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Crypt of the NecroDancer News

Crypt of the NecroDancer: Supporter Upgrade

[carousel][/carousel][p]Hi folks! This is our last update of 2025, can you believe that? If you've loved Crypt of the NecroDancer, and want to show our team a little extra support in a special way, we've just dropped the Crypt of the NecroDancer: Supporter Upgrade![/p][p]
In addition to our undying gratitude:[/p][p]🎸 This upgrade lets you rock outfits from Rift of the NecroDancer on your favorite characters and friends[/p][p]🤯 Skinned characters also react to your play, looking excited when doing well, and worried when close to death![/p][p][dynamiclink][/dynamiclink][/p][p]Full patch notes below! ːrift_cadenceː[/p][p][/p][p]Crypt of the NecroDancer v4.2.1 is now available!
[/p]
New DLC: Supporter Upgrade
  • [p]Introduces 5 new Rift-themed skins[/p]
    • [p]Includes skins for Cadence, Dove, Nocturna, Reaper and Suzu[/p]
    • [p]Reactive skins: characters change expressions when achieving a high coin multiplier or dropping to low health[/p]
    • [p]Skins can be equipped via the 'Change Skin' shrine in the character selection room[/p]
  • [p]Changes the in-game appearance of Hephaestus, Merlin and the Shopkeeper to match their Rift outfits[/p]
  • [p]Adds a special golden badge and name color to the player list and chat in online multiplayer[/p]
  • [p]NPC skins and the player list badge can be disabled via the menu: Options > Misc Options > Supporter Upgrade Options[/p]
[h2]Changes[/h2]
  • [p]Changed Lead Boots to protect Shovel Knight from Wall Spikes during Shovel Drop[/p]
[h2]Bugfixes[/h2][h3]Gameplay bugfixes[/h3]
  • [p]Fixed Protectorcs not taking damage from Spike Traps unless facing right[/p]
  • [p]Fixed Crate Gargoyles not dropping items when pushed down trapdoors[/p]
  • [p]Fixed Shovel Knight getting stuck on the level if the song ends during Shovel Drop[/p]
  • [p]Fixed Shovel Knight rapidly swapping items picked up during Shovel Drop[/p]
  • [p]Fixed Shovel Knight not being able to damage Phantoms as the last remaining player on the level[/p]
  • [p]Fixed Shovel Knight falling through Shopkeeper Ghosts during Shovel Drop[/p]
  • [p]Fixed Shovel Knight not picking up Shovel Shard if a Glass Shovel breaks during Shovel Drop[/p]
  • [p]Fixed Ring of Piercing not preventing Blademasters from parrying Shovel Knight's melee attack[/p]
  • [p]Fixed Courage Shovel not protecting Shovel Knight from Wall Spikes during Shovel Drop[/p]
[h3]Visual bugfixes[/h3]
  • [p]Fixed Shovel Knight's arm displaying incorrectly when using a custom skin made for another character[/p]
  • [p]Fixed Shovel Knight's held shovel not being visible in-game without owning the SYNCHRONY DLC[/p]
  • [p]Fixed Scatter Trap being invisible when joining a multiplayer lobby without owning the AMPLIFIED DLC[/p]
  • [p]Fixed Pawnbroker sprite not displaying correctly in Mystery Mode[/p]
[h3]Engine bugfixes[/h3]
  • [p]Fixed gameplay actions not being assignable to the same buttons as certain menu controls[/p]
  • [p]Fixed 'Mods' menu briefly freezing the game when subscribed to a large number of mods[/p]
[h2]Modding features[/h2]
  • [p]Added support for passing 4x4 transformation matrices to camera options[/p]
    • [p]Requires fields [c]lerpTranslation[/c], [c]lerpScale[/c] and [c]lerpRotation[/c] to be set to 1[/p]
  • [p]Added function [c]Menu.updateDeferred()[/c] to schedule a menu update for the next tick[/p]
    • [p]Subsequent calls to this function during the same tick are ignored, resulting in at most one menu update per tick[/p]
  • [p]Added component [c]Goldman_itemPogoWallSpikeImmunity[/c] to grant protection against wall spikes during Shovel Drop[/p]
  • [p]Added component [c]Goldman_itemDamageFlagsAutoPogo[/c] to provide special damage flags from Shovel Knight's initial hit[/p]
  • [p]Added component [c]Goldman_characterAutoPogoIncomingDamageFlags[/c] to receive special damage flags from Shovel Knight's initial hit[/p]
  • [p]Added component [c]Goldman_characterPogoInhibitFinish[/c] to prevent Shovel Drop from ending on top of a non-solid entity[/p]
  • [p]Added component [c]Goldman_pogoDisableStasis[/c] to force Shovel Drop to disable stasis of eligible Shovel Drop targets[/p]
  • [p]Added component [c]Goldman_stasisDisableDuringPogo[/c] to disable stasis when hit by Shovel Drop[/p]

Shovel Knight digs into the Crypt!

Shovel Knight makes a double appearance!
See him in both Rift AND Crypt of the NecroDancer
[p][/p][previewyoutube][/previewyoutube][p][/p][p]Folks, when I tell you the team has been cooking, I mean we’ve been cooking up a full course menu.[/p][p][/p][hr][/hr][p]For course one and two, we’re serving up the perfect dish for those with a taste for gallant, blue armoured, shovel wielding knights.[/p][p][/p][h3]Crypt of the NecroDancer: Shovel Knight Character DLC[/h3][p][/p][p][/p][p]Shovel Knight digs into the Crypt! Use any shovel at hand to spring from enemy to enemy, unearth treasure, and carve shortcuts deeper into the dungeon! The more you pogo, the stronger your attacks are.[/p][p][/p][p]Descend the dungeon to the beat of 15 tracks from Shovel Knight’s original soundtrack by Jake “Virt” Kaufman and Manami Matsumae.

[dynamiclink][/dynamiclink][/p][h3]Rift of the NecroDancer: Shovel Knight Music Pack[/h3][p][/p][p]Dig into the OFFICIAL Shovel Knight Music Pack featuring SIX new Rhythm Rifts by Jake Kaufman:[/p][p]Pick up the full music pack for 25% off![/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][p]And finally, for dessert, we’ll be adding a FREE UNBEATABLE track to Rift to celebrate UNBEATABLE’s launch on November 6. UNBEATABLE is also adding a couple of free Rift tracks into their game too. We’re SO psyched to be a part of their launch![/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p]That’s what we’ve got for you today! To celebrate this special launch, we have a Weekend Deal and Franchise Sale set up with Steam. You can access all the things we have available at[/p][p][/p][p]Check out the full franchise sale![/p][p][/p][p]Hidden treasures await – in more places than you might think. 🪙👀 [/p][p][/p][p]Until next time![/p][p][/p][hr][/hr][p][/p][p]Crypt of the NecroDancer v4.2.0 is now available!
[/p]
New DLC: Shovel Knight
[h2]🆕 New character[/h2]
  • [p]Shovel Knight:[/p]
    • [p]Use key combos to move in all 8 directions![/p]
    • [p]New ability: SHOVEL DROP! Leap onto enemies to hit them from above with your shovel![/p]
    • [p]Bounce between multiple monsters without landing to hit them even harder![/p]
    • [p]Traverse the Crypt from above by jumping onto walls, crates, chests and shrines![/p]
    • [p]Shatter the ground as you land, uncovering shortcuts to deeper floors![/p]
    • [p]Find stronger shovels to deal even more damage with your ability![/p]
[h2]🆕 New soundtrack[/h2]
  • [p]Shovel Knight soundtrack:[/p]
    • [p]Descend the dungeon to the beat of 15 tracks from Shovel Knight's original soundtrack by Jake "Virt" Kaufman and Manami Matsumae![/p]
      • [p]This soundtrack is included in the Shovel Knight DLC.[/p]
    • [p]Track list:[/p]
      • [p][c]1-1[/c] ([c]112[/c] BPM): La Danse Macabre (Lich Yard) by Jake Kaufman[/p]
      • [p][c]1-2[/c] ([c]128[/c] BPM): An Underlying Problem (The Lost City) by Jake Kaufman[/p]
      • [p][c]1-3[/c] ([c]150[/c] BPM): In the Halls of the Usurper (Pridemoor Keep) by Jake Kaufman[/p]
      • [p][c]2-1[/c] ([c]128[/c] BPM): The Buzz in the Grotto (Troupple Pond) by Jake Kaufman[/p]
      • [p][c]2-2[/c] ([c]150[/c] BPM): The Betrayer (Enchantress Final Form) by Jake Kaufman[/p]
      • [p][c]2-3[/c] ([c]150[/c] BPM): The Defender (Black Knight Battle) by Jake Kaufman[/p]
      • [p][c]3-1[/c] ([c]150[/c] BPM): Main Theme by Jake Kaufman[/p]
      • [p][c]3-2[/c] ([c]150[/c] BPM): High Above the Land (The Flying Machine) by Jake Kaufman[/p]
      • [p][c]3-3[/c] ([c]180[/c] BPM): The Rival (Black Knight - First Battle) by Jake Kaufman[/p]
      • [p][c]4-1[/c] ([c]150[/c] BPM): Flowers of Antimony (The Explodatorium) by Manami Matsumae[/p]
      • [p][c]4-2[/c] ([c]180[/c] BPM): Strike the Earth! (Plains of Passage) by Jake Kaufman[/p]
      • [p][c]4-3[/c] ([c]200[/c] BPM): A Thousand Leagues Below (Iron Whale) by Manami Matsumae[/p]
      • [p][c]5-1[/c] ([c]150[/c] BPM): Of Devious Machinations (Clockwork Tower) by Jake Kaufman[/p]
      • [p][c]5-2[/c] ([c]180[/c] BPM): The Vital Vitriol (Plague Knight Battle) by Jake Kaufman[/p]
      • [p][c]5-3[/c] ([c]200[/c] BPM): Fighting with All of Our Might by Jake Kaufman[/p]
    • [p]This soundtrack is enabled by default when playing Shovel Knight.[/p]
      • [p]It can be selected for other characters in single-player via the 'Change Soundtrack' menu.[/p]
      • [p]Because these songs loop infinitely and have a higher BPM than other soundtracks, using this soundtrack on other characters submits to the "Custom Music" leaderboards.[/p]
      • [p]Achievements can still be unlocked while playing with the Shovel Knight soundtrack.[/p]
[h2]🆕 New features[/h2]
  • [p]Added a 'Character Restrictions' menu, allowing the host to lock certain characters for everyone in online lobbies[/p]
    • [p]This menu can be found in Customize > Custom Rules > Gameplay Options > Character Restrictions[/p]
    • [p]Cross-play lobbies will support this feature at a future date[/p]
  • [p]Added a gameplay option 'Show dropped items immediately'[/p]
    • [p]This makes newly dropped items visible without needing to step off to another tile first[/p]
    • [p]Requires 'Show advanced settings' to be enabled in 'Misc options'[/p]
[h2]🔁 Changes[/h2]
  • [p]Changed Automatic Spike Traps to behave more consistently in multiplayer[/p]
    • [p]Each player now sees a consistent view of Automatic Spike Traps based on their own rhythm[/p]
    • [p]Automatic Spike Traps no longer go out of sync when approached by players with different rhythms[/p]
  • [p]Changed Cracked Floors to be more visible and use a unique sprite for each zone[/p]
[h2]⚙️Modding features[/h2]
  • [p]Added support for specifying the start of looping sections in beatmap files[/p]
    • [p]Appending [c]L[/c] at the end of a line within the beatmap file loops the track from that beat instead of the start[/p]
  • [p]Added module [c]necro.render.filter.TransformFilter[/c][/p]
    • [p]This allows any sprite to be resampled using a 2D affine transformation while preserving outlines[/p]
    • [p]This is mainly intended for downscaling sprites to generate miniature in-world attachments, and may not preserve stray pixels (e.g. weapon sparkles)[/p]
    • [p]To prevent pixels from being detected as "outlines" by this filter, adjust the R/G/B components of at least 25% of transparency-adjacent pixels by 1[/p]
  • [p]Added event [c]objectUpdateRowOrder[/c], allowing object Z-order to be changed dynamically[/p]
  • [p]Added event [c]objectDescentCheck[/c], allowing exit stairs and trapdoors to be suppressed without side effects[/p]
  • [p]Added event [c]assetCollect[/c] for registering assets in the "Add files..." menu for resource packs[/p]
  • [p]Added parameters [c]showFlash[/c] and [c]showQuantity[/c] to [c]event.inventoryHUDRenderSlot[/c][/p]
  • [p]Added component [c]spriteDynamicRowOrder[/c], enabling the use of [c]event.objectUpdateRowOrder[/c][/p]
  • [p]Added component [c]spriteTilesetTexture[/c] for changing a sprite's texture based on the tileset[/p]
  • [p]Added component [c]itemCastOnKill[/c], which automatically casts a spell when its holder is credited for a kill[/p]
  • [p]Added component [c]voiceRunStart[/c] for playing a voice line when starting a run for the first time[/p]
  • [p]Added component [c]CharacterSkins_skinTemplate[/c] for specifying custom skin templates on modded characters[/p]
  • [p]Added component [c]characterWithExtraAttachment[/c] to add a secondary attachment to character entities[/p]
  • [p]Added component [c]characterEquipmentSpriteRowExtendedHead[/c] to give each armor its own unique head sprite[/p]
  • [p]Added field [c]musicAllowAlternateRhythm.artist[/c] to restrict alternate rhythm to specific soundtracks[/p]
  • [p]Added kill credit flag [c]Kill.Credit.CAST[/c], which can be used in conjunction with [c]itemCastOnKill[/c][/p]
  • [p]Added function [c]ParticleRenderer.getParticleStateTable()[/c] to enable low-level manipulation of particles[/p]
  • [p]Added support for replacing cutscene audio/video files via Resource Packs[/p]
  • [p]Added support for replacing shopkeeper lipmaps via Resource Packs[/p]
  • [p]Added debug command [c]compileMod[/c] to create legacy [c].necromod[/c] packages[/p]
  • [p]Added description text to the power settings menu (Shift+F8, Shift+F9)[/p]
  • [p]Changed [c]tween[/c] component's [c]sourceX[/c], [c]sourceY[/c], [c]midpointX[/c] and [c]midpointY[/c] fields from [c]int[/c] to [c]float[/c][/p]
  • [p]Changed function [c]VertexBuffer.write()[/c] to append new vertices when writing past the end of the vertex buffer[/p]
  • [p]Changed power settings menu (Shift+F8, Shift+F9) to remember its filter query when closing/reopening the menu[/p]
[h2]⚒️ Bugfixes[/h2][h3]Gameplay bugfixes[/h3]
  • [p]Fixed Red and Blue Dragons breathing fire or ice twice in a row in rare cases[/p]
  • [p]Fixed Shrine of Duplication creating a Mannequin with an incorrect health bar when activated by Chaunter during possession[/p]
  • [p]Fixed Shopkeepers possessed by Chaunter dying when entering a new floor[/p]
  • [p]Fixed Tar Monsters spawned by Dice Traps being able to destroy Exit Stairs[/p]
  • [p]Fixed the weapon wielded by Cadence's penultimate boss not dealing damage on diagonal charge attacks[/p]
  • [p]Fixed Melody's final boss skipping the last phase when hit twice in the same beat[/p]
  • [p]Fixed Vaults sometimes containing unsuitable items for characters with a limited item pool[/p]
  • [p]Fixed Ping tool revealing the location of unopened secret shop entrances[/p]
[h3]Multiplayer bugfixes[/h3]
  • [p]Fixed 'Connecting to server' menu sometimes getting stuck on 'Connected' after joining a modded session[/p]
  • [p]Fixed local co-op players getting entangled with unrelated players when Shrine of Binding is activated[/p]
[h3]Engine bugfixes[/h3]
  • [p]Fixed new DLCs not activating after returning to the lobby from a run that was started in a previous patch[/p]
  • [p]Fixed some DLC items appearing grayed-out in the DLC menu, even after being installed[/p]
  • [p]Fixed memory issues on some platforms, leading to crashes after extended play sessions[/p]
  • [p]Fixed Custom Rules presets not saving on some platforms[/p]
  • [p]Fixed renderer logging more verbosely than necessary, leading to performance issues on some systems[/p]
  • [p]Fixed player badge sometimes appearing when using the search function in menus or the level editor[/p]
[h3]Visual bugfixes[/h3]
  • [p]Fixed Clones not having a unique sprite for Hatsune Miku[/p]
  • [p]Fixed stray pixels in some equipment sprites[/p]
  • [p]Fixed Crown of Teleportation's equipment sprite being offset incorrectly on some characters[/p]
  • [p]Fixed Gluttony Charm, Nazar Charm, Rifle and Blunderbuss being obscured by gold coins on the same tile[/p]
  • [p]Fixed long character names overlapping in the lobby character selection room[/p]
[h3]Modding bugfixes[/h3]
  • [p]Fixed arena secret room placed in a custom dungeon allowing items to be collected without a fight[/p]
  • [p]Fixed unpackaged mods repeatedly downloading packaged dependencies[/p]
  • [p]Fixed [c]Sink.updateSunken()[/c] using incorrect tile data[/p]
  • [p]Fixed an error when an entity without the [c]tween[/c] component tries to activate a shrine[/p]
  • [p]Fixed an error when [c]subtitles.xml[/c] is unavailable[/p]
  • [p]Fixed mods failing to download after being logged into mod.io for longer than 1 year[/p]

Happy 10 Years of Crypt! 🥳

Ten years ago, we unleashed a game so groovy, it woke the dead (literally!). Crypt of the NecroDancer has been keeping your fingers tapping and your hearts pounding for a whole decade! That's right, we've officially hit double digits – time for a mid-life crisis where we buy a fancy new lute and maybe get a dancing dragon tattoo?

But instead of existential d(r)ead, we're bringing you DISCOUNTS! The Crypt of the NecroDancer Ultimate Pack bundle is at an ALL-TIME EXTREME LOW for a limited time only.

[h2]💸 5% 55% OFF[/h2]
https://store.steampowered.com/bundle/2553/NecroDancer_ULTIMATE_PACK/

[h2]🎸 NEW RIFT TRACKS[/h2]


Additionally, in the spirit of cross-game pollination (and because we thought it would be super cool), we're sneaking THREE legendary tracks from Crypt of the NecroDancer into Rift:
  • Crypteque
  • Fungal Funk
  • Power Cords

And because looking good is half the battle (especially when facing down a horde of skeletons), these songs feature new Crypt outfits for Cadence and the NecroDancer. Now you can bring that classic Crypt style to your Rift runs.

Thanks for sticking with us through all the beats and bobs. Here's to another ten years of rhythmic mayhem!

Bonus 10% off for Crypt Fans - Rift of the NecroDancer is out now!

Is today even real?! After 3+ years of pouring our hearts into each beat, and a DECADE after launching Crypt of the NecroDancer, we've hit the launch button!

[previewyoutube][/previewyoutube]
[h2]💸10% off until Tues Feb 11[/h2]
https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

[h2]💸Extra 10% off if you buy it with (or already own) these titles![/h2]

https://store.steampowered.com/bundle/49274/Crypt_AND_Rift_of_the_NecroDancer/

https://store.steampowered.com/bundle/47856/Just_Rifts__Beats/

https://store.steampowered.com/bundle/31041/Rift_of_the_NecroDancer__OST_Volume_1/

You can also listen to the OFFICIAL Rift of the NecroDancer soundtrack on Spotify here! 🔊

[h2]🗞️What Press Think[/h2]
  • "Innovates on some of the genre’s best ideas." - 8/10 IGN
  • “One of the best rhythm games I’ve ever played.” - 4/5 Digital Trends
  • "A game that will absorb rhythm game fans for a long time, with clever gameplay and, more importantly, a sensational soundtrack." - 9/10 God is a Geek
  • "An easy recommendation for anyone wanting to take on its challenges." - 9/10 Game Rant

[h2]😃What YOU Think [/h2]
We really wanna know! Come join our Discord for maximum launch hype vibes! We're also on Bluesky now too! We'll also be closely monitoring in-game bug reports. 🔍👀

This is just the beginning for Rift, and we're so excited to be on this journey with y'all! You can also hang with us TODAY at our launch livestream with Klei at 2:00pm PST.



P.S. The best way to support us is to grab the game during launch week, but if you wanna go the extra mile, we've also released a Supporter Upgrade with a couple cute cosmetics 💖

https://store.steampowered.com/app/3467170/Rift_of_the_NecroDancer_Supporter_Upgrade/

Thanks for grooving!

With love,

The Brace Yourself Games team

Synchrony Weekly Challenge: Play as a Wyrm from Rift!

To celebrate today's launch of Rift of the NecroDancer, the fan-turned-developer behind Crypt's Synchrony DLC created a very special mod for this week's Weekly Challenge:

[h2]WEEK 48: WYRM[/h2]
A Rift between worlds has opened up, and a hungry Wyrm came out! Slither through the Crypt and eat monsters to grow longer! But watch your tail - if you bite it, you take damage!



The Wyrm mod is available for players with the Synchrony DLC.

[h2]From Dragons to Wyrms[/h2]
Did you know the Wyrms in Rift were our way of referencing the dragons in Crypt?



[h2]Bonus Discount for Crypt Fans[/h2]
Want more Wyrm action? Rift of the NecroDancer is 10% off until Feb 11!

https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

BUT if you already own Crypt of the NecroDancer, you can get a BONUS discount totalling 15% off through this bundle:

https://store.steampowered.com/bundle/49274/Crypt_AND_Rift_of_the_NecroDancer/

We hope you enjoy grooving!

With love,

The Brace Yourself Games team