Patch 0.3.4.0 Now Live - Changelog
[p]Hey, GZW Community,[/p][p][/p][p]Patch 0.3.4.0 is now live on the public branch. Download the update and dive in.[/p][p][/p][p]This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements. [/p][p][/p][p]Thanks to everyone who joined the Experimental Testing and contributed with their feedback. We're already working on the next patches, so stay tuned.[/p][p][/p]
Changelog
[p][/p][h2]Community-requested changes and adjustments[/h2]- [p]Improved clarity of the notification message when logging out from the server outside of the friendly area[/p]
- [p]Boosted the drop rate of keys in Fort Narith[/p]
- [p]Adjusted the weather schedule to provide a more varied overall weather profile[/p]
- [p]Removed collisions on wooden logs placed on the ground[/p]
- [p]Added more vegetation to the area around the India 2 landing zone[/p]
- [p]Fixed several locations where players could get stuck in the environment:[/p]
- [p]Near Spielberk COP[/p]
- [p]Hill next to the stairs in Sunset Chalet[/p]
- [p]Rocks near the UNLRA refugee camp[/p]
- [p]Rocks near the Fishing hut[/p]
- [p]Rocks near India 3[/p]
- [p]Next to a concrete fence in Ban Phouphienge[/p]
- [p]Bush in the starter towns[/p]
- [p]Fixed an issue where task items randomly disappeared when handing over task items in specific tasks[/p]
- [p]Fixed an issue that caused safes to reset without also resetting the loot inside of them[/p]
- [p]Fixed an issue that might cause the canting to get stuck if you spam the button[/p]
- [p]Fixed an issue where more than one Squad strike mission was present in the same area[/p]
- [p]Fixed an issue where players were able to capture a COP by interacting with the flag pole[/p]
- [p]Fixed an issue where repair kit charges were not consumed under specific circumstances[/p]
- [p]Fixed an issue where Vulture's location was not synced correctly between all servers[/p]
- [p]Fixed the light direction of AI flashlights to better reflect where they are looking[/p]
- [p]Adjusted AI's vision to better address the environment and weather conditions[/p]
- [p]Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths[/p]
- [p]Fixed a rare issue where the player locker was unavailable for some players under specific circumstances[/p]
- [p]Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag[/p]
- [p]Fixed an issue that caused the maintenance notification to disappear after opening the game menu[/p]
- [p]Improved the visibility of the server maintenance notification when in-game[/p]
- [p]Fixed missing ban description on the ban notification screen[/p]
- [p]Various client crashes and a rare server crash were fixed[/p]
- [p]Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid[/p]
- [p]Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances[/p]
- [p]Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time[/p]
- [p]Adjusted the default upscaler method to reflect the player's graphics card better[/p]
- [p]Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes[/p]
- [p]Disabled DLSS Frame generation when using XeSS or FSR upscalers[/p]
- [p]Implemented various RAM optimizations in the Skalla engine[/p]