Write Warz 2.00.01– Patch Notes
[p]This update focuses on reworking Fantasy relics, improving story flow, stabilizing core systems, and polishing the overall experience. Several long-standing issues have been addressed, and we’ve introduced new systems to help stories stay cohesive while still allowing chaos.[/p][hr][/hr][h3]Fantasy Relics Rework[/h3][p]Fantasy relics have been redesigned to create stronger decision-making, clearer impact, and more interaction between players.[/p][h3]Quill of Echoes[/h3][p]
Old:
Earn extra points for submitting a sentence over 150 characters.[/p][p]
New:If you write the longest sentence in the round, you steal points from the player who wrote the shortest sentence.[/p][hr][/hr][h3]Hourglass of Power[/h3][p]
Old:
Zap a random player each round. That player loses 5–10 seconds, and you gain that many points.[/p][p]
New:When activated, the target’s timer runs at 2× speed for the rest of the round.[/p][hr][/hr][h3]Rune of Prompting[/h3][p]
Old:
Gain one extra bonus word each round.[/p][p]
New:Gain three bonus words. Each successfully used bonus word grants a multiplier, following standard bonus word rules.[/p][hr][/hr][h3]Lantern of Insight[/h3][p]
Old:
Start each round with Good Judgment at 1×.[/p][p]
New:When charged, the round timer speeds up and is hidden from all players except you.[/p][hr][/hr][h3]Eye of the Arbiter[/h3][p]
Old:
On odd rounds, see which entry belongs to the top player in the voting round.[/p][p]
New:On odd rounds, see which entry belongs to all players during the voting round.[/p][hr][/hr][h3]Storm Talisman[/h3][p]
Old:
On even rounds, zap a player; their writing panel is struck by lightning every 10 seconds, locking it for 2 seconds.[/p][p]
New:On even rounds, zap a player to scramble their keyboard for 3 seconds and disable backspace for the entire round.[/p][hr][/hr][h3]New Plot-Bot System[/h3][p]A new “Plot-Bot” system has been added as a story assistant. Plot-Bot reviews important story details and prompts players to reuse key characters, locations, or events for bonus points. This system is designed to help stories remain coherent while still allowing creative escalation.[/p][hr][/hr][h3]Additional Major Updates[/h3]
- [p]Every edition now has a unique in-game cutout[/p]
- [p]Patch notes are now accessible from the Main Menu[/p]
- [p]Fixed the Sci-Fi Crew Point system always failing missions[/p]
- [p]Fixed Apocalypse theme disconnect/reconnect issues[/p]
- [p]Bots now generate sentences that better match the overall tone and direction of the current story[/p]
[hr][/hr][h2]MEDIUM CHANGES[/h2]
- [p]Clients are now notified when the host changes the number of players[/p]
- [p]Fixed a lag spike occurring at the start of games[/p]
- [p]Fixed text-to-speech inconsistencies[/p]
- [p]Fixed clients being able to vote during Twitch vote counting[/p]
- [p]Reconnecting no longer breaks skipping the Intermission[/p]
- [p]Themes can now be switched directly in the lobby without returning to the main menu[/p]
[hr][/hr][h2]SMALL CHANGES[/h2]
- [p]Fixed curtain transition inconsistencies[/p]
- [p]Fixed round announcement VFX inconsistencies[/p]
- [p]Fixed cannon VFX inconsistencies[/p]
- [p]Fixed numpad Enter inconsistencies[/p]
- [p]Added a warning when creating a Twitch game without a valid username[/p]
- [p]Word Poker quality-of-life improvements[/p]
- [p]Marketplace visual updates[/p]
- [p]Added Steam offline detection to prevent infinite loading[/p]
- [p]Scriptorium art updates[/p]
[hr][/hr][p]
Also a reminder that this Friday at 6pm EST we will be hosting a Dev playthrough. Watch our team write some terrible stories and laugh while we do it. We will also have some members dedicated to playing with the community as well.
So make sure to sign up on our discord and join us for a night you might want to forget. X-0
https://discord.com/events/1092866675809996861/1455961926335987762[/p][hr][/hr][p]This update is part of our ongoing effort to improve pacing, clarity, and stability while continuing to expand the ways players can interact with and influence the story. Feedback from live games and streams directly informed many of these changes, and we’ll continue refining the experience as development moves forward.[/p]