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  3. Patch 0.3.3.0 Live for Testing

Patch 0.3.3.0 Live for Testing

[p]Hey, GZW Community,

Patch 0.3.3.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, UI, and includes several technical fixes. You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)[/p][p][/p][h2]Experimental Changelog \[Not Final][/h2][h3]Gameplay changes[/h3]
  • [p]Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment. [/p]
  • [p]Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.[/p]
  • [p]When running the game for the first time, the default mode is now set to Warfare. [/p]
[p] [/p][h3]Gameplay fixes[/h3]
  • [p]Fixed an issue that caused Vulture’s location to not sync properly on all servers[/p]
  • [p]Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith[/p]
  • [p]Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly[/p]
  • [p]Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers[/p]
  • [p]Fixed a rare bug where players might become immune to damage from their faction under specific circumstances[/p]
  • [p]Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player[/p]
  • [p]Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day[/p]
  • [p]Fixed an issue where hitting an enemy with a mortar blast created conflict zones[/p]
  • [p]Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise[/p]
  • [p]Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances[/p]
  • [p]Fixed an issue where recent enemy shots could be heard again after respawning[/p][p][/p]
[h3]Animations[/h3]
  • [p]Fixed the missing hand animation of putting on NVGs[/p]
  • [p]Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances[/p]
  • [p]Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances[/p]
  • [p]Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation[/p]
[p] [/p][h3]Rendering and visual fixes[/h3]
  • [p]Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV[/p]
  • [p]Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma[/p]
  • [p]Fixed an issue where clothes were sometimes not rendered on NPC corpses[/p]
  • [p]Adjusted the brightness and clarity of holographic sights on various graphical presets[/p]
  • [p]Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings[/p]
[p] [/p][h3]World[/h3]
  • [p]Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope[/p]
  • [p]Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances[/p]
  • [p]Adjusted the rotation speed of wind socks in Fort Narith[/p]
[p] [/p][h3]Technical fixes[/h3]
  • [p]Various minor RAM usage and server performance optimizations[/p]
  • [p]Various crash fixes[/p]
  • [p]Disabled creating files in the Skalla folder to prevent related issues[/p]
  • [p]Optimized the audio compression quality to reduce RAM usage[/p]
  • [p]Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly[/p]
  • [p]Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity[/p]
  • [p]Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key[/p]
  • [p]Fixed uninitialized mesh materials to prevent related crashes[/p][p][/p]
[h3]UI[/h3]
  • [p]Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled[/p]
  • [p]Fixed the faction bonus window description to fit the text in all language variations[/p]
  • [p]Fixed a missing error message when multiple players try to use the same consumable item in a container[/p]
  • [p]Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync[/p]
  • [p]Fixed a minor UI issue when switching the bottom categories in the locker[/p]
  • [p]Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text[/p]
  • [p]Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen[/p]
  • [p]Added the information that a player is connected to a custom server to their info panel in the friends list[/p]
  • [p]Added a notification that some localization changes will take effect after restarting the client[/p]
  • [p]Added the option to select between a localized compass and an English NATO compass[/p]
  • [p]The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars[/p]
[p] [/p][h3]Custom servers[/h3]
  • [p]Fixed an incorrect error message displayed when trying to join a full custom server[/p]
  • [p]Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character[/p]
  • [p]Fixed an issue where the Operator tag fails to apply after leaving a custom server[/p]
  • [p]Updated the custom server option for fully unlocked characters[/p][p][/p]
[p]If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch![/p][p] [/p][h3]STEPS FOR TESTING & FEEDBACK FORM: [/h3][h3]https://forms.gle/Gtbxty43mktSk2uT9[/h3][h3][/h3][p]Please read the instructions carefully and fill it out once you are done with the playtest. [/p][p][/p][h2]Available servers[/h2]
  • [p]EU West[/p]
  • [p]US East[/p]
  • [p]US West[/p]
[p][/p][h2]Modes[/h2]
  • [p] Warfare (PvEvP)[/p]
  • [p] Join Operations (PvE) [/p]
[p]In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.[/p][p] [/p][h2]How to join?[/h2]
  1. [p] Go offline and online in Steam (via the Steam tab in the upper left corner). [/p]
  2. [p] Right-click on Gray Zone Warfare and select "Properties." [/p]
  3. [p] In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server [/p]
  4. [p] Update the game. [/p]
[p]Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days. [/p][p][/p][p]Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,[/p][p]
MADFINGER Games Team[/p]