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Coloniser News

Interim December Patch

[h2]The Highlights[/h2]
  • Server Improvements
  • Balance Changes
  • Bug Fixes

[h3]The Server Improvements[/h3]
We've made a significant improvement to our servers that should vastly improve load times. This should reduce load times in most situations to under sixty seconds! We've also changed our server connection messaging to be a bit more clear about the progress being made to connect.

[h3]Balance Changes[/h3]
We got some good feedback from the playtesting event on some balance adjustments. We've begun to work some of these into the game so you'll see the following:
  • Archer rate of fire and damage per shot has been reduced
  • Javelineer rate of fire and damage per shot has been reduced
  • Catapult adjusted
  • Battering ram adjusted
  • Most unit type speeds have been adjusted slightly
  • Colonist gather rate was corrected to intended gather rate. There was an error making them gather resources about 20-40% quicker then intended.

[h3]Bug Fixes[/h3]
  • Units move with the same movement speed
  • Colonists have a base gather rate of 2
  • Stone Wall is missing in construction menu in Third Era (Enlightenment)
  • Stone Wall & Gate are available in the Second Era
  • Stone Wall and Stone Gate are missing in the construction menu

[h3]What's incoming?[/h3]
We're stil making good progress on the diplomacy mechanics and we hope to push those out live with this upcoming week's patch.

The team is also working hard on the improvements to our map engine and we are hoping to release the first build with it this month before the holidays. Many of our team members will be on holiday at year end, so any patches around New Years will likely be limited in scope.

We are also making great progress on the UI/mini-map/big map which we're targetting for next month since the map engine is a higher priority.

Thanks again for taking the time to read, play, and provide your feedback. It's greatly appreciated!

Black Friday Patch

General Notes

Our new patch for Black Friday has arrived just in time for the streaming event! The team worked really hard to deliver as much as possible and we were able to get most of what we wanted in this patch, although a few items have slipped out a week or two.

[h2]What's new?[/h2]

[h3]New Defensive Buildings:[/h3]
  • Scout Outpost (Available in the First Era)
  • Wooden Guard Tower (Available in the Colonization Era)
  • Stone Guard Tower (Available in the Enlightenment Erea)
  • Keep (Available in Era 3)

[h3]Balance Adjustments:[/h3]
  • Your Homestead can now fire defensive arrows. Both tower types and the keep also fire arrows at attackers.
  • Arrows and archer unit damage/rate of fire/accuracy has been adjusted so that they are a bit less powerful.

[h3]General Improvements:[/h3]
  • Building hotkeys added. Double-clicking a building should select all buildings of the same type on screen.
  • Additional Unit and Building Sounds Added

[h3]Bug Fixes:[/h3]
  • Farms use old assets in Era I
  • User can assign an enemy unit to a Control Group
  • User can assign buildings to Control Groups and accidentally destroy them
  • Healer does not move with a formation when attack order is given by User
  • Destruction animation is missing for Ballista units
  • Ballista lacks elements in player colour
  • Movement animation is missing for a Ballista unit
  • Attack animation is missing for a Ballista unit
  • Ballista is displayed behind the selection circle

[h3]What Got Delayed?[/h3]
Our team has been working really hard on diplomacy mechanics and they're very close to release. However we wanted to have our most stable and bug-free build yet, so to be cautious we've pushed these features our a week or two.

[h3]What's on the Horizon?[/h3]
We've got the diplomacy mechanics above pushing out shortly and then we'll be working next to release a BIG improvement to our map engine + levels as well as our UI/mini-map/big map. I will update as that timeline firms up. We will continue to push bug fixes and general improvements as well. We really appreciate all the feedback and people who've taken the time to playtest. Cheers!

Black Friday Playtesting Event

Hey hope ya'll are doing well! Here are the details for the November Playtesting Event.

Friday November 29th & Saturday November 30th


[h2]Starting on Friday at 3PM EST (21:00 in Western Europe) and all-day Saturday.[/h2]

If you haven't requested the free Coloniser playtest, visit here to request. We'll great access on Friday after the next patch releases!

Some of us will be streaming and we'd love if you did too, but all good if not! Hope you enjoy the new buildings. We'll have a sandbox/peace server up too for those who'd just prefer to build as well!

Cheers and thank you again for the great ideas & feedback!