Patch 0.1.1: Bosses buffed and new Codex entries
[p]Hey, everyone! This patch slightly buffs both Boss Encounters, especially when the Cepheus Constellation is active. We've also fixed some bugs and issues reported recently![/p][p]Our next patch is going to be an exciting one - we're doing a major revamp for the Daze Talent Tree, and it looks absolutely awesome. Stay tuned![/p][p][/p][h3]Game Improvements[/h3]
- [p]New Codex entry for the Ardor System;[/p]
- [p]Codex entries for mechanics not yet unlocked are now hidden;[/p]
- [p]Improved the Codex entry for the Flask Reward;[/p]
- [p]Aim assist now affects melee weapons, too;[/p]
- [p]The Witch can now throws her Bombs to further distances;[/p]
- [p]Witchbombs are now lethal (both to the player and to enemies);[/p]
- [p]During its second phase, the Beast is now immune to Witchbombs;[/p]
- [p]With Cepheus active, Cassius now launches 5 bat projectiles instead of 3;[/p]
- [p]During his second phase, some of Cassius' bat projectiles are now undeflectable;[/p]
- [p]Improved the Abysm collision in the Fountain;[/p]