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Gray Zone Warfare News

Server Fix Now Live – Changelog

[p]Hey, GZW Community,

A server fix has just gone live.[/p][p][/p][h2]Changelog[/h2]
  • [p]\[Fixed] A matchmaking issue that caused players to connect to full servers, resulting in a network error[/p]
[p]
This fix was implemented server-side only, meaning you don’t need to download an update.[/p][p]
If you encounter any further issues, please report them to our support team so we can look into them properly. [/p][p][/p][p]Thanks for your continuous feedback. We are deeply grateful for your support![/p][p][/p][p]Every Move Matters,
MADFINGER Games Team [/p][p][/p][p][/p][p][/p]

Gamescom 2025: Watch Our Live Stream

[p]Hello, everyone,

We are bringing you right into the heart of Gamescom in Cologne, Germany. Tune in next Thursday (August 21) for an exclusive stream with the Gray Zone Warfare dev team, live from our booth in the business area.
[/p][p]We'll go live at 10 AM ET / 2 PM GMT / 4 PM CEST on Twitch![/p][p][/p][p]Prepare your questions, we'll answer them live! [/p][p][/p][p]See you there, [/p][p]MADFINGER Games Team
[/p][p][/p]

Hotfix 0.3.4.1 Now Live - Changelog

[p]Hey, GZW Community,

Hotfix 0.3.4.1 has just been deployed to the live servers. This hotfix focuses on various memory-related crashes.[/p][p][/p][h2]Changelog[/h2]
  • [p]\[Fixed] Various memory-related crashes[/p]
[p]
While the fixes don’t solve everything, it’s a meaningful step forward, and we’ll actively work on further improvements. If you encounter any issues, please report them to our support team so we can look into them properly.[/p][h2]
Update Now[/h2][p]The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.
[/p][p]Thanks for your continuous feedback. We are deeply grateful for your support![/p][p][/p][p]Every Move Matters,
MADFINGER Games Team [/p][p][/p][p][/p]

Check Out the July Recap in 5 Minutes

[p]Hello, GZW community,

Missed the latest Gray Zone Warfare news? Here’s everything you need to know from July in under 5 minutes!

In this Community Briefing, we’re covering Gray Zone Warfare’s Patch 0.3.3.0 and 0.3.4.0, packed with gameplay improvements, critical bug fixes, and performance enhancements that push GZW closer to the polished tactical shooter experience you expect.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Got any feedback or suggestions? Share it with us in the comments below and help shape the future of Gray Zone Warfare!

Every Move Matters,
MADFINGER Games Team [/p]

Patch 0.3.4.0 Now Live - Changelog

[p]Hey, GZW Community,[/p][p][/p][p]Patch 0.3.4.0 is now live on the public branch. Download the update and dive in.[/p][p][/p][p]This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements. [/p][p][/p][p]Thanks to everyone who joined the Experimental Testing and contributed with their feedback. We're already working on the next patches, so stay tuned.[/p][p][/p]
Changelog
[p][/p][h2]Community-requested changes and adjustments[/h2]
  • [p]Improved clarity of the notification message when logging out from the server outside of the friendly area[/p]
  • [p]Boosted the drop rate of keys in Fort Narith[/p]
  • [p]Adjusted the weather schedule to provide a more varied overall weather profile[/p]
  • [p]Removed collisions on wooden logs placed on the ground[/p]
[p] [/p][h2]World[/h2]
  • [p]Added more vegetation to the area around the India 2 landing zone[/p]
  • [p]Fixed several locations where players could get stuck in the environment:[/p]
    • [p]Near Spielberk COP[/p]
    • [p]Hill next to the stairs in Sunset Chalet[/p]
    • [p]Rocks near the UNLRA refugee camp[/p]
    • [p]Rocks near the Fishing hut[/p]
    • [p]Rocks near India 3[/p]
    • [p]Next to a concrete fence in Ban Phouphienge[/p]
    • [p]Bush in the starter towns[/p]
[h2]Gameplay[/h2]
  • [p]Fixed an issue where task items randomly disappeared when handing over task items in specific tasks[/p]
  • [p]Fixed an issue that caused safes to reset without also resetting the loot inside of them[/p]
  • [p]Fixed an issue that might cause the canting to get stuck if you spam the button[/p]
  • [p]Fixed an issue where more than one Squad strike mission was present in the same area[/p]
  • [p]Fixed an issue where players were able to capture a COP by interacting with the flag pole[/p]
  • [p]Fixed an issue where repair kit charges were not consumed under specific circumstances[/p]
  • [p]Fixed an issue where Vulture's location was not synced correctly between all servers[/p]
  • [p]Fixed the light direction of AI flashlights to better reflect where they are looking[/p]
  • [p]Adjusted AI's vision to better address the environment and weather conditions[/p]
  • [p]Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths[/p]
[p] [/p][h2]UI[/h2]
  • [p]Fixed a rare issue where the player locker was unavailable for some players under specific circumstances[/p]
  • [p]Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag[/p]
  • [p]Fixed an issue that caused the maintenance notification to disappear after opening the game menu[/p]
  • [p]Improved the visibility of the server maintenance notification when in-game[/p]
  • [p]Fixed missing ban description on the ban notification screen[/p]
[p] [/p][h2]Technical & rendering[/h2]
  • [p]Various client crashes and a rare server crash were fixed[/p]
  • [p]Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid[/p]
  • [p]Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances[/p]
  • [p]Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time[/p]
  • [p]Adjusted the default upscaler method to reflect the player's graphics card better[/p]
  • [p]Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes[/p]
  • [p]Disabled DLSS Frame generation when using XeSS or FSR upscalers[/p]
  • [p]Implemented various RAM optimizations in the Skalla engine[/p]
[p][/p][p]If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new[/p][p][/p][p]We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.[/p][p][/p][p]Thanks for being part of the Early Access journey.[/p][p][/p][p]Every Move Matters,[/p][p]MADFINGER Games Team[/p]