists to harvest bushes).[/p]
- [p]Fixed the issue where attacking animations wouldn’t be triggered or wouldn’t be properly synced in some cases.[/p]
- [p]Fixed the issue where Capitol & Lorekeep would display a maximum of 3 technologies, even though more technologies are available.[/p]
- [p]Fixed the issue where selection circles for artillery units and Light Cavalry would appear as too small and wouldn’t match the unit's size.[/p]
- [p]Fixed the issue where selection circles wouldn’t appear when selecting Packwagon & Animals.[/p]
- [p]Fixed the issue where a several non-attacking units and animals would have misleading attack stats[/p]
- [p]Fixed the issue where an outline for buildings, resources and units would jitter in some cases during the camera movement/rotation.[/p]
- [p]Fixed the issue where rejoining the server during a big fight would cause some units to have a 0HP and would be unable to die. These units were also not selectable.[/p]
- [p]Fixed the issue where Spam of error reports would appear after you tried to hover the mouse over a dying unit. [/p]
- [p]Fixed the issue that caused colonists' death animation to play twice upon dying.[/p]
- [p]Fixed the issue where idle indicators (zz letters) would be hard to notice depending on the direction of the Colonists.[/p]
- [p]Fixed the issue where animal corpses (food) would have a 10x10 selection grid.[/p]
- [p]Fixed the issue that prevented building on a terrain that previously had a resource on it (like stone and ore piles), but was depleted.[/p]
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