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Timemelters - Friend Pass News

Small hotfix update

Hello everyone, we just updated the game to fix an issue where the cursor could minimize the game in windows 11.

Thanks again for your support!

Spanish language support and Hotfix!

Hey everyone, we are releasing a hot fix for TimeMelters today that also includes the Spanish language update!

There were a few issues that sprung up on us that needed some quick addressing, but we decided to also include a few features and bug fixes that were ready for an upcoming patch. The Patch notes are:

The final video at the end of the game sometimes played more than once
People running Windows 11 and a duel monitor set up where running into issues with the mouse losing focus, or not being able to click on anything
We fixed a few small bugs in the challenges
We added the name of the coop player in certain areas of the game
Added Spanish language option
Added up and down mouse wheel sensitivity for Spirit Sight
Other minor bugs and optimizations

We're up to 78 reviews on Steam with a 93% Positive rating, which is incredible. We also happened to be one of the top 10 rated games in 2024 with a Metacritic of 89!! We almost can't even believe it. So thank you all for the overwhelming support, and we will continue to making TimeMelters as good a game as it can be leading up to this console launch later this years.

Patch 1.1 released!

Hey all, we hope you've been enjoying the post 1.0 launch as much as we have! There are a lot of great reviews coming in, which is incredible. It's also a lot of fun for us to see people playing, understanding and having fun while exploring TimeMelters.

We already have a post game patch that is ready to go live, mainly fixing a few little bugs here and there:

Buffed the Fire Storm perk, increasing the shots from a Fire Spirit on an Orb.
Added a ping icon for user feedback when you right click in coop
Added a video that shows REDACTED in Clawdenvale
Fixed a bug with the horizontal/vertical mouse sensitivity
Fixed a coop/controller bug, it would vibrate when it wasn't suppose to
Fixed a bug where the player couldn't move after summoning the void spirit
Fixed an issue where videos would randomly stop playing properly
Fixed a bug where players would still have a bit of agony mana left but could not use it
Increased mana in strategist in Kamorr
Fixed a coop bug when the client player uses spirit blast right when they rewind time
Fixed a bug in the solo campaign where the first Community Challenge was still locked after playing Lancestorm
Fixed a bug with the sky in Elfarness
Fixed a bug with some particles FX that would not scale properly
Fixed bugs with some vegetation assets
Rebalanced a few challenges
Fixed other minor bugs/issues
Minor optimizations

We wanted to get this patch out fast to fix some of these issues that popped up after launch, and we're happy with how quickly we were able to turn this around. Going forward, we are working on adding Spanish text to the game!

Thank you all again, TimeMelters wouldn't be where it is now without all of your help. We truly appreciate it more than you can ever know,

The AutoExec team

TimeMelters - Version 1.0 is out now!

We are very excited to launch TimeMelters version 1.0 today! It's been an incredible journey for us so far. As a team of 3, we've been working on TimeMelters for over 6 years. TimeMelters has gone through a lot of iterations in that time, long before it was in anyone's hand. We grinded out our very first Kickstarter, successfully funding it with 48 hours to go. This initial success was just the beginning; TimeMelters was lucky enough to win some awards along the way, including 5 gold awards at NYX for categories such as Best Storytelling and Best Strategy Game, as well as the Technological Innovation and Public Choice awards at MIGS, and ultimately, being crowned the grand winner of the Ubisoft Indie Contest. We still can't believe how lucky we were to win all of these awards!

Then, we had our first experiences with an Early Access title, which allowed us to engage directly with the community. The feedback we received during this period was instrumental in shaping the game and making it the best it could be. You have no idea how much the feedback we received helped us make a better game. Interacting with the community, expanding and improving TimeMelters with the help of everyone’s feedback, has been a cornerstone of our development process. The entire journey has been invaluable, and everything we’ve learned along the way makes our future projects that much better.

So thank you all for helping us get here!

Just because TimeMelters is officially out now doesn't mean we are done! We will still be listening to your comments and provide more updates and fixes as time goes on! Not to mention the console release is going to creep up on us very quickly, so stay tuned for more.

Patch #9 - Small bug fixes and Ardorr Woods update campaign map

Patch notes :

Ardoor Woods map updated with a better challenge
Some small bug fixes/optimization