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Check Out the October Recap in 10 Minutes

[p]Hello, GZW community,

Patch 0.3.5.0 is finally live, and it’s one of our biggest patches to date. The latest Community Briefing sums up everything you need to know in under 10 minutes!

Watch the latest news:[/p][p][/p][previewyoutube][/previewyoutube][h2]Video Summary[/h2][h3]Performance & Stability[/h3][p]Gray Zone Warfare has been optimized and updated to Unreal Engine 5.5, unlocking a huge leap in performance across all systems. Improvements include:[/p]
  • [p]Significantly better CPU utilization, especially on mid- and low-end rigs[/p]
  • [p]2 GB RAM and 400 MB VRAM savings[/p]
  • [p]Noticeably reduced hitching and stuttering[/p]
  • [p]AMD FSR 4 support[/p]
  • [p]Smoother gameplay and improved visuals overall[/p][p][/p]
[h3]AI Aiming Rework[/h3][p]Enemy AI has been completely reworked to react, aim, and shoot like real combatants.[/p][p]AI accuracy now depends on multiple factors like distance from target and effective range, weapon type, AI skill, their suppression, health, and even weather conditions such as fog or rain. AI can now lose or switch target lock dynamically when reloading, getting hit, or losing line of sight. This change should lead to more immersive and less frustrating combat.[/p][p][/p][h3]Health System Rework[/h3][p]The health system has been reworked to provide a better experience when dropping enemies. The increased projectile penetration of bones and skulls, in combination with increased blood loss upon hit, will lead to a less spongy feeling when engaging AI enemies.[/p][p][/p][h3]Audio Improvements[/h3][p]We’ve refined weapon sounds for clearer directionality. Gunshots should sound appropriate to their distance.[/p][p]Sonic cracks now behave properly based on projectile type and distance, so gunfights finally sound the way they should according to real-life physics.[/p][p][/p][h3]Weapon Recoil Overhaul[/h3][p]Shooting in Gray Zone Warfare just got a major realism boost.[/p][p]Recoil is now driven by real physics and energy computations, as well as the position of the lower receiver, gas factor, barrel length, and attachments like muzzle brakes or suppressors.[/p][p]Your stance and movement now directly affect recoil. Crouching or going prone helps control your weapon, while running and firing on the move will challenge your aim.[/p][p][/p][h3]Reworked First-Person-View Animations[/h3][p]We have optimized the first-person animations in various ways. First, we minimized excessive character movement and animation blending. The result should be much smoother movement, especially in CQB.[/p][p]Secondly, we have redone the weapon sway to better reflect the character’s movement while aiming a weapon.[/p][p][/p][h3]New Death Cam[/h3][p]Downed characters will now subtly turn towards the origin of the kill shot.[/p][p][/p][h3]New Server Region – Mainland China[/h3][p]We have added a new server to provide a better experience to our players located in China.[/p][p][/p][h3]Hundreds of Other Fixes and Improvements[/h3][p]From shader caching hitches and night lighting issues to NVG borders, audio cutouts, and task hand-in bugs. Overall, there are over almost 600 tasks resolved in patch 0.3.5.0.[/p][p]The patch also brings refinements to the UI, world geometry, and custom servers, along with updates to DLSS, FSR, Wwise, and Oodle for maximum stability.[/p][p][/p][h3]Community Testimonials[/h3][p]Hear directly from the community what they think of the new patch. [/p][p][/p][p]See the full Patch 0.3.5.0 Changelog: [dynamiclink][/dynamiclink]Got any feedback or suggestions? Share it with us in the comments below and help shape the future of Gray Zone Warfare!

Every Move Matters,
MADFINGER Games Team [/p]