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Gray Zone Warfare News

Patch 0.3.2.0 Live for Testing #2

[p]Hey, GZW Community,

Following the initial round of testing for Patch 0.3.2.0, we’ve implemented several fixes based on your feedback and are now ready to test a new candidate build on the public-experimental branch. [/p][p][/p][p]Changelog for Testing #2:

\[Fixed] An issue that prevented dragging weapons from the first row of the locker when clicking the last slot of the item

\[Fixed] Scope-related issues:[/p]
  • [p]Vudu 1–6x24 scope crosshair is now visible at 1x magnification on all graphic settings[/p]
  • [p]PSO 3–9x scope reticle no longer flickers when magnification is below 6.5x[/p]
  • [p]PSO 3–9x scope reticle no longer appears distorted[/p][p][/p]
[h3]STEPS FOR TESTING & FEEDBACK FORM: [/h3][p]https://forms.gle/QFciCWfZwBfFcd2U9
Please read the instructions carefully and fill it out once you are done with the playtest.

Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for this version. Your input is invaluable in helping us move closer to release. Thank you!


Key fixes and additions of Patch 0.3.2.0: [/p]
  • [p]Option to enable/disable illumination on selected scopes with illuminated reticles[/p]
  • [p]Further VRAM optimizations[/p]
  • [p]Equipping rigs no longer causes the vest armor to lose its protection value[/p]
  • [p]Reduced restrictions on selected items in vendors' stocks[/p]
  • [p]The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility[/p]
  • [p]Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available[/p]
  • [p]And many more[/p]
[p]A full changelog will be shared alongside the official patch release.
[/p][p]If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch![/p][p][/p][h2]Available servers[/h2]
  • [p]EU West[/p]
  • [p]US East[/p]
  • [p]US West[/p]
[p][/p][h2]Modes[/h2]
  • [p] Warfare (PvEvP)[/p]
  • [p] Join Operations (PvE) [/p]
[p]In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.[/p][p] [/p][h2]How to join?[/h2]
  1. [p] Go offline and online in Steam (via the Steam tab in the upper left corner). [/p]
  2. [p] Right-click on Gray Zone Warfare and select "Properties." [/p]
  3. [p] In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server [/p]
  4. [p] Update the game. [/p]
[p]Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days. [/p][p][/p][p]We appreciate your help and are grateful for your support! [/p][p]
MADFINGER Games Team[/p]

Patch 0.3.2.0 Live for Testing

[p]Hey, GZW Community,

Patch 0.3.2.0 is now live on the public-experimental branch for testing.

Thanks to your continued feedback, we've been able to focus on key problem areas and make numerous improvements and fixes.

Key fixes and additions include:[/p]
  • [p]Option to enable/disable illumination on selected scopes with illuminated reticles[/p]
  • [p]Further RAM and VRAM optimizations[/p]
  • [p]Equipping rigs no longer causes the vest armor to lose its protection value[/p]
  • [p]Reduced restrictions on selected items in vendors' stocks[/p]
  • [p]The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility[/p]
  • [p]Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available[/p]
  • [p]And many more[/p]
[p]A full changelog will be shared alongside the official patch release. [/p][p][/p][p]If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch![/p][p] [/p][h3]STEPS FOR TESTING & FEEDBACK FORM: [/h3][h3]https://forms.gle/cK7b4b2oRtfbKqnw7[/h3][h3][/h3][p]Please read the instructions carefully and fill it out once you are done with the playtest. [/p][p][/p][h2]Available servers[/h2]
  • [p]EU West[/p]
  • [p]US East[/p]
  • [p]US West[/p]
[p][/p][h2]Modes[/h2]
  • [p] Warfare (PvEvP)[/p]
  • [p] Join Operations (PvE) [/p]
[p]In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.[/p][p] [/p][h2]How to join?[/h2]
  1. [p] Go offline and online in Steam (via the Steam tab in the upper left corner). [/p]
  2. [p] Right-click on Gray Zone Warfare and select "Properties." [/p]
  3. [p] In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server [/p]
  4. [p] Update the game. [/p]
[p]Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days. [/p][p][/p][p]We appreciate your help and are grateful for your support! [/p][p]
MADFINGER Games Team[/p]

10-Minute Overview of Winds of War Update

[p]Hey, GZW Community,

The Winds of War update was packed with new content and improvements. Whether you’re a seasoned PMC or just stepping into the fight, there’s plenty to digest. That’s why we’ve created a handy 10-minute video briefing that covers everything you need to know.

Join our Community Lead, Jakub, as he takes you on a deep dive through the major changes in this update, showing how Winds of War is transforming the way Gray Zone Warfare is played.

Watch now and get ready to dive in:
[/p][previewyoutube][/previewyoutube][p]Let us know your thoughts in the comments.

MADFINGER Games Team [/p]

Catch the VOD of our Game Access Conference stream

[p]Hello, GZW Community, [/p][p][/p][p]Check out the VOD of our latest stream, coming directly from Game Access ‘25, the largest Czech gaming conference. We are chatting with the community’s heroes, Virtual Yoda and TGxAltair, and discussing the upcoming Patch 0.3.2.0.

Watch here: [/p][p][/p][previewyoutube][/previewyoutube][p]
Note: Discussed changes to night and contrast settings are coming later in Patch 0.3.3.0. [/p][p]
Join our official Discord server & let us know your thoughts about the news: discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/[/p]

Sign Up for Twitch Drops Compensation

[p]Hello, GZW Community,
[/p][p]After a thorough investigation, we've resolved the main issues reported with Twitch Drops.
[/p][p]We know some players (who successfully linked their accounts) did not receive their Twitch Drop rewards. We’ve implemented a backend solution to ensure all affected players eventually receive their missed rewards. To accelerate the process, we’re also launching a manual compensation rollout.
[/p][p]If you were affected, please FILL OUT THE FOLLOWING FORM so we can manually deliver your missing items: [/p][p]https://forms.gle/nTat6YLXtyxAVmNf9[/p][p] [/p][p]The deadline for signing up is: Sunday, June 15, 06:00 PM EST / 12:00 AM CEST 
[/p][p]Please note: while we can’t give an exact delivery date, we expect compensation to begin next week. As this issue has impacted many players, we appreciate your patience as we fix it. If you don’t sign up, you will still get your rewards automatically, but with a significant delay.[/p][p][/p][p]If you encounter any problems with Twitch Drops, please contact us so we can investigate further: [/p][p]https://support.madfingergames.com/hc/en-us/requests/new[/p][p] [/p][p]We sincerely apologize for any inconvenience caused, and thank you for your understanding. [/p][p][/p][p]MADFINGER Games Team[/p][p][/p][p]
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