Patch 0.3.2.0 Live for Testing #2
[p]
Hey, GZW Community,
Following the initial round of testing for Patch 0.3.2.0, we’ve implemented several fixes based on your feedback and are now ready to test a new candidate build on the public-experimental branch. [/p][p][/p][p]Changelog for Testing #2:
\[Fixed] An issue that prevented dragging weapons from the first row of the locker when clicking the last slot of the item
\[Fixed] Scope-related issues:[/p]
Please read the instructions carefully and fill it out once you are done with the playtest.
Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for this version. Your input is invaluable in helping us move closer to release. Thank you!
Key fixes and additions of Patch 0.3.2.0: [/p]
[/p][p]If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch![/p][p][/p][h2]Available servers[/h2]
MADFINGER Games Team[/p]
Following the initial round of testing for Patch 0.3.2.0, we’ve implemented several fixes based on your feedback and are now ready to test a new candidate build on the public-experimental branch. [/p][p][/p][p]Changelog for Testing #2:
\[Fixed] An issue that prevented dragging weapons from the first row of the locker when clicking the last slot of the item
\[Fixed] Scope-related issues:[/p]
- [p]Vudu 1–6x24 scope crosshair is now visible at 1x magnification on all graphic settings[/p]
- [p]PSO 3–9x scope reticle no longer flickers when magnification is below 6.5x[/p]
- [p]PSO 3–9x scope reticle no longer appears distorted[/p][p][/p]
Please read the instructions carefully and fill it out once you are done with the playtest.
Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for this version. Your input is invaluable in helping us move closer to release. Thank you!
Key fixes and additions of Patch 0.3.2.0: [/p]
- [p]Option to enable/disable illumination on selected scopes with illuminated reticles[/p]
- [p]Further VRAM optimizations[/p]
- [p]Equipping rigs no longer causes the vest armor to lose its protection value[/p]
- [p]Reduced restrictions on selected items in vendors' stocks[/p]
- [p]The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility[/p]
- [p]Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available[/p]
- [p]And many more[/p]
[/p][p]If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch![/p][p][/p][h2]Available servers[/h2]
- [p]EU West[/p]
- [p]US East[/p]
- [p]US West[/p]
- [p] Warfare (PvEvP)[/p]
- [p] Join Operations (PvE) [/p]
- [p] Go offline and online in Steam (via the Steam tab in the upper left corner). [/p]
- [p] Right-click on Gray Zone Warfare and select "Properties." [/p]
- [p] In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server [/p]
- [p] Update the game. [/p]
MADFINGER Games Team[/p]