Patch 0.3.5.0 Live for Testing #3
[p]
[/p][p]Hey GZW Community,
[/p][p]We’ve been refining Patch 0.3.5.0 based on data and feedback from the earlier testing rounds, and it’s now ready for another run.
[/p][p]This Patch introduces significant improvements and addresses numerous issues reported by the community.[/p][p][/p][h3]Main improvements to test:[/h3]
[/p][h2]Public Testing Changelog \[Not Final][/h2][p][/p][h3]Key Changes and Focus Areas[/h3]
[/p][h2]How to join?[/h2]
Every Move Matters,
MADFINGER Games Team[/p]
[/p][p]We’ve been refining Patch 0.3.5.0 based on data and feedback from the earlier testing rounds, and it’s now ready for another run.
[/p][p]This Patch introduces significant improvements and addresses numerous issues reported by the community.[/p][p][/p][h3]Main improvements to test:[/h3]
- [p]Performance & Client Crashes after the UE 5.5 upgrade[/p]
- [p]Improved AI Aiming and Vulnerability[/p]
- [p]Weapon Sway and Recoil Tweaks[/p]
- [p]Improved Death Screen[/p]
[/p][h2]Public Testing Changelog \[Not Final][/h2][p][/p][h3]Key Changes and Focus Areas[/h3]
- [p]Focus on optimizing the movement animations in the first-person perspective in various ways:[/p]
- [p]Reduced the impact of several animations on the first-person perspective to minimize excessive character movement and animation blending. For example, the top half of the character’s body was decoupled from first-person animations, and the breathing animation was disabled in the first-person perspective.[/p]
- [p]The weapon sway was adjusted, making it more responsive when the player moves.[/p]
- [p]Weapon recoil has been tweaked to make it more realistic.[/p]
- [p]Focus on improved performance and reduced crash rate[/p]
- [p]Focus on reducing hitching during gameplay[/p]
- [p]Added a new and improved death sequence from the first-person perspective. Upon death, the player’s view now turns toward the approximate direction of the incoming shot.[/p]
- [p]Rebalanced AI aiming. The new system simulates human-like aiming behavior that changes dynamically based on AI difficulty, combat situation, injuries, suppression, weather, distance to the target, and weapon type.[/p]
- [p]Reworked reconnections. Players can now choose whether they want to reconnect to their original server, if within a reconnection window, or to abandon it and join a new one[/p]
- [p]Updated Unreal Engine to version 5.5
[/p]
- [p]Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low[/p]
- [p]Fixed an issue where the sonic crack sound could play after the actual gunshot[/p]
- [p]Fixed an issue where the foliage might flicker and disappear under specific circumstances[/p]
- [p]Fixed missing Twitch Drops rewards for players who were unable to claim them until now[/p]
- [p]Fixed an issue causing very dark nights with the global illumination set to medium or higher[/p]
- [p]Fixed an issue where FSR frame generation was disabled on RX 580 graphics cards[/p]
- [p]Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire[/p]
- [p]Fixed an issue that caused audio to cut out in the Tiger Bay Mall[/p]
- [p]Improved scope visibility under specific weather conditions where the image appeared overly dark[/p]
- [p]Improved the behavior of AI NPCs when they perform a hit animation to reduce the feeling of "sponginess"[/p]
- [p]Fixed an issue where players always died if they got into a coma while in a helicopter[/p]
- [p]Fixed an issue where using the splint did not prioritize the most damaged bone[/p]
- [p]Fixed a rare issue where blood regeneration would stop after healing all wounds[/p]
- [p]Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand[/p]
- [p]Fixed the RIS II 12 Handguard setup to correctly prevent its use with shorter barrels[/p]
- [p]Fixed a rare issue where the suppression blur effect would persist on the player's screen after death[/p]
- [p]Fixed an issue that allowed players to remove a scope from the SVD while loading the magazine into the weapon[/p]
- [p]Fixed a minor animation glitch when starting to run with a knife while in dynamic crouch[/p]
- [p]Fixed an issue where AI NPCs sometimes did not turn on their flashlights at night[/p]
- [p]Added the missing FDE AK Handguard to the military firearms box loot table[/p]
- [p]Added the missing HP Bunker key to the Hunter's Paradise Boss loot table[/p]
- [p]Adjusted the XP rewards of Squad Strike Missions located in lower-difficulty areas[/p]
- [p]Adjusted the extraction range for the Squad Strike mission ‘Fragile Goods’ from 2.5 m to 25 m [/p]
- [p]Fixed an issue where the rooftop of the Crusader COP was not recognized as part of the COP area[/p]
- [p]Fixed a missing collision on a wall near the Tiger Bay Central Southeast entrance[/p]
- [p]Fixed the incorrect collision around fountains in Midnight Sapphire that caused grenades to bounce off[/p]
- [p]Fixed several locations where players could get stuck: [/p]
- [p]Tiger Bay Wrecking Yard at 195, 130[/p]
- [p]Fanny Paradise - between a house and some pallets at 189, 121[/p]
- [p]In rocks near Sabai Lake Restaurant at 204, 152[/p]
- [p]In rocks near Inthavong Farm at 159, 133[/p]
- [p]Near Sawmill, between logs and a container at 138, 143[/p]
- [p]Outside the Nomad COP at 189, 157[/p]
- [p]Fixed a visual discrepancy between the sky and the environment during specific weather conditions on low settings.[/p]
- [p]Fixed the position of the interaction box for the laptop in the Shepherd COP[/p]
- [p]Fixed a visual discrepancy between the sky and the environment during specific weather conditions on low settings[/p]
- [p]Disabled lights that were unintentionally active during the daytime[/p]
- [p]Adjusted terrain and objects in the Spielberk COP to prevent players from climbing onto the roof[/p]
- [p]Removed an unused interaction option from a light switch in YBL-1
[/p]
- [p]Fixed an incorrect ‘joined squad’ notification when a player was promoted to squad leader[/p]
- [p]Fixed a missing notification that the squad had been disbanded after the squad leader, who created the squad, left[/p]
- [p]Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning[/p]
- [p]Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel[/p]
- [p]Fixed the incorrect text wrapping in the feedback form text window[/p]
- [p]Fixed the incorrect DLC message wrapping in Czech[/p]
- [p]Fixed the conflict zone details in the Spanish localization[/p]
- [p]Fixed the conflict zone detail text not updating when changing the game language[/p]
- [p]Fixed the incorrect size of the maintenance notification widget in the main menu[/p]
- [p]Fixed an issue where the character level was displayed as zero instead of one after a wipe[/p]
- [p]Fixed a missing icon in the hair selection section of the character creation screen[/p]
- [p]Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one[/p]
- [p]Removed the option to invite offline friends to a squad from the friends list[/p]
- [p]When reporting a player for a faction kill, the reason is now pre-selected in the report window [/p]
- [p]Fixed an issue where the player count was not greyed out when a custom server was running[/p]
- [p]Fixed an incorrect text label in the player list on custom servers[/p]
- [p]Fixed an issue where players who joined a custom server for the first time had ‘Nickname’ displayed instead of their username[/p]
- [p]Fixed an issue where the player's rank was not set correctly on custom servers when using the ‘Everything Unlocked’ preset[/p]
- [p]Fixed a crash on custom servers when the invisible free-cam character was shot[/p]
- [p]Implemented support for gamepad control for the free cam on custom servers [/p]
- [p]Improved the visuals of glass reflections in scopes[/p]
- [p]Fixed a visual movement glitch that caused a sudden bump after stopping while in dynamic crouch[/p]
- [p]Various performance, RAM, and VRAM optimizations[/p]
- [p]Numerous crash fixes[/p]
- [p]Fixed an issue that could cause the game to freeze when closed with ALT+F4[/p]
- [p]Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends[/p]
- [p]Fixed an issue where Steam friends data failed to load after 60 minutes in the main menu[/p]
- [p]Fixed an issue where players were unable to join the server as a squad leader under specific circumstances[/p]
- [p]Fixed a rare issue that caused players to connect to a full server, resulting in a connection error message [/p]
- [p]Fixed an issue causing black borders on the bottom half of the screen when using NVGs[/p]
- [p]Added a recommended driver version pop-up that appears when starting the game after an update if outdated graphics drivers are detected[/p]
- [p]Improved the suggested default settings based on the player’s hardware[/p]
- [p]Optimized the VFX for barrel fire, campfire, explosive grenades, flashbang grenades, and mortar explosions to improve performance[/p]
- [p]Reduced flickering of various smoke effects in shadows [/p]
- [p]Updated Oodle to 2.9.14 to prevent crashes related to specific Intel CPUs[/p]
- [p]Updated the NVIDIA DLSS plugin to version 8.1.0[/p]
- [p]Upgraded Wwise to version 2024.1.8[/p]
- [p]Suppression sometimes causes collimator reticles to disappear while using NVGs.,[/p]
- [p]AI can sometimes shoot at the player before being fully rotated visually.,[/p]
- [p]Clouds in the sky can sometimes pick up unrealistic speed or alternatively become extremely slow and pixelated.,[/p]
- [p]Lasers and flashlights can appear a bit too precise during movement.,[/p]
- [p]IR flashlight and a laser are visible in reflections of glass surfaces.,[/p]
- [p]Flashlights have a black circle artifact around the center of the light cone.[/p]
- [p]EU West[/p]
- [p]US East[/p]
- [p]US West[/p]
- [p]Warfare (PvEvP)[/p]
- [p]Joint Ops (PvE)[/p]
[/p][h2]How to join?[/h2]
- [p] Go offline and online in Steam (via the Steam tab in the upper left corner). [/p]
- [p] Right-click on Gray Zone Warfare and select "Properties." [/p]
- [p] In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server [/p]
- [p] Update the game. [/p]
Every Move Matters,
MADFINGER Games Team[/p]