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  3. SOS OPS! — Update 1.4 Patch Notes

SOS OPS! — Update 1.4 Patch Notes

Highlights

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[h2]New PvP Mode[/h2]
  • Added a brand-new PvP game mode focused on competitive arena combat.
  • Players compete in fast-paced arenas with dynamic spawning and score tracking.
  • Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
  • Designed to emphasize quick decision making, positioning, and direct player encounters.
  • New Skins. Melee Weapons and Vehicle "Formula"


[h2]Input Rebinding[/h2]
  • Added full control rebinding support.
  • Players can now customize keyboard and controller bindings.
  • Improved input device pairing logic for local multiplayer sessions.
  • Improved handling when devices disconnect or reconnect.


[h2]Mouse Inversion[/h2]
  • Added Mouse Y-axis inversion option.
  • Allows players to choose their preferred camera control style.


[h2]New UI[/h2]
  • Introduced a new branded UI design across menus and HUD.
  • Improved readability and visual clarity.
  • Improved controller navigation between UI elements.
  • More consistent UI behavior throughout the game.


Improvements

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[h2]Input System[/h2]
  • Improved device pairing behavior for multiplayer input.
  • Improved input fallback handling for disconnected devices.
  • Improved input action triggering stability.


[h2]Lobby & Networking[/h2]
  • Improved lobby compatibility validation.
  • Lobby compatibility now uses a static compatibility index instead of application version checks.
  • Improved lobby metadata synchronization.
  • Improved lobby joining error handling.


[h2]Voice Chat[/h2]
  • Improved Vivox participant handling.
  • Improved voice indicator responsiveness.
  • Improved microphone state synchronization with UI.


[h2]Performance[/h2]
  • Reduced unnecessary shader variant compilation during build.
  • Improved shader compilation stability.
  • Reduced runtime allocations in several systems.


[h2]Gameplay Systems[/h2]
  • Improved AI noise detection calculations.
  • Improved NPC reaction behavior to sound sources.
  • Improved spawn validation logic in multiplayer sessions.


Bug Fixes

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[h2]Multiplayer[/h2]
  • Fixed cases where players could fail to join active lobbies.
  • Fixed synchronization issues with lobby parameters.
  • Fixed player state inconsistencies during match transitions.


[h2]UI[/h2]
  • Fixed UI navigation breaking when dynamic elements are created.
  • Fixed back button input triggering multiple times in certain menus.
  • Fixed incorrect focus behavior in several UI screens.


[h2]Gameplay[/h2]
  • Fixed cases where players could spawn in invalid positions.
  • Fixed occasional duplicate timer updates.
  • Fixed arena parameter synchronization issues.


[h2]Voice Chat[/h2]
  • Fixed Vivox channel connection timeout issues in certain scenarios.
  • Fixed participant handlers not cleaning up correctly.


[h2]Miscellaneous[/h2]
  • Fixed several visual inconsistencies.
  • Fixed various minor stability issues.


Additional internal fixes and improvements.