1. Talisman: Digital Classic Edition
  2. News

Talisman: Digital Classic Edition News

Talisman: The Realm of Souls beta



Talisman: The Realm of Souls


Today marks the first level of access to the first expansion that is exclusive to Talisman: Digital Edition.

Over the next few months we are looking to share the brand new content with our beta group and looking to refine the Nomad created content.



The Realm of Souls brings a new dynamic to death in Talisman - a world to explore beyond the mortal realms. Whilst other heroes continue their quest to find a Talisman and reach the Crown of Command, the Ghosts of our fallen adventurers will have to fight or flee from the unknown horrors of the Realm of Souls, desperately searching for an essence of life to help them return back to their corporeal form.

Cataclysm Patch - 12/12/18



Hey all,

The new version that has gone live is v. 65694.

This is quite a small patch as the core of it fixes Android issues. Apologies to Mac users who are experiencing trackpad issues - that still remains unfixed. We've got our hands on more macs and trackpads and we can't get it to go wrong. This is still something that we are investigating and aim to fix.

Patch Notes


Characters
  • Arcane Scion can no longer use his ability more than once per roll.


Events
  • n/a


Enemies
  • n/a


Spells
  • Usable spells glow fixed.
  • Player is no longer forced to move if they cast Astral Journey on the Skull Passage space.


Objects
  • Torch card should work correctly now.


Followers
  • n/a


Strangers/Denizens
  • Master Builder can now increase gold by two instead of one.


Spaces/Terrain/Places
  • Cataclysm's Sentinel now counts towards the 'defeat Sentinel' quest.


AI
  • n/a


Other
  • Quitting and resuming will no longer cancel completed goals.
  • Android crash on launch fixes.


Thank you all for your continued feedback and helping us improve the game.

Steam Awards!

https://store.steampowered.com/SteamAwardNominations

“This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”

Sound familiar? Labour of love - vote for us! ːBlueTalismanː

Cataclysm Patch 22/11/18

Hey all,

The new version that has gone live is v. 65330.

With this build we were hoping to fixing online lag. Our investigations have led us to reveal that the online lag is a series of multiple issue all piled up. We've made a few addresses to how we send and receive network information between players but the process is going to be an incremental one where every patch should make online play a bit smoother.

Patch Notes


Characters
  • n/a


Events
  • n/a


Enemies
  • n/a


Spells
  • n/a


Objects
  • Elven Bow - Didn't work if the difference was exactly 2.


Followers
  • n/a


Strangers/Denizens
  • Gravedigger (Denizen) - No longer forces evil characters to use it.


Spaces/Terrain/Places
  • n/a


AI
  • AI should no longer be prioritising mules as much as it was.


Other
  • Some instances where files weren't writing correctly have been resolved.
  • Issues surrounding network synchronisation improved.
  • Cult of the Damned - Changed Denizens text to reflect their new behaviour.
  • Cult of the Damned - No longer waits until the turn after all denizens have been defeated to trigger the win game scenario.
  • Cult of the Damned - No longer waits for the player to move the denizens multiple times if one has already reached the plain of peril to trigger the lose game scenario.
  • Fixed an issue where characters that had been beaten by the Sentinel or failed to pass through the Portal of Power were not 'encounterable' by other characters.


Thank you all for your continued feedback and helping us improve the game.

Cataclysm Patch - 15/11/18

Hey all,

The new version that has gone live is v. 65163.

The core of this patch is AI updates that make it play the end game far more intelligently.

Apologies to those with trackpad issues and those with online lag issues, they won't be addressed in this update. We have fixed the online lag but that was done too late to test and involve so that will form the base of an update next week. We're yet to find a solution for the trackpad issue but we are working on it.

Patch Notes


Characters
  • n/a


Events
  • Rise of the Phoenix was shuffling all decks even when they have no valid targets for shuffling cards in.


Enemies
  • n/a


Spells
  • n/a


Objects
  • n/a


Followers
  • n/a


Strangers/Denizens
  • Pedlar didn't allow you to buy anything
  • Master Builder was not charging enough.
  • Gravedigger was giving free services to evil characters.


Spaces/Terrain/Places
  • Cataclysm Tavern square not triggering visit effects.


AI
  • AI was trying to get through Portal of Power when it wasn't benificial.
  • AI was sending players to Ice Bridge if able to teleport an enemy even if it wasn't benifical.
  • AI wasn't using the bonus on Sun Shield.
  • AI wasn't taking modifiers into account when using Lucky Charm.
  • AI knew that if it had an unfinished quest to not attempt to take the Crown but wasn't aware this didn't matter if it had already passed the Portal.
  • The AI checking for Talisman on the route to the Crown code was ancient and barely functioning.
  • Cataclysm AI routes for the inner region were missing in some places.
  • War of Seasons AI was running when it wasn't in play.
  • War of Seasons AI didn't scan far enough.


Other
  • Achievement fixes.
  • Plain of Peril showing the wrong version of the board when highlighting a square sometimes.
  • Crash fixes.


Thank you all for your continued feedback and helping us improve the game.