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SOS OPS! News

LETS BATTLE

[p]Operators,[/p][p]It seems the sale season just got interesting.
Our friends behind Human: Fall Flat launched a discount… right after ours.
Same timing. Same discount. Very curious.[/p][p]So we have an idea.
Human Fall Flat - If you’re not afraid of a small indie game like SOS OPS!, let’s make this fun.
Let’s make a bundle: SOS OPS! + Human: Fall Flat and turn this into duel. We’ll let the players decide.
Sales, online players, chaos created - everything counts.[/p][p]Two physics-driven co-op games.
Two communities.
One sale.
Let’s see who wins.
What do you say?[/p][p]OPERATORS, UNITE AND SPREAD THIS NEWS ACROSS THE WORLD.[/p]

The Sale Is in Full Swing

[p]The Sale Is in Full Swing

Operators,

The sale is in full swing, and we love seeing so many of you jumping into SOS OPS!.

But this is not our peak yet.

So let’s push it even further. Jump into the game, play with friends, create clips, share your moments on social media, and spread the chaos wherever you can.

And don’t forget to join our Discord — there are currently several really cool giveaways happening there.

Let’s make this the biggest moment for SOS OPS! yet.
https://discord.gg/artdock[/p]

SOS OPS! — Update 1.4 Patch Notes

Highlights

[hr][/hr]
[h2]New PvP Mode[/h2]
  • Added a brand-new PvP game mode focused on competitive arena combat.
  • Players compete in fast-paced arenas with dynamic spawning and score tracking.
  • Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
  • Designed to emphasize quick decision making, positioning, and direct player encounters.
  • New Skins. Melee Weapons and Vehicle "Formula"


[h2]Input Rebinding[/h2]
  • Added full control rebinding support.
  • Players can now customize keyboard and controller bindings.
  • Improved input device pairing logic for local multiplayer sessions.
  • Improved handling when devices disconnect or reconnect.


[h2]Mouse Inversion[/h2]
  • Added Mouse Y-axis inversion option.
  • Allows players to choose their preferred camera control style.


[h2]New UI[/h2]
  • Introduced a new branded UI design across menus and HUD.
  • Improved readability and visual clarity.
  • Improved controller navigation between UI elements.
  • More consistent UI behavior throughout the game.


Improvements

[hr][/hr]
[h2]Input System[/h2]
  • Improved device pairing behavior for multiplayer input.
  • Improved input fallback handling for disconnected devices.
  • Improved input action triggering stability.


[h2]Lobby & Networking[/h2]
  • Improved lobby compatibility validation.
  • Lobby compatibility now uses a static compatibility index instead of application version checks.
  • Improved lobby metadata synchronization.
  • Improved lobby joining error handling.


[h2]Voice Chat[/h2]
  • Improved Vivox participant handling.
  • Improved voice indicator responsiveness.
  • Improved microphone state synchronization with UI.


[h2]Performance[/h2]
  • Reduced unnecessary shader variant compilation during build.
  • Improved shader compilation stability.
  • Reduced runtime allocations in several systems.


[h2]Gameplay Systems[/h2]
  • Improved AI noise detection calculations.
  • Improved NPC reaction behavior to sound sources.
  • Improved spawn validation logic in multiplayer sessions.


Bug Fixes

[hr][/hr]
[h2]Multiplayer[/h2]
  • Fixed cases where players could fail to join active lobbies.
  • Fixed synchronization issues with lobby parameters.
  • Fixed player state inconsistencies during match transitions.


[h2]UI[/h2]
  • Fixed UI navigation breaking when dynamic elements are created.
  • Fixed back button input triggering multiple times in certain menus.
  • Fixed incorrect focus behavior in several UI screens.


[h2]Gameplay[/h2]
  • Fixed cases where players could spawn in invalid positions.
  • Fixed occasional duplicate timer updates.
  • Fixed arena parameter synchronization issues.


[h2]Voice Chat[/h2]
  • Fixed Vivox channel connection timeout issues in certain scenarios.
  • Fixed participant handlers not cleaning up correctly.


[h2]Miscellaneous[/h2]
  • Fixed several visual inconsistencies.
  • Fixed various minor stability issues.


Additional internal fixes and improvements.

The Update & DLC Is Now Live

[p]Operators,[/p][p][/p][p]The new SOS OPS! update is now live.[/p][p][/p][p]You can jump back into the game right now and try the brand-new PvP mode with your friends. Pick an arena on the in-game computer, set your own match rules, and fight across five arenas: Volcano Crater, SOS Factory, Flight 747, Pyramid, and Tower.[/p][p][/p][p]Alongside the update, SOS OPS! – Backrooms is now available as a DLC.[/p][p]In this co-op expansion, what starts as a normal mission quickly turns into something very different as your team falls into a series of strange and unsettling levels inspired by the Backrooms.[/p][p][/p][p]If you already own SOS OPS!, grab some friends and jump into PvP.[/p][p]And if you want to explore the Backrooms the DLC is now available to purchase and play.[/p][p][/p][p]See you in the game.[/p]

Update and DLC Tomorrow!!

[p]Operators,[/p][p]The new SOS OPS! update and Backrooms DLC arrive tomorrow.[/p][p]The free update introduces the long-awaited PvP mode, where you can jump into arena matches and set your own rules. Originally we planned to launch PvP with three arenas — Volcano Crater, SOS Factory, and Flight 747.[/p][p]But we love you. And we love SOS OPS!.[/p][p]So after yesterday’s announcement we spent the night adding two more arenas to the PvP mode: Pyramid and Tower.[/p][p]At the same time, we’re releasing SOS OPS! – Backrooms, a new co-op DLC where a normal mission quickly turns into something much stranger as your team falls into a series of unsettling levels.[/p][p]To celebrate the release, we’re also running a small giveaway in our Discord.[/p][p]We’ll give away 5 Backrooms DLC keys.[/p][p]To participate, join our Discord, go to SOS OPS! #news, and react to the latest post about the update.
Good luck, operators.
https://discord.gg/artdock[/p]