Momento 🧸 now has Satisfying Snapping
Hope you are well! We are doing great 🤗 Jasmine is heading off to Cologne in a week or so! We are also still working on the game hehe ✨
For those going to Gamescom this is where we will be: Hall 10.1 Booth A.080! We will be showcasing Creative Mode at this festival! We can’t wait to see the different rooms you’ll make~

So what have we been doing? I love looking back on our previous updates when I write these because it is insane to me how much gets done within a month.
Jasmine and I testing out Julian’s systems of stacking, snapping, and containers~ 🥰
Julian:
We’ve been told that Tim Tams are all the rage at Gamescom!
Jasmine:
Teenage Bedroom Objects plus some concept sunset lighting - and lava lamp shader in progress!
Jess:
We also have an additional programmer, Zac, who is helping out with our databases and systems and will be helping create additional tools for development. 🤩 Jasmine’s partner, Ryan, has been making updates to the website which you can see here! We also have our audio team SubZero and our composer, Mikey O’Neil, doing a lot of cool stuff in the music and SFX department! 🎶 I’m using too many exclamation points!!
Stay tuned for more updates! ✨ We’re going to aim to be more present on socials in the coming months~ ✨ With our creative mode almost finished, we’re going to have a lot more content to share 🥰 We hope you have a great month coming up!
All of the love 💕
Jess and the Momento Team
For those going to Gamescom this is where we will be: Hall 10.1 Booth A.080! We will be showcasing Creative Mode at this festival! We can’t wait to see the different rooms you’ll make~

So what have we been doing? I love looking back on our previous updates when I write these because it is insane to me how much gets done within a month.


Julian:
- Snapping and Zone Tests for objects for easier placement
- Putting objects inside of other objects (stacking objects) (yes, you can now repot plants into other pots technically) - it’s not perfect yet but we’re definitely going to be working on it further after the Gamescom build!
- Refactoring container and creative mode managers


Jasmine:
- Finalized art assets for the additional rooms and interval puzzles
- Masks for colliders
- Reviewing art of old rooms to include open and closed states
- Getting stuff ready for Cologne (Tim Tams, more stickers, business cards and the like!)
- Story teaser art
- Making TikToks
- Item States for some objects (I finally know how useful convert to smart object is 🤔)


Jess:
- Story treatment review
- Additional object art for rooms (remember CD players?? Remember burning CDs to play in your car? Wild)
- Additional Light rays for additional windows
- Making custom shaders for all our lighting setups (including a lava lamp shader)
- Story item descriptions review
- Background art cleanup
- Gobos for lighting (I have rustling leaf shadows working on it 🥵 yay)
We also have an additional programmer, Zac, who is helping out with our databases and systems and will be helping create additional tools for development. 🤩 Jasmine’s partner, Ryan, has been making updates to the website which you can see here! We also have our audio team SubZero and our composer, Mikey O’Neil, doing a lot of cool stuff in the music and SFX department! 🎶 I’m using too many exclamation points!!
Stay tuned for more updates! ✨ We’re going to aim to be more present on socials in the coming months~ ✨ With our creative mode almost finished, we’re going to have a lot more content to share 🥰 We hope you have a great month coming up!
All of the love 💕
Jess and the Momento Team