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  3. Patch 0.3.3.0 Now Live - Changelog

Patch 0.3.3.0 Now Live - Changelog

[p]Hey, GZW Community,[/p][p][/p][p]Patch 0.3.3.0 is now live on the public branch. Download the update and dive in.[/p][p][/p][p]This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, and UI, and includes several technical fixes. You’ll find the changelog below.[/p][p][/p][p]Thanks to everyone who joined the Experimental Testing. Your feedback showed us the Patch is ready for a public release. We're already working on the next patches and hotfixes, so stay tuned.[/p][p][/p]
Changelog:
[p][/p][h2]Gameplay changes[/h2]
  • [p]Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.[/p]
  • [p]Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.[/p]
  • [p]When running the game for the first time, the default mode is now set to Warfare.[/p]
[p][/p][h2]Gameplay fixes[/h2]
  • [p]Fixed an issue that caused Vulture’s location to not sync properly on all servers[/p]
  • [p]Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith[/p]
  • [p]Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly[/p]
  • [p]Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers[/p]
  • [p]Fixed a rare bug where players might become immune to damage from their faction under specific circumstances[/p]
  • [p]Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player[/p]
  • [p]Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day[/p]
  • [p]Fixed an issue where hitting an enemy with a mortar blast created conflict zones[/p]
  • [p]Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise[/p]
  • [p]Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances[/p]
  • [p]Fixed an issue where recent enemy shots could be heard again after respawning[/p]
[p][/p][h2]Animations[/h2]
  • [p]Fixed the missing hand animation of putting on NVGs[/p]
  • [p]Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances[/p]
  • [p]Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances[/p]
  • [p]Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation[/p]
[h2]Rendering and visual fixes[/h2]
  • [p]Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV[/p]
  • [p]Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma[/p]
  • [p]Fixed an issue where clothes were sometimes not rendered on NPC corpses[/p]
  • [p]Adjusted the brightness and clarity of holographic sights on various graphical presets[/p]
  • [p]Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings[/p]
[p][/p][h2]World[/h2]
  • [p]Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope[/p]
  • [p]Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances[/p]
  • [p]Adjusted the rotation speed of wind socks in Fort Narith[/p]
[p][/p][h2]Technical fixes[/h2]
  • [p]Various minor RAM usage and server performance optimizations[/p]
  • [p]Various crash fixes[/p]
  • [p]Disabled creating files in the Skalla folder to prevent related issues[/p]
  • [p]Optimized the audio compression quality to reduce RAM usage[/p]
  • [p]Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly[/p]
  • [p]Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity[/p]
  • [p]Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key[/p]
  • [p]Fixed uninitialized mesh materials to prevent related crashes[/p]
[p][/p][h2]UI[/h2]
  • [p]Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled[/p]
  • [p]Fixed the faction bonus window description to fit the text in all language variations[/p]
  • [p]Fixed a missing error message when multiple players try to use the same consumable item in a container[/p]
  • [p]Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync[/p]
  • [p]Fixed a minor UI issue when switching the bottom categories in the locker[/p]
  • [p]Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text[/p]
  • [p]Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen[/p]
  • [p]Added the information that a player is connected to a custom server to their info panel in the friends list[/p]
  • [p]Added a notification that some localization changes will take effect after restarting the client[/p]
  • [p]Added the option to select between a localized compass and an English NATO compass[/p]
  • [p]The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars[/p]
[p][/p][h2]Custom servers[/h2]
  • [p]Fixed an incorrect error message displayed when trying to join a full custom server[/p]
  • [p]Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character[/p]
  • [p]Fixed an issue where the Operator tag fails to apply after leaving a custom server[/p]
  • [p]Updated the custom server option for fully unlocked characters[/p]
[p][/p][p]If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:[/p][p][/p][p][/p][p]https://support.madfingergames.com/hc/en-us/requests/new[/p][p][/p][p][/p][p]We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.[/p][p][/p][p]Thanks for being part of the Early Access journey.[/p][p][/p][p]Every Move Matters,[/p][p]MADFINGER Games Team[/p]