Patch Notes (0.0.1.97.1.170)
[p]Salutations, Colonisers![/p][p][/p][p]The new patch is ready for playtesters. It introduces new map, new tech tree, new unit designs, quality of life improvements, and a lot of bugfixes. Read the log below for the full info:[/p][p][/p][h2]New Map[/h2][p]
[/p][p]Mound of Ancient is a massive new map that will be able to support 32 players. It might take a while to load, but once it’s up and running - experience this uncharted territory and let us know your impressions.[/p][p][/p][h2]New Unit Designs[/h2][p]
[/p][p]All the units received updated graphics in line with our concept art. With this, animation states have been improved to reflect the update.[/p][p][/p][h2]Quality of Life Improvements [/h2][p]Performance & Gameplay Improvements:[/p]
Cantos Games [/p][p][/p][p]Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook [/p]
- [p]Tech Tree has been implemented - now each improvement of a unit/building will be tied to a specific building. Select each building upon their construction and see what they offer. Tune it to your playstyle and prevail![/p]
- [p]Hovering on Valor now displays how Valor is gained.[/p]
- [p]The wall placement mechanic has been improved so that it's easier to build walls.[/p]
- [p]Improved AI behavior to follow your direct attack orders and made aggro/retaliation behavior.[/p]
- [p]Trees in the game are much more optimized now.[/p]
- [p]Valor has a new graphic (top UI + bellow unit recruitment UI)[/p]
- [p]New icons for units, buildings and technologies;[/p]
- [p]Stone and Ore resources have new assets.[/p]
- [p]New projectile impacts have been added for all buildings (to better reflect their shape).[/p]
- [p]The Movement Marker is changed to green.[/p]
- [p]New SFX added for Gampha (elephant-like creatures), Stone Thrower (Catapult), Wall Breaker (Battering Ram) and Bolt Launcher (Ballista).[/p][p][/p]
- [p]Fixed the issue where all sounds were 2D instead of 3D.[/p]
- [p]Fixed the issue where you could see resources and enemy buildings through a hidden Fog of War.[/p]
- [p]Fixed the issue where hovering mouse over dead trees would produce errors[/p]
- [p]Fixed the issue where an error would appear if you tried to order 100+ units to die at once.[/p]
- [p]Fixed the issue where Scipio's health bar is positioned too low.[/p]
- [p]Fixed the issue where medium and big trees displayed the wrong outline.[/p]
- [p]Fixed the issue where technologies 'Artillery Shields' and 'Advanced Chieftain Training' reappeared in the selection menu and could be researched again an infinite number of times.[/p]
- [p]Fixed the issue where outlines for groups of resources with different sizes were overlapping and causing inconsistencies in their selection.[/p]
- [p]Fixed the issue where Colonists didn't gather resources from tiles bigger than 1x1 if the order wasn't placed in the middle of those tiles.[/p]
- [p]Fixed the issue where Valor's speed up button appeared for units that were further in the recruitment queue.[/p]
- [p]Fixed the issue where the placement of the Settlement would be misaligned with its original position.[/p]
- [p]Fixed the issue where a small flash vfx would appear next to Scipio when they were attacking.[/p]
- [p]Fixed the issue that allowed you to place the Wall constructions on the non-buildable parts of the map that are positioned between buildable parts while the start and end points of the wall were unobscured by the Fog of War.[/p]
- [p]Fixed the issue where a construction preview of a single piece Wooden Wall used the old model.[/p]
- [p]Fixed the issue where the burrower's name overlapped with the health bar in the unit's selection UI.[/p]
Cantos Games [/p][p][/p][p]Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook [/p]