SOS OPS! — Update 1.4 Patch Notes
Highlights
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[h2]New PvP Mode[/h2]
- Added a brand-new PvP game mode focused on competitive arena combat.
- Players compete in fast-paced arenas with dynamic spawning and score tracking.
- Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
- Designed to emphasize quick decision making, positioning, and direct player encounters.
- New Skins. Melee Weapons and Vehicle "Formula"
[h2]Input Rebinding[/h2]
- Added full control rebinding support.
- Players can now customize keyboard and controller bindings.
- Improved input device pairing logic for local multiplayer sessions.
- Improved handling when devices disconnect or reconnect.
[h2]Mouse Inversion[/h2]
- Added Mouse Y-axis inversion option.
- Allows players to choose their preferred camera control style.
[h2]New UI[/h2]
- Introduced a new branded UI design across menus and HUD.
- Improved readability and visual clarity.
- Improved controller navigation between UI elements.
- More consistent UI behavior throughout the game.
Improvements
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[h2]Input System[/h2]
- Improved device pairing behavior for multiplayer input.
- Improved input fallback handling for disconnected devices.
- Improved input action triggering stability.
[h2]Lobby & Networking[/h2]
- Improved lobby compatibility validation.
- Lobby compatibility now uses a static compatibility index instead of application version checks.
- Improved lobby metadata synchronization.
- Improved lobby joining error handling.
[h2]Voice Chat[/h2]
- Improved Vivox participant handling.
- Improved voice indicator responsiveness.
- Improved microphone state synchronization with UI.
[h2]Performance[/h2]
- Reduced unnecessary shader variant compilation during build.
- Improved shader compilation stability.
- Reduced runtime allocations in several systems.
[h2]Gameplay Systems[/h2]
- Improved AI noise detection calculations.
- Improved NPC reaction behavior to sound sources.
- Improved spawn validation logic in multiplayer sessions.
Bug Fixes
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[h2]Multiplayer[/h2]
- Fixed cases where players could fail to join active lobbies.
- Fixed synchronization issues with lobby parameters.
- Fixed player state inconsistencies during match transitions.
[h2]UI[/h2]
- Fixed UI navigation breaking when dynamic elements are created.
- Fixed back button input triggering multiple times in certain menus.
- Fixed incorrect focus behavior in several UI screens.
[h2]Gameplay[/h2]
- Fixed cases where players could spawn in invalid positions.
- Fixed occasional duplicate timer updates.
- Fixed arena parameter synchronization issues.
[h2]Voice Chat[/h2]
- Fixed Vivox channel connection timeout issues in certain scenarios.
- Fixed participant handlers not cleaning up correctly.
[h2]Miscellaneous[/h2]
- Fixed several visual inconsistencies.
- Fixed various minor stability issues.
Additional internal fixes and improvements.