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Talisman: Digital Classic Edition News

Challenge Update Available Now!

Hello Talisman fans! ːbluetalismanː

We've got a bumper update for you today, as we're officially rolling the Challenge Update out onto Steam! The biggest feature of this update is the addition of Challenges! By completing challenges, you can earn exclusive avatars and titles to further customise your Talisman profile. Show off your skills or just express yourself to your Talisman buddies! You'll find your challenges under a new tab with all your other profile stuff!



We've got challenges that'll rotate daily, weekly and monthly along with permanent challenges that you can keep working towards - some of the permanent ones don't appear until you've made a certain amount of progress though!

Also included in this update are an absolute heap of other improvements, fixes and changes - many of which were requested by you (our awesome community!)

Below you'll find the full, detailed patch notes for this update:

[h2]Miscellaneous Changes[/h2]
  • Signing out keeps you signed out when relaunching
  • The Game Speed option is now a house rule in online games - a much requested feature!
  • Achievement: Don't Fear the Reaper now unlocks correctly
  • Sudden Death (ending) now includes destinies, beast rewards and dragon scales
  • 'Poison Cards' should be much easier to use now
  • Info dialogs for profile sections
  • Tooltips on Tokens in inventories have been fixed

[h2]Statistics Changes[/h2]
  • New stat 'Goblins killed'
  • 'Demons Killed' stat includes 'unofficial demons' such as Lesser Demon (Spirit)
  • Treasures & Relics weren't counting their other stats (Objects/Talismans)
  • Eagle King (ending) now counts towards Eagle King defeat count
  • Cards Burnt stat should work properly now
  • Character wins/losses should now ignore Toads & Ghosts

[h2]Game Logic Changes[/h2]
  • Tapestry Rewoven is no longer able to show revealed endings
  • Dragon Tokens are now processed in the correct order
  • The Day and Night cycle should now only change once per turn
  • Queen Mab should now have the correct bonus on subsequent encounters
  • All other Enemy and Creature combat bonuses are correctly reset
  • Doomsayer's taking of a Spell is now optional
  • Life Tap (Spell) better handles players deaths
  • Cursed Followers may no longer be ditched at the Ice Bridge
  • Flail of Blood is no longer permanently in the Active Cards area
  • Active Cards shouldn't show card backs any more
  • Felclaw now has the correct stats
  • Night Gaunt has the correct stats & faces the correct way
  • Using St George is now optional
  • The Legendary Horse and Cart hold the correct number of extra Objects
  • Choosing Path cards should be more reliable
  • Several Followers have been fixed where they could be used when they shouldn't have been (this fixes a few lock-ups)
  • Ekor & Shiver Nymph should correctly flee when revealed (if their condition is met)
  • You should now only gain gold once from character bounties
  • Brood tokens effect now works correctly with the Queen Crest
  • Pathfinder 'roll up to move' works during movement roll and not just before
  • The One Talisman can no longer be lost
  • Chest (Dungeon) now gives the correct amount of gold
  • Chest (Dungeon) now also removes the correct amount of lives
  • Improved Forge Destiny's check for valid targets before casting
  • Six-Fates Inn no longer shows the Carnival when in use
  • Player Graves are moved to expansion entrances in endings where they are locked out of the region
  • Broken Spire now correctly handles results above 12
  • NPCs can now teleport to the Deep Realms when reaching the end of an Expansion
  • Movement in the Deep Realms fixed more generally for both players and NPCs
  • Trophies with abilities should now work correctly
  • 'Herald based effects' are no longer constrained to just combat dice
  • 'View Board' option added to several cards
  • Taking gold from the Treasure Hoard is now optional
  • Taking multiple Tokens off cards at once should work correctly
  • Handing in 'Character Bounties' can be delayed until the end of a turn
  • You can now use Staff of Mastery through your inventory
  • The game now displays the original square description when rolling for a Card effect that references it (e.g. Temple replaced by terrain when encountering Idol)
  • Haversack loop has been fixed
  • Merchant's Trade loop also fixed
  • Clockwork Guardian loop is also fixed!

[h2]AI Changes[/h2]
  • AI loop fixed when evaluating a Rusty Boomstick
  • AI loop fixed when trying to stash a card with the Scavenger
  • AI loop fixed with the Conman evaluating gold
  • AI loop fixed with Artificer's Recycle ability
  • AI loop fixed using fate to pay for gold to pay for fate
  • AI should no longer overestimate its strength with a warhorse (we told them to be more realistic in future)
  • AI improved when evaluating the Castle
  • AI no longer gets stuck with the Monster Hunter Denizen
  • AI is more conservative when using some 'disposable' combat cards
  • AI no longer ignores Den of Thieves options
  • AI now accounts for multiple Witch Hunters
  • Fixed a nondeterminative AI issue with burning curiosity
  • Resolved an issue where the AI wouldn't select cards because they thought it was still selected


[h2]Crash Fixes[/h2]
  • Fixed a crash with 'Gain Strength' Warlock Quest
  • Fixed a crash whilst quitting during an 'interruption event'
  • Fixed a crash when revealing the Fire Elemental
  • Fixed a crash when exiting a battle
  • Fixed a crash rendering an invalid texture in the dragon tower
  • Fixed a crash related to inviting friends
  • Fixed a crash with Clockwork Spellcrafter
  • Fixed a crash with the 'Roll for Quest' Warlock Quest
  • Fixed a crash at the Hydra Dragon (Dragon inner region)
  • Fixed a crash when destroying terrain whilst playing their SFX
  • Fixed a crash evaluating the Vagabond (Destiny)
  • Fixed a crash evaluating the Ironscale Dragon
  • Fixed a crash evaluating Spectre Collector's abilities
  • Fixed a crash evaluating the Hand of Midas
  • Fixed a crash as a result of encountering Havenville
  • Fixed a crash when removing a square Hex was cast on
  • Fixed a crash swapping from Judgement Day to the default ending
  • Fixed a crash using certain spells combined with Hydra Spell
  • Fixed a crash with the Devout Blacksmith
  • Several other crashes fixed

[h2]Other minor changes[/h2]
  • Fixed some controller mappings, shortcuts & colours
  • Board navigation improved
  • Tooltip tweaks
  • Minor text edits
  • You are now able to use navigation shortcuts during an AI's turn
  • Minor font changes to accommodate previously unprintable characters


Phew, that's a lot of changes!

If you want to stay up to date with the latest Talisman news, hear what we've got next or just chat with us, you can follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!

Talisman Challenge Update Arrives on March 1st!

Hello Talisman fans! ːbluetalismanː

We’re excited to share an update regarding the upcoming free Challenge Update for Talisman: Digital Edition. As always, we want to keep you as up-to-date as possible when it comes to the exciting things that are happening to your favourite digital board game.

[h2]The Challenge Update[/h2]

We’re pleased to announce that The Challenge Update will be coming to the Steam, iOS and Android versions of Talisman: Digital Edition on March 1st, 2021! And as always, this new update will also include a heap of bug fixes and improvements to the game.

Hopefully you’ll have already seen our sneak peak at what this free update will add to Talisman, but if you haven’t… check it out here! We’ve been playing with this update internally for a good while now, and we can already see how much it adds to the game. Having different goals to reach for is one thing, but being able to show off your Talisman skills to your friends with titles and exclusive avatars adds a whole new level of fun to playing the game.

We’re including a whole heap of exciting challenges with this initial release, but since finishing up the update we’ve already started looking at how we can expand and add to this feature going forward. If you have any suggestions - we’re all ears!

We’re also going to be doing some exciting developer streams to celebrate the update launching, so stay tuned to our social media to find out when we’ll be going live. Speaking of, you can find us on Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!

Nomad Games AMA on r/BoardGames!

Hello Talisman fans! ːBlueTalismanː

Right now, we're hosting an AMA over on the r/BoardGames subreddit!

If you've got any burning questions for the Nomad Games team, throw them our way over on Reddit right now! We're happy to answer questions about Talisman, future updates and anything else Talisman related you might be wanting to ask. We're also happy to answer questions about digital board games, our other titles or anything else you can think of!

Join the AMA here.

Looking forward to seeing you there!

Talisman Challenge Update Sneak Peek!

Hello Talisman fans!

Today we’re going to be giving you a sneak peek at what we’ve been working on for Talisman: Digital Edition over the last few months! Back in September we rolled out the Profile Update which added a bunch of exciting new profile features, including avatars and stat tracking.

As part of our continued commitment to making Talisman: Digital Edition the best game it can be, we’ve been working on adding even more features to the game. Which is why we’re excited to announce that our next free update for Talisman will be the Challenge Update!

This update includes a heap of additions to the profile system we added in September, so we’ve gone over some of the exciting additions you can expect to see below:

[h3]Challenges[/h3]

The most obvious addition with this update are challenges themselves! These are in-game challenges that you can complete whenever you play Talisman: Digital Edition. There are challenges for almost everything you can do in the game, along with some harder to earn challenges too. Getting toaded finally has a use!

As long as you’re signed into your Nomad Account, these challenges will be persistent across all your devices as well - so you can work towards your challenges on mobile while you’re away from your computer!

[h3]Timed Challenges[/h3]

We wanted to give all our players a good range of different challenges to complete when we were designing them. That is why we’ve split the challenges into four different types:
  • Daily
  • Weekly
  • Monthly
  • Ongoing

As you can probably guess, the first three types of challenges reset every day, week and month, respectively. Ongoing challenges will never expire, so you can keep making progress on them without having to worry about completing them within a certain timeframe. These challenges are also colour coded so that you can easily see at a glance what challenges you still need to complete.



If a challenge expires before you complete it, don’t worry - these timed challenges will come around again, you just might have to wait a while! However, any progress you made on that timed challenge will be reset once they roll back around. So if you have to cast 100 spells in a week and you get to 50 then the week ends, that challenge will come back at some point and you'll be on zero.

And as you work on your challenges, you’ll receive a notification at the end of your turn to let you know your current progress. You can see it in the bottom right of the screen, and is an easy way to keep track of your progress as you play!



[h3]Challenge Points[/h3]

Also new with this update are Challenge Points - a special reward you can receive for completing challenges.

You’ll probably also notice that a lot of these challenges have rosettes next to them. This signifies the kind of reward you’ll earn for completing that challenge! If you take a look at a lot of the timed challenges, you’ll see that they have a rosette with a number inside it. That number signifies how many challenge points you’ll earn for completing that challenge.



Different challenges will reward different numbers of points, depending on how difficult the challenge is. But what are challenge points for we hear you ask?

[h3]Challenge Rank[/h3]

As you earn challenge points, your challenge rank will increase. As your challenge rank increases, your standing in the monthly Talisman Challenge ranks will go higher and higher!



The Challenge rank is a monthly leaderboard that will reset at the end of every month - we’re hoping that you’ll compete against other challengers and your friends to be the highest rank each month!



[h3]Avatars[/h3]

Want to deck out your profile with a cool new look? Back in September we added profile avatars to the game, so you could show off your favourite character. As of this update, you can now unlock new avatars by completing challenges!



A number of challenges award exclusive avatars that can only be earned by completing those specific challenges. Not every challenge will reward you with an avatar, but you can tell which ones will by the ‘avatar’ symbol next to them! We hope you all enjoy unlocking new ways to customise your avatar and show off your Talisman prowess!

[h3]Titles[/h3]

Alongside avatars, the Challenge Update also includes a new way for you to customise your profile - titles! Just like Challenge avatars, these can be unlocked by completing certain challenges. These are all related to the challenge you’ve completed, and we spent a long time making sure there were titles that all Talisman players would appreciate. If you want to be known as the ‘Toad King’ to all your Talisman friends, you’re going to have to work for it!

Unlocked titles appear in a new tab on the profile screen, and will also tell you how you earned them if you unlocked them by completing challenges. We can’t wait for you to see them all!



And finally, this is what your friend list looks like with the new avatar and title system! Like we said, it’s a great way to show off your Talisman achievements or favourite characters to your friends as you play.



[h2]So when can we expect to play with this?[/h2]

We’re still working on adding the finishing touches to the Challenge Update and need to make sure our internal quality assurance team are happy with it. We’ll then need to roll it out on all platforms.

Once we’re close to releasing the update, we’ll shout about it on all our different social media channels, so follow us if you want to be in the know! If you want to stay up to date with the latest Talisman news, follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!

Fury of Dracula: Digital Edition Launch Discount for Talisman Owners!

Hello Talisman fans! :BlueTalisman:

If you follow us on any kind of social media, chances are you'll have seen that over the past year we've been hard at work on our next game, Fury of Dracula: Digital Edition! Just like Talisman: Digital Edition, this is another digital adaptation of a much loved Games Workshop board game.

You can check it out on Steam below:

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/

As thanks to all the Talisman: Digital Edition players who have supported us over the years, we've worked with those lovely folk at Valve to offer a 10% launch discount to all Talisman: Digital Edition owners.

Combined with the 10% launch discount, this means you can grab the game this week for 20% off and join the hunt! If you're looking for a new addition to your digital board game collection, with think Fury of Dracula: Digital Edition will give you something nice to sink your fangs into.