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Crypt of the NecroDancer News

SYNCRHONY v3.5.1

Crypt of the NecroDancer v3.5.1 is now available!

Hey NecroDancers!

There have been a few requests for an option to reduce/disable co-op enemies, so we've added a "co-op enemy spawn rate" slider to the Custom Rules menu that allows lobby hosts to increase or decrease the number of co-op enemies.

It also turned out that Skittish Blademasters were a bit trickier to hit in online multiplayer than intended, since network latency can cause some lunges to be delayed by enough time that the player "catching" the Blademaster has a much shorter time window to react during the cooldown, often getting hit instead. We added an extra beat of vulnerability after the counterattack to fix that, so go get 'em!

Additionally, we've fixed a bunch of smaller UI/engine issues that have been reported to us since v3.5.0's launch.

Enjoy, and good luck out there!

[h2]New features[/h2]
  • Added a custom rule to control the spawn rate multiplier for co-op enemies
  • Added advanced option to disable automatic remapping of gameplay buttons to menu controls
  • Added advanced option to disable mouse input in menus

[h2]Changes[/h2]
  • Changed Skittish Blademaster to wait an extra beat after lunging
  • Changed 'Misc options' menu to group settings by category

[h2]Bugfixes[/h2]
  • Fixed menu options being activated when clicking to focus the game window (this can be controlled by an advanced setting)
  • Fixed control scheme sometimes alternating between controller and keyboard if "Controller hot-swap" is enabled
  • Fixed credits not rendering correctly in some languages
  • Fixed modded sound effects not working when played via file path, without a sound group
  • Fixed mouse controls not working correctly in resource pack file extraction menu
  • Fixed co-op enemies not being categorized correctly in the level editor

SYNCHRONY Update v3.5.0

Crypt of the NecroDancer v3.5.0 is now available!

Hey there NecroDancers! Grab a friend because we have a bunch of changes to how co-op works. Specifically, we've added new co-op enemies! No more shall you faceroll through the zones as a pod of death. You'll need to watch each other's backs going forward because these new enemies can't be killed alone.

There's a bunch of other changes and fixes too, so take a look at the patch notes for all the details.

Good luck out there!

[h2]New enemies[/h2]
  • Added 6 new enemies to co-op mode in the SYNCHRONY DLC!

    • Jockey:

      • Grabs players like a monkey, but only inhibits their attacks while still allowing them to move around.
      • The Jockey does not take damage from the player it's grabbing, and another player must come to help!

    • Phantom:

      • Chooses a specific player to follow around like a Ghost, but can only be hit by other players!
      • The Phantom's target can push it away briefly, but cannot inflict damage to it or kill it normally.

    • Granite Golem:

      • An extremely thick-skinned Golem, invincible against most normal attacks.
      • Only takes damage when hit by two players simultaneously. Work together to defeat it!

    • Wisp:

      • A spirit that appears near groups of players travelling together.
      • Dodges the first hit by teleporting behind the back of another nearby player!

    • Skittish Blademaster:

      • Parries incoming hits, but lunges away instead of counter-attacking.

    • Protectorc (AMPLIFIED DLC only):

      • A very well-protected Orc wielding three shields instead of one, blocking attacks from the front and sides.
      • Chooses a specific player to follow, requiring any other player to strike at the Orc's unprotected backside.

[h2]New features[/h2]
  • Added mouse input support for all in-game menus
  • Added new translations for Simplified Chinese and Korean
  • Added translated texts for new menus, items and mechanics introduced since v3.0.0 across all supported languages
  • Added colored HUD beat bars for when Chaunter's possession timer runs out
  • Added advanced option to show speedrun time splits in All Characters Mode
  • Added advanced options for adjusting the Shopkeeper's singing volume and falloff distance
  • Added advanced volume options menu for fine-tuning the volumes of specific sound sources
  • Added advanced option to increase the number of keys that can be assigned to each action
  • Added support for changing the appearance of Klarinetta's Zweihänder via the "Change Skin" menu
  • Added support for changing the appearance of Suzu's and Klarinetta's attack swipes via the "Change Skin" menu

[h2]Balance changes[/h2]
  • 🔹 Shield Items: All stackable shields now regenerate 1 hit upon completing a level, up to their default stack size
  • 🔹 Reflective Shield: Increased durability from 1 to 2 hits
  • 🔻 Reflective Shield: Now reflects the exact damage blocked, instead of at least 5 hearts
  • 🔹 Shield of Shove: No longer prevents weapon attacks, allowing enemies to be simultaneously shoved and attacked
  • 🔹 Shield of Shove: Now works when moving around corners, pushing enemies regardless of the shield's prior facing direction
  • ▫️ Shield of Shove: Now simultaneously pushes multiple horizontally or vertically aligned enemies in a row
  • ▫️ Shield of Shove: Crush attack now targets the most distant enemy when multiple enemies are aligned, instead of the closest
  • 🔻 Shield of Shove: Crush attack now deals 3 piercing damage instead of infinite phasing damage
  • 🔹 Thief: Now drops more items in co-op mode (one item per player)
  • 🔹 Thief: Increased the rarity of the first item drop from +1 to +2
  • 🔹 Thief: No longer steals items from non-targeted players
  • 🔹 Thief: No longer steals items when knocked into another player
  • 🔻 Thief: Now evades attacks by players other than its current target in multiplayer
  • 🔹 Shrine of Sacrifice: Now accepts players as sacrifices

[h2]Other changes[/h2]
  • Changed Thief to use an updated spritesheet
  • Changed vision modifiers (such as Sunglasses and Ring of Shadows) to no longer silhouette enemies in spectator mode while observing multiple players
  • Changed "Reassign Controls" menu to automatically update multi-key combos when changing directional movement keys
  • Changed HUD controller prompts to support additional buttons, axes and controller models
  • Changed startup Changelog menu to combine patch notes from multiple updates
  • Changed numeric settings to be represented by sliders in the options menu
  • Changed categorical settings to show a dropdown menu with all available options
  • Changed secret shops to generate in multiplayer if any player character can encounter them, instead of requiring the shop type to be valid for all characters
  • Changed all shields capable of blocking multiple hits to appear cracked if the next hit will break them
  • Changed color for gold warning outlines on Monk/Coda to increase contrast

[h2]Modding features[/h2]
  • Added documentation comments for 850+ components and fields
  • Added event [noparse]objectGetHUDBeatBars[/noparse] to allow mods to customize the appearance of beat indicators in the player HUD
  • Added event [noparse]spellTransmute[/noparse] to allow mods to intercept transmutations
  • Added function [noparse]itemGeneration.getSeenCounts()[/noparse] to directly manipulate the tables tracking which items have spawned in a run
  • Added function [noparse]shrineGeneration.getSeenCounts()[/noparse] to directly manipulate the tables tracking which shrines have spawned in a run
  • Added function [noparse]soulFollower.spawn()[/noparse] to create a Soul Familiar
  • Added helper functions [noparse]action.dx()[/noparse] and [noparse]action.dy()[/noparse] to decompose [noparse]action.Direction[/noparse] values into their X and Y offsets
  • Added support for binding delay functions ([noparse]delay.new()[/noparse]) to named global variables
  • Added support for passing more specific parameters to [noparse]shrineGeneration.choice()[/noparse]
  • Added components [noparse]sacrificable[/noparse] and [noparse]sacrificableInstantReward[/noparse] to control eligibility for the Shrine of Sacrifice
  • Added component [noparse]spellCheckSafeLevel[/noparse] to limit whether a spell can be cast in the lobby
  • Added components [noparse]generateSecretRoom[/noparse], [noparse]generateSecretRoomInRun[/noparse], [noparse]generateSecretRoomExcludeFromSingleZone[/noparse] and [noparse]generateSecretRoomRestrictLevel[/noparse]
  • Added component [noparse]traitBannedSecretRooms[/noparse] to control which travel runes are allowed to spawn for a playable character
  • Added component [noparse]traitZone5Bleed[/noparse] to add patches of Zone 5 to the level across all zones
  • Added component [noparse]traitExtraMiniboss[/noparse] to add an additional miniboss on each level
  • Added component [noparse]traitAddSpiders[/noparse] to generate Spiders outside of Zone 4
  • Added components [noparse]traitExtraEnemies[/noparse] and [noparse]traitExtraEnemiesZ1Z2Z5[/noparse] to increase the number of enemies encountered throughout a run
  • Added components [noparse]traitAddSarcophagus[/noparse], [noparse]traitNoSarcophagus[/noparse] to control Sarcophagus generation
  • Added components [noparse]traitNoBlademasters[/noparse], [noparse]traitZone4NoMonkeys[/noparse] and [noparse]traitZone4NoSpiders[/noparse] to prevent specific enemies from spawning
  • Added component [noparse]innateAttackInhibitTemporarily[/noparse], preventing enemies from attacking for a number of beats
  • Added component [noparse]innateAttackInhibitOnHit[/noparse], preventing enemies from attacking when damaged on the same beat
  • Added component [noparse]innateAttackInhibitAgainstNonTarget[/noparse], preventing enemies from attacking players they are not currently targeting in co-op mode
  • Added component [noparse]knockbackableDeferred[/noparse], delaying knockback until all players have acted for the current beat in co-op mode
  • Added component [noparse]shieldPreventActionOnHit[/noparse], preventing enemies from acting when their shield is hit, without increasing their beat delay in co-op mode
  • Added field [noparse]weaponThrowHolder.distance[/noparse] to control the maximum distance of the charge attack of Cadence's penultimate boss
  • Added field [noparse]fortissimoleSpawn.spawnTypes[/noparse] to control which types of enemies Fortissimole spawns
  • Added field [noparse]necrodancer.shieldBypassFlags[/noparse]/[noparse]necrodancer.shieldTeleportFlags[/noparse] to control which damage types Cadence's final boss responds to
  • Changed item-destroying spells to trigger the [noparse]objectDeath[/noparse] event, referencing the caster as the killer
  • Changed healing caused by the Shopkeeper Familiar to reference the familiar as the healer in [noparse]objectHeal[/noparse]
  • Changed [noparse]dbg[/noparse] or [noparse]print[/noparse] to no longer have an effect in packaged mods, reducing the size of log files and improving performance

    • To write messages to the log file in packaged mods, use [noparse]log.info("Test: %s", 123)[/noparse]

[h2]Bugfixes[/h2]
[h3]Input bugfixes[/h3]
  • Fixed the vertical D-Pad axis of some controller models not working when Steam Input is disabled
  • Fixed controller button icons appearing much bigger than intended in language-specific fonts
  • Fixed the [noparse]B[/noparse] button on controllers sometimes being handled as 'Confirm' instead of 'Back'
  • Fixed Pause and Quick Restart keys not working when bound via Player 2's controls menu
  • Fixed inaccurate controller button prompts for Xbox 360 and PlayStation 4 controllers when Steam Input is disabled

[h3]Gameplay bugfixes[/h3]
  • Fixed Beetles, Tarmonsters and Mimics not being provoked by Reaper's souls
  • Fixed Ring of Courage not protecting from Spike Traps if a Spider or Pixie jumps on the player on the same beat
  • Fixed secret room Shopkeepers instantly killing the player when attacked by a Rapier, Axe or Cat o' Nine Tails
  • Fixed Pixies dealing damage to distant players holding a Rapier
  • Fixed Shrine of Sacrifice ignoring item restrictions on environmental kills, such as Spike Traps
  • Fixed Shrine of Space occasionally generating levels without any enemies or exit stairs
  • Fixed Reaper phasing into newly-spawned Skeletons when a Soul Familiar causes a Skull to split
  • Fixed Shield of Shove's crush attack not inflicting directional damage, causing Skulls to split the wrong way
  • Fixed some enemies acting a beat too late after entering the field of view
  • Fixed Familiars being able to hit burrowed moles
  • Fixed Randomizer Mode sometimes giving more than 1 heart to fast-moving Yetis
  • Fixed Reflective Shield not inflicting directional damage
  • Fixed Cat o' Nine Tails and Axe causing players to dash when attacking the Ghost Shopkeeper at close range
  • Fixed Ring of Courage not granting immunity to the No Return Square
  • Fixed Potion Rooms sometimes being only partially encased in Spiked Walls
  • Fixed Pixies not granting health when pushed into a player by an Earth Spell or a charmed Wind Mage
  • Fixed Coral Riff dealing splash damage when moving during phase 1 of the fight
  • Fixed Cadence's penultimate boss delaying his next action upon entering phase 2 of the fight
  • Fixed Cadence's penultimate boss inconsistently delaying his next action after charging
  • Fixed Cadence's penultimate boss sometimes starting a charge immediately after being knocked back
  • Fixed Cadence's penultimate boss fight not being limited to one live miniboss per bell
  • Fixed Minotaurs not ringing bells by charging into them in Cadence's penultimate boss fight
  • Fixed gold collected by Dorian during Cadence's final boss not being doubled while Cadence is wearing a Crown of Greed
  • Fixed Nocturna's final boss not spawning a miniboss when entering phase 2 of the fight
  • Fixed shrines sometimes placing items on top of gold coins
  • Fixed coins appearing on the next level after falling through a trapdoor
  • Fixed charmed enemies possessed by Chaunter not being able to attack after their charm status runs out
  • Fixed thrown weapons getting stuck under NPC cages in Single-Zone Mode
  • Fixed Thief getting stuck targeting players in the secret shop
  • Fixed Thief being stunlocked and visually teleporting when attacked repeatedly by a player other than its target
  • Fixed Leprechaun failing to steal gold from players under the effects of Shrine of Binding
  • Fixed Ghast and Ghoul sometimes waiting an extra beat after dodging the first hit
  • Fixed Wraiths and other spirits rapidly disappearing/reappearing in co-op if multiple players are nearby

[h3]Engine bugfixes[/h3]
  • Fixed Changelog menu switching pages while the chat prompt is open
  • Fixed settings and saves being cloud-synchronized when Steam Cloud is disabled
  • Fixed errors when viewing a post-death replay from an Exploding Mushroom's perspective
  • Fixed Discord Rich Presence sometimes failing to update the lobby status in multiplayer when restarting a run
  • Fixed the character selection room in All Character Mode not displaying its name in the game browser
  • Fixed multi-instance window title being cut off on Windows

[h3]Leaderboard & Achievement bugfixes[/h3]
  • Fixed In The Zone achievements for zones 1 through 4 unlocking when playing characters other than Cadence
  • Fixed Daily Challenge leaderboards not showing up if [SYNCHRONY] is active while [AMPLIFIED] is disabled
  • Fixed Daily Challenge leaderboards showing "No entries for this leaderboard" when a character other than Cadence is selected in the lobby

[h3]Level editor bugfixes[/h3]
  • Fixed entities dying instantly when moved onto lava via the editor's move tool
  • Fixed Moles destroying gold coins and traps when moved via the editor's move tool
  • Fixed Coral Riff and Tentacles spawning water when moved via the editor's move tool
  • Fixed story bosses dealing damage when moved via the editor's move tool
  • Fixed level editor ceasing to respond when generating reduced-size Zone 5 levels
  • Fixed players other than the host being able to close online level editor sessions

[h3]Audio bugfixes[/h3]
  • Fixed the Shopkeeper's voice playing at a lower volume than intended
  • Fixed Ring of Gold repeatedly playing the gold collection noise if a coin falls down a trapdoor
  • Fixed enemies possessed by Chaunter not playing a sound effect when healing

[h3]Visual bugfixes[/h3]
  • Fixed Soul Familiars not silhouetting when moving past the level border
  • Fixed player names showing up even when "Player name render distance" is set to "Off" in the options
  • Fixed Deep Blues' Knights displaying a misleading attack animation when forced to attack via knockback
  • Fixed "coin" item pickup flyaway not being capitalized correctly when playing with All-Caps Text disabled
  • Fixed incorrect animation when toggling off Winged Boots above a Bounce Trap
  • Fixed the sprite of Cadence's penultimate boss being visually offset in the level editor's placement preview
  • Fixed Red/Blue Dragons' Fireball and Ice Breath spells not displaying correctly in the HUD when spectating multiple players
  • Fixed gold outlines being visible when spectating multiple players if any of them is playing Monk/Coda
  • Fixed enemies possessed by Chaunter not displaying a particle effect when healing

[h3]Modding bugfixes[/h3]
  • Fixed settings values being set to [noparse]nil[/noparse] after their containing script file is renamed
  • Fixed graphics drawn using the [noparse]debugVisuals[/noparse] module not showing up in the debug overlay
  • Fixed mod menu not showing the latest versions after focusing the game window
  • Fixed mod updates not showing up when more than 100 mods are installed
  • Fixed "Popular on mod.io" section loading forever if the top 100 popular mods have all been installed
  • Fixed Ctrl+F hotkey not working in the debug settings menu
  • Fixed menu cursor not always being placed in the correct location when searching in the mod menu
  • Fixed persistent errors after loading a level with an invalid custom song

Crypt of the NecroDancer v3.4.1 is now available!

Crypt of the NecroDancer v3.4.1 is now available!
[h2]New features[/h2]
  • Added All Zones Mode completion achievement for Reaper

[h2]Bugfixes[/h2]
  • Fixed Reaper's souls inflicting damage when Reaper teleports
  • Fixed Eli being able to obtain the Blast Helm

Crypt of the NecroDancer v3.4.0 is now available!



Hey folks! Welcome to the last update of 2022! We wanted to cap this huge year with something special, so we added Reaper, a previously Switch-exclusive character, to the base NecroDancer game for everyone to enjoy. As a special holiday event, there's also a Merry Cryptmas versus event to play.

Happy Holidays to everyone from BYG and Vortex Buffer! We'll see you in the crypt. Onwards to 2023!

[h3]Merry Cryptmas![/h3]
[h2]New features[/h2]
  • Added Reaper as a playable character

    • Defeat enemies to accumulate souls that attack for you!
  • Added Cryptmas game mode to Versus Mode

    • Gather presents for points, or open them to gain helpful items!
  • Added Undead Santa and Zombie Elves to Versus Mode
  • Added Shiver Island arena type to Versus Mode
  • Added Deep Water tiles to Versus Mode: movement is not slowed, but staying in Deep Water for too long leads to drowning!
  • Added Projection Scroll to Versus Mode
  • Added an option to generate levels with larger room sizes in the level editor
  • Added an option to render a warning outline around gold coins when playing Monk/Coda
  • Added a warning message when trying to start a run with unspent diamonds
  • Added a changelog menu that shows up when starting up the game after an update for the first time

    • This changelog can be revisited at any time via 'Options' > 'Misc options' > 'View changelog'

[h2]Changes[/h2]
[h3]Reaper[/h3]

With Reaper's introduction to version 3 of Crypt of the NecroDancer, we have made a few quality-of-life changes to improve her playability in online sessions:



  • Changed Soul Familiars to no longer block Reaper's movement if they did not directly attack an enemy
  • Changed Soul Familiars to use different colors for each player in co-op mode
  • Changed Soul Familiars controlled by other players to appear translucent
  • Changed Soul Familiars controlled by other players to be quieter
  • Changed enemies spawned in training mode to always grant Soul Familiars

[h3]Gameplay changes[/h3]
  • Changed Shrine of Binding to drop Glass Armor when activated by a character with a broken heart
  • Changed Blast Helm to no longer make Grenades explode instantly
  • Changed Dice Traps to spread spawned enemies further apart on higher dice rolls
  • Changed Winged Boots to have a time limit and cooldown in Versus Mode

[h3]Other changes[/h3]
  • Changed item despawn countdowns in Versus Mode to disappear more quickly, reducing visual clutter
  • Changed options menus to display a hint when the host has locked a setting
  • Changed ring slot equipment sprites to show up only on one hand
  • Changed level editor to remember the last loaded/saved file name
  • Changed Gargoyle variations to have unique names in the level editor

[h2]Performance[/h2]
  • Optimized Soul Familiar movement, reducing lag spikes when large numbers of souls are present
  • Optimized tile attack checks, reducing lag spikes when large numbers of enemies or souls are present
  • Optimized level generator to consume significantly less memory
  • Optimized level generator to run faster when increasing the number of rooms in Zone 5 via the level editor
  • Optimized load times for levels with large numbers of Zone 4 dirt walls

[h2]Modding features[/h2]
  • Added support for customizing the appearance of Reaper and her souls using the "Change Skin" menu

    • Resource packs with custom soul graphics will also be visible to other players in multiplayer
  • Added Reaper's souls to the asset extraction menu
  • Added [noparse]ev.target[/noparse] field to [noparse]event.spellcast[/noparse], allowing a single entity to be targeted
  • Added functions [noparse]sink.unsink()[/noparse] and [noparse]sink.updateSunken()[/noparse] to affect an entity's interactions with liquids
  • Added function [noparse]enemySubstitutions.pickUpgrade()[/noparse] to apply a specific enemy substitution
  • Added function [noparse]familiar.register()[/noparse] to register a deployed familiar entity type
  • Added functions [noparse]spawn.setSpawnCapParent()[/noparse] and [noparse]spawn.detachFromSpawnCapParent()[/noparse] to manage spawn caps
  • Added support for nesting [noparse]enemySubstitutions[/noparse] tables to bias probabilities
  • Added hidden custom rule to configure Reaper's Soul Familiar bumping behavior

[h2]Bugfixes[/h2]
[h3]Gameplay bugfixes[/h3]
  • Fixed items dropped by Gargoyles being picked up immediately when dashing into them with Ring of Courage or Suzu's Lance
  • Fixed Shrine of War not upgrading enemies in crates or barrels
  • Fixed Shrine of Space sometimes placing the additional room after the exit room
  • Fixed Glass Torch not applying its full vision radius when upgraded by Shrine of Glass or Scroll of Need's "Glass items" effect
  • Fixed Melody's final boss sometimes creating isolated pockets of lava when switching to phase 2
  • Fixed Explorers Boots spawning on some story bosses when toggleable Winged Boots are equipped
  • Fixed missed beat on first input when training for Melody's final boss
  • Fixed Dorian being able to equip the Lantern in Cadence's final boss fight
  • Fixed Scroll of Gigantism not applying its dig radius to dirt walls created by Earth Spell
  • Fixed dirt walls created by the Earth Spell breaking adjacent regular dirt walls when dug in Zone 4
  • Fixed wall spikes granting unlimited invincibility frames when bumped with a Shovel of Courage while shrunk
  • Fixed wall spikes shattering the Glass Shovel when bumped while shrunk
  • Fixed Shovel of Courage briefly delaying its invincibility period after digging
  • Fixed Pixies healing Monkeys latched onto players
  • Fixed Gorgons petrifying Monkeys latched onto players
  • Fixed Confusion Trap reapplying its effect to stationary players when another player steps on the trap
  • Fixed Familiars reapplying their effects to stationary enemies when another enemy walks into the Familiar
  • Fixed Ooze Golems dropping multiple Ooze tiles when hit by a move-attack weapon and a Ring of Pain in the same turn
  • Fixed Ring of Protection preventing Scroll of Need from granting a Potion
  • Fixed Winged Boots not interrupting ice slides when toggled off
  • Fixed some enemies being able to destroy interior secret room travel runes, leading to softlocks
  • Fixed electric arcs started by attacking a Warlock not inflicting damage to Nocturna's final boss
  • Fixed massive enemies (such as Golems) not being immune to Wind Spells
  • Fixed Teh Urn not being movable by Melody after falling down a trapdoor
  • Fixed Blast Helm not immediately detonating bombs created via the Bomb Spell
  • Fixed bounce traps not redirecting ice slides

[h3]Chaunter bugfixes[/h3]
  • Fixed errors when a possessed enemy takes fatal damage by picking up a Ring of Pain
  • Fixed possessed mommies not being able to place bombs
  • Fixed possessed enemies not being able to spawn minions after placing a bomb
  • Fixed Cursed Wraiths cursing Chaunter's health when attacking its possession target
  • Fixed enemies possessed by Chaunter not being protected from friendly fire
  • Fixed confusion particles lingering when Chaunter possesses an enemy
  • Fixed possessed Moles being unable to dig while unburrowed
  • Fixed possessed Moles not being able to move towards walls while wielding Boots of Leaping or Boots of Lunging
  • Fixed possessed Evil Eyes getting stuck on walls in multiplayer
  • Fixed Shopkeeper forgetting who he was angry about when Chaunter possesses an enemy

[h3]Multiplayer bugfixes[/h3]
  • Fixed players instantly picking up items dropped by destroyed shrines in multiplayer
  • Fixed multiplayer level editor preview cursors not being colored correctly
  • Fixed longer sound effects playing multiple times in online multiplayer due to rollback

[h3]Versus Mode bugfixes[/h3]
  • Fixed Versus Mode "Allow all characters" option not working in the lobby
  • Fixed error when playing as a character with no valid weapons in Versus Mode
  • Fixed Versus Mode treasure crown not rendering correctly on players standing in liquids
  • Fixed players continuing to slide after respawning in Versus Mode
  • Fixed "Killed by" text not displaying in Versus Mode for environmental damage sources
  • Fixed Freeze Spell causing rollback in Versus Mode
  • Fixed Versus Mode event countdown displaying on top of menus
  • Fixed Versus victory screen displaying "Candy Score" outside of Halloween

[h3]Level editor bugfixes[/h3]
  • Fixed level editor accepting keyboard shortcuts while search bar is open
  • Fixed crashes when specifying extremely large level sizes in the level editor's "Generate Level" menu

[h3]Menu bugfixes[/h3]
  • Fixed some quirks not being sorted alphabetically in the menu
  • Fixed settings menu description text squishing long lines instead of wrapping to a new line
  • Fixed mod menu search not correctly filtering by display name

[h3]Modding bugfixes[/h3]
  • Fixed error when using [noparse]LevelBuilder[/noparse] to create a boss level from within [noparse]event.generateBoss[/noparse]
  • Fixed invalid [noparse]inventory.unequip[/noparse] calls causing persistent errors
  • Fixed multiple embedded clients not saving window positions separately
  • Fixed enemies converted to non-enemies still counting towards spawn caps
  • Fixed log error when encountering mods with invalid metadata on mod.io
  • Fixed level generation menu menu not displaying an option to quick restart
  • Fixed custom skins not showing up properly on spawnable entities added by mods
  • Fixed character skins being reset to default when adding files to a resource pack
  • Fixed Shift + F5 debug key not opening an external window

[h3]Audio bugfixes[/h3]
  • Fixed some Zone 3 Cold tracks not playing after the song loops
  • Fixed Shopkeeper losing his motivation to sing after the song loops

[h3]Visual bugfixes[/h3]
  • Fixed player list text outlines not fading out when toggling the player list
  • Fixed missing bounce tween when bumping into walls while shrunk
  • Fixed hover effect being permanently disabled after dying in a trapdoor
  • Fixed gold coin and diamond icons in the HUD not increasing in size when replaced by a larger image file

SYNCHRONY Update v3.3.2

Quick hotfix incoming!
  • Fixed levels sometimes failing to generate when activating a Shrine of Space as Aria or Tempo