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Gray Zone Warfare News

Patch 0.2.3.0 - Rollback

Hey everyone,

We're reverting to version 0.2.2.0 due to increased reports of players unable to loot dead AIs and other bodies.

Please sign out at your FOB to safely end your deployment. You will be able to download the update after the maintenance.

We will release Patch 0.2.3.0 as soon as we have a fix for the issue.

Thank you for your patience as we investigate.

MADFINGER Games Team

Patch 0.2.3.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.3.0 is now live on the public branch. Download the update and dive in.

This patch brings several key changes, including the first iteration of the highly requested repair system and fixes for numerous community-reported issues, such as AI improvements.

New Features & Balance Improvements
  • Repair, Don't Replace Say goodbye to constantly swapping out damaged gear. Our new Repair Feature lets you restore your worn-out equipment at the FOB. Remember that every repair slightly reduces the item's maximum durability. Choose wisely and keep your best gear in fighting shape.

  • Leveling Up with Vendors Made Easier We have made it smoother to build that crucial vendor progression. Now, selling items to vendors also earns you reputation points, not just buying. We have lowered the grind for Level 3 rep with Lab Rat, Artisan, Turncoat, and Banshee. Get those upgrades faster and stay mission-ready.


Disconnection Protection Losing connection shouldn't mean losing your life. Now, if you disconnect, your character disappears to avoid unfair deaths. Reconnect within 5 minutes, and you will pick up exactly where you left off. Survival should depend on skill, not internet hiccups.

Looting Made Smoother We have fine-tuned loot interactions, making grabbing those smaller, hard-to-click items easier. No more frustration when the prompt shows up, but the loot stays out of reach. If you see it, you can grab it.

Dead Bodies, New Rules All dead bodies now stay on the map for 1 hour. If you die more than once, your older bodies will remain lootable for others—but you can only loot your latest body. The interaction widget will clearly show which body you should recover. Play smart, and don't leave valuable loot behind.

Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing an Easy Anti-Cheat error after connecting to the server on computers with lower-end CPUs
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue in the No Questions Asked task where, on a rare occasion, one of the sub-objectives failed to register after interaction
  • Fixed an issue that resulted in inconsistent durability loss on items after death
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes
  • Fixed an issue causing the AK-19 magazine purchased from Turncoat to be incompatible with AK-19 rifles

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team

Patch 0.2.3.0 Experimental #2 Live for Testing



Hey, GZW Community,

Patch 0.2.3.0 Experimental #2 is now live on the public-experimental branch for testing. It contains an additional crash fix and Repair System tweaks.

Jump in and test it out to help us ensure a smooth launch!

[h2]STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/7xscPQq8bqw8RMZJ7 [/h2]
Please read the instructions carefully and fill it out once you are done with the playtest.

[h2]Available servers[/h2]
  • EU West
  • US East
  • US West

[h2]Mode[/h2]
  • Warfare (PvEvP)

In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

[h2]How to join?[/h2]
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Patch 0.2.3.0 Important Changes
  • Repair feature introduction You can now repair your damaged equipment instead of replacing damaged or worn-out parts. You can repair your items in the FOB, but each repair negatively affects the maximum durability.

  • Progressing to max vendor level is now easier We made it easier to reach the max level with vendors. In addition to receiving reputation points for buying items from vendors, players now receive vendor reputation points for selling items to them as well. Furthermore, we decreased the requirements for reaching level 3 reputation with LabRat, Artisan, Turncoat, and Banshee.


Adjustment to character behavior when a player loses connection We changed how the character behaves when a player loses connection. Now, the character disappears to prevent getting killed when offline. If the player returns within the reconnection time (5 minutes), they reappear in the game and can continue from the point when they disconnected.

Rework of loot interactions with smaller or less prominent items We reworked loot interactions to make interacting with smaller or less prominent items easier. This should prevent situations where players cannot pick up loot, even though the interaction prompt is present.

Change to how dead bodies behave We made changes to how players' dead bodies behave. All dead bodies now stay on the map for 1 hour. This means that if you die more than once, your older bodies will stay in the game world, and other players can loot them. However, you can only loot your latest body. This is denoted in the interaction widget when you try to loot your older body.

Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed an issue causing all messages in the messenger to be sorted from the oldest and not from the newest
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue that resulted in inconsistent durability loss on items after death.
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes


We appreciate your help and are grateful for your support!
MADFINGER Games Team

Realistic FPS Gray Zone Warfare adds new disconnect protection and gear repairs

Gray Zone Warfare aims to put a slightly different perspective on the hardcore, realistic FPS game. Where most follow the extraction-driven focus of Escape From Tarkov and Hunt Showdown, developer Madfinger Games presents a more persistent experience that keeps you in the world. With options for entirely PvE servers alongside the standard PvEvP, you have the choice of how to play, and Madfinger's newest update brings some heavily requested features to the table, including the ability to repair your gear without the need for replacement parts.


Read the rest of the story...


RELATED LINKS:

Gray Zone Warfare dev admits hardcore FPS "wasn't flawless," but has big plans

Gray Zone Warfare's game-changing Night Ops update is finally here

Gray Zone Warfare's game-changing Night Ops update is coming very soon

Patch 0.2.3.0 Live for Testing



Hey, GZW Community,

Patch 0.2.3.0 is now live on the public-experimental branch for testing.

This patch brings several key changes, including the first iteration of the highly requested repair system and fixes for numerous community-reported issues, such as AI improvements.

Join the testing and help us ensure a smooth launch!

Important Changes
  • Repair feature introduction You can now repair your damaged equipment instead of replacing damaged or worn-out parts. You can repair your items in the FOB, but each repair negatively affects the maximum durability.

  • Progressing to max vendor level is now easier We made it easier to reach the max level with vendors. In addition to receiving reputation points for buying items from vendors, players now receive vendor reputation points for selling items to them as well. Furthermore, we decreased the requirements for reaching level 3 reputation with LabRat, Artisan, Turncoat, and Banshee.


Adjustment to character behavior when a player loses connection We changed how the character behaves when a player loses connection. Now, the character disappears to prevent getting killed when offline. If the player returns within the reconnection time (5 minutes), they reappear in the game and can continue from the point when they disconnected.

Rework of loot interactions with smaller or less prominent items We reworked loot interactions to make interacting with smaller or less prominent items easier. This should prevent situations where players cannot pick up loot, even though the interaction prompt is present.

Change to how dead bodies behave We made changes to how players' dead bodies behave. All dead bodies now stay on the map for 1 hour. This means that if you die more than once, your older bodies will stay in the game world, and other players can loot them. However, you can only loot your latest body. This is denoted in the interaction widget when you try to loot your older body.

Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed an issue causing all messages in the messenger to be sorted from the oldest and not from the newest
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue that resulted in inconsistent durability loss on items after death.
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes


[h2]STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/ekokRUC2fBz35ngm8 [/h2]
Please read the instructions carefully and fill it out once you are done with the playtest.

[h2]Available servers[/h2]
  • EU West
  • US East
  • US West

[h2]Mode[/h2]
  • Warfare (PvEvP)

In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

[h2]How to join?[/h2]
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!
MADFINGER Games Team