Dev Log #6 - NICO Update 🤖
[p]Summary[/p][p]Last Friday, we introduced NICO, the robotic companion designed to support players in solo missions. Since launch, you’ve been putting NICO to work — and giving us tons of feedback. In this dev log, we’ll recap how NICO has been received, what we’ve already fixed, how to use NICO, and what’s coming next.[/p][hr][/hr][h3]⚙️ Launch Recap[/h3][p]NICO was built for one purpose: to make solo runs more fun and manageable without removing the challenge. Instead of tanking hits or drawing aggro, NICO provides steady support fire to help thin out the chaos while you stay at the center of the action.
[/p][hr][/hr][h3]🕹 How to Use NICO[/h3]
- [p]Solo Only: NICO only deploys when you’re playing solo. If you’re in co-op, NICO stays behind.[/p]
- [p]Optional: Before a Bounty Mission, you can choose whether to bring NICO along.
[/p][carousel][/carousel]
- [p]Automatic Support: Once deployed, NICO fights by your side — no micromanagement required.[/p]
- [p]Best Use Case: Think of NICO as extra firepower that makes survival smoother, not a tank or aggro-puller.[/p]
- [p]Fixed a bug where missions sometimes wouldn’t complete correctly when NICO was active.[/p]
- [p]Increased NICO’s damage output so its support feels more impactful in battle.[/p]
- [p]Clarified usage: NICO only deploys in solo play, and you can choose whether or not to bring it along on Bounty Missions. [/p]
- [p]Fixed bugs where NICO gets stuck and doesn't move in certain conditions.[/p]
- [p]NICO Upgrades – Unlock ways to enhance NICO’s combat capabilities over time.[/p]
- [p]NICO Skin Customization – Give your companion robot some style while you’re out on missions.[/p]