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Arcane Wilds Playtest News

Small Update 0.4.22.1

Small update with mission team colors, bugfixes and modding improvements:

Mission:
- When team colors are enabled, enemies now show as red
- Resolved a replay desync in solo missions

Bugfixes:
- When units stop, they immediately look for targets

Modding
- Lua mismatch is now checked before desync
- Cargo slider can be disabled

Update 0.4.22

New update with AI enhancements, gameplay balancing and UI customization:

AI:
- AI is now much more efficient when handling carriages and supplies to build structures
- Resolved many scenarios where it could get stuck in its build order
- AI can now also use spellcasters and cavalry units
- It attacks and defends relics more actively
- It now allies villages, gathers supplies from them and attacks hostile villages
- It no longer expands to resource locations where allied harvesters are at work

User Interface:
- Team colors can now by turned on and off

Balancing:
- Obtaining a second relic grants a 10% attack speed bonus on all units
- Removed collision from totems, standards and burrowed barrels

Army balancing:
- Reduced movement speed of standard bearer

Colony balancing:
- Increased saloon build speed
- The cleric's mass heal ability no longer heals units engaged in combat
- Increased faction specific damage bonus under morale

Tribe balancing:
- Increased overall duration to complete a ritual
- Additional ritual performers now reduce ritual duration by a higher amount
- Increased faction specific armor bonus under morale

Bugfixes:
- Blacksmith can now research again

Update 0.4.21

Update 0.4.21 brings high-quality army unit models.

Visuals:
- Added new high-quality army unit models

Gameplay:
- Warrior throw ability can now be used to deal damage to structures

Mission:
- Liberated villages now send a worker to rebuild the village
- Improved mission choice variety in regards to different mission types and lengths
- Normal and long missions are unlocked through tier 2 and 3 perks respectively
- Post-game stats now include a graph for exported loot

Bugfixes:
- Kicking players from lobbies is now possible again
- While building tents, houses and tepees, trees in range are now highlighted again
- Resolved an issue where using quickselect shortcuts would not select some structures
- Damage dealt to structures now shows the correct amount in the tooltip for spellcaster units
- Resolved an issue where widgets for cargo and essence in range would be in an incorrect state

Modding:
- Improved combat lua interface
- Various cleanups

Update 0.4.20

Update 0.4.20 adds loot items to missions.

Mission loot items:
- Sapphires, Diamonds and Gold are now regular items in missions and the home island
- They can now be obtained from objectives and by defeating the enemy's main base
- Loot items must be exported at a harbor to count as mission reward

Mission:
- Move command is now sufficient to return the relic to the temple in equilibrium missions

Gameplay:
- Players in the same team are now spawned together in free-for-all with teams
- Ships now always have the same travel time from map border to harbor independent of distance

Update 0.4.19

Update 0.4.19 introduces game statistics.

Features:
- Game statistics are now available at the end of the game
- Statistics are also available for observers and in replays

Gameplay:
- Barrel and poison flask damage now correctly counts for combat fame

Mission:
- Techtrees no longer open for unfinished structures

Modding:
- Resolved a crash that could occur when importing invalid files