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Talisman: Digital Classic Edition News

Cataclysm Patch - 12/12/18



Hey all,

The new version that has gone live is v. 65694.

This is quite a small patch as the core of it fixes Android issues. Apologies to Mac users who are experiencing trackpad issues - that still remains unfixed. We've got our hands on more macs and trackpads and we can't get it to go wrong. This is still something that we are investigating and aim to fix.

Patch Notes


Characters
  • Arcane Scion can no longer use his ability more than once per roll.


Events
  • n/a


Enemies
  • n/a


Spells
  • Usable spells glow fixed.
  • Player is no longer forced to move if they cast Astral Journey on the Skull Passage space.


Objects
  • Torch card should work correctly now.


Followers
  • n/a


Strangers/Denizens
  • Master Builder can now increase gold by two instead of one.


Spaces/Terrain/Places
  • Cataclysm's Sentinel now counts towards the 'defeat Sentinel' quest.


AI
  • n/a


Other
  • Quitting and resuming will no longer cancel completed goals.
  • Android crash on launch fixes.


Thank you all for your continued feedback and helping us improve the game.

Steam Awards!

https://store.steampowered.com/SteamAwardNominations

“This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”

Sound familiar? Labour of love - vote for us! ːBlueTalismanː

Cataclysm Patch 22/11/18

Hey all,

The new version that has gone live is v. 65330.

With this build we were hoping to fixing online lag. Our investigations have led us to reveal that the online lag is a series of multiple issue all piled up. We've made a few addresses to how we send and receive network information between players but the process is going to be an incremental one where every patch should make online play a bit smoother.

Patch Notes


Characters
  • n/a


Events
  • n/a


Enemies
  • n/a


Spells
  • n/a


Objects
  • Elven Bow - Didn't work if the difference was exactly 2.


Followers
  • n/a


Strangers/Denizens
  • Gravedigger (Denizen) - No longer forces evil characters to use it.


Spaces/Terrain/Places
  • n/a


AI
  • AI should no longer be prioritising mules as much as it was.


Other
  • Some instances where files weren't writing correctly have been resolved.
  • Issues surrounding network synchronisation improved.
  • Cult of the Damned - Changed Denizens text to reflect their new behaviour.
  • Cult of the Damned - No longer waits until the turn after all denizens have been defeated to trigger the win game scenario.
  • Cult of the Damned - No longer waits for the player to move the denizens multiple times if one has already reached the plain of peril to trigger the lose game scenario.
  • Fixed an issue where characters that had been beaten by the Sentinel or failed to pass through the Portal of Power were not 'encounterable' by other characters.


Thank you all for your continued feedback and helping us improve the game.

Cataclysm Patch - 15/11/18

Hey all,

The new version that has gone live is v. 65163.

The core of this patch is AI updates that make it play the end game far more intelligently.

Apologies to those with trackpad issues and those with online lag issues, they won't be addressed in this update. We have fixed the online lag but that was done too late to test and involve so that will form the base of an update next week. We're yet to find a solution for the trackpad issue but we are working on it.

Patch Notes


Characters
  • n/a


Events
  • Rise of the Phoenix was shuffling all decks even when they have no valid targets for shuffling cards in.


Enemies
  • n/a


Spells
  • n/a


Objects
  • n/a


Followers
  • n/a


Strangers/Denizens
  • Pedlar didn't allow you to buy anything
  • Master Builder was not charging enough.
  • Gravedigger was giving free services to evil characters.


Spaces/Terrain/Places
  • Cataclysm Tavern square not triggering visit effects.


AI
  • AI was trying to get through Portal of Power when it wasn't benificial.
  • AI was sending players to Ice Bridge if able to teleport an enemy even if it wasn't benifical.
  • AI wasn't using the bonus on Sun Shield.
  • AI wasn't taking modifiers into account when using Lucky Charm.
  • AI knew that if it had an unfinished quest to not attempt to take the Crown but wasn't aware this didn't matter if it had already passed the Portal.
  • The AI checking for Talisman on the route to the Crown code was ancient and barely functioning.
  • Cataclysm AI routes for the inner region were missing in some places.
  • War of Seasons AI was running when it wasn't in play.
  • War of Seasons AI didn't scan far enough.


Other
  • Achievement fixes.
  • Plain of Peril showing the wrong version of the board when highlighting a square sometimes.
  • Crash fixes.


Thank you all for your continued feedback and helping us improve the game.

Cataclysm - OUT NOW!



Hello all,

Happy end of the world!


The four horseman rose with the Harbinger to rain chaos and destruction and they have turned the land to ash and cinder - now, nobody knows who resides in Talisman's iconic locations.

It has been a generation since the earth cracked open and the sky fell. The seas rose up to swallow the land, and the land crumbled down to cover the seas. It was the end of the world, yet the world did not end.


The rulebook can be found here.

35 years of Talisman


Today also commemorates 35 years of Talisman. On this day in 1983 the UK's answer to DnD was released to the world. In those years since we've seen many evolutions of Talisman and to celebrate this we'll be discussing what it's like to work on Talisman physically and digitally with guest speaker, John Goodenough. You'll be able to find that here at 4pm GMT.

Fixes


As is standard, tracking specific bugs between the live build and different builds that we've been working on is normally tough so we are unable to produce a list of bug fixes. This is especially so as we have maintained different builds for the Woodland public build, the Catacylsm, our engine build and the build that we're using to work on what comes next. If you want to know if anything specific has been fixed then please ask.

Dev Note


Some users may see a continuation of issues that presented themselves when we released the new engine. These problems have been difficult to squash as they are proving to be very specific. Unfortunately, it's not a case of us having just broke Macs - for all the users that report failures to launch, struggles to run the game and various other issues, we have updated and fixed some of these problems for some of these users. In development, it's a far easier problem to fix nothing or fix everything with updates as that provides a clear next step. Fixing the same problem for some users, however, is far more of a headache as it seemingly makes no sense for some users to have the problem fixed and some users not to. Rest assured, we plan to continue to dedicate ourselves to ensuring that all users possible can make the leap to our own engine and we will continue to keep contact with those users having problems.

Another standard for a new update, please complete any games that you want to complete on the old build before updating as old saves on the new build may be rendered unplayable.

Along with this, if you lose your Runestones and XP, please go to the leaderboard and hit refresh.

Special thanks…


As always, we are grateful for all the hours that people choose to give to helping us improve the quality of Talisman: Digital Edition. For this expansion we gave more people access at an earlier stage and some folk really went above and beyond in helping us ensure the highest standards possible.

Thanks especially to sjgf, Neil, Nemomon, Neogambit and talismanisland for your continued hard work and support.