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Gray Zone Warfare News

Patch 0.3.4.0 Live for Testing

[p]
Hey, GZW Community,

Patch 0.3.4.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements. [/p][p]This time, please also keep an eye on performance and let us know at the end of this form if you notice any differences from the live version.

You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)[/p][p][/p][h2]Experimental Changelog \[Not Final][/h2][p][/p][h3]Community-requested changes and adjustments[/h3]
  • [p]Improved clarity of the notification message when logging out from the server outside of the friendly area[/p]
  • [p]Boosted the drop rate of keys in Fort Narith[/p]
  • [p]Adjusted the weather schedule to provide a more varied overall weather profile[/p]
  • [p]Removed collisions on wooden logs placed on the ground[/p]
[p] [/p][h3]World[/h3]
  • [p]Added more vegetation to the area around the India 2 landing zone[/p]
  • [p]Fixed several locations where players could get stuck in the environment:[/p]
    • [p]Near Spieberk COP[/p]
    • [p]Hill next to the stairs in Sunset Chalet[/p]
    • [p]Rocks near the UNLRA refugee camp[/p]
    • [p]Rocks near the Fishing hut[/p]
    • [p]Rocks near India 3[/p]
    • [p]Next to a concrete fence in Ban Phouphienge[/p]
    • [p]Bush in the starter towns
      [/p]
[h3]Gameplay[/h3]
  • [p]Fixed an issue where task items randomly disappeared when handing over task items in specific tasks[/p]
  • [p]Fixed an issue that caused safes to reset without also resetting the loot inside of them[/p]
  • [p]Fixed an issue that might cause the canting to get stuck if you spam the button[/p]
  • [p]Fixed an issue where more than one Squad strike mission was present in the same area[/p]
  • [p]Fixed an issue where players were able to capture a COP by interacting with the flag pole[/p]
  • [p]Fixed an issue where repair kit charges were not consumed under specific circumstances[/p]
  • [p]Fixed an issue where Vulture's location was not synced correctly between all servers[/p]
  • [p]Fixed the light direction of AI flashlights to better reflect where they are looking[/p]
  • [p]Adjusted AI's vision to better address the environment and weather conditions[/p]
  • [p]Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths[/p]
[p] [/p][h3]UI[/h3]
  • [p]Fixed a rare issue where the player locker was unavailable for some players under specific circumstances[/p]
  • [p]Removed the option to add tracking tags to mortar shells[/p]
  • [p]Fixed an issue that caused the maintenance notification to disappear after opening the game menu[/p]
  • [p]Improved the visibility of the server maintenance notification when in-game[/p]
  • [p]Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one[/p]
  • [p]Fixed missing ban description on the ban notification screen[/p]
[p] [/p][h3]Technical & rendering[/h3]
  • [p]Various client crashes and a rare server crash were fixed[/p]
  • [p]Fixed an issue causing the environment to go completely dark at night with the global illumination set to medium or higher, and a related issue that scopes made the zoomed image darker than intended[/p]
  • [p]Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid[/p]
  • [p]Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances[/p]
  • [p]Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time[/p]
  • [p]Adjusted the default upscaler method to reflect the player's graphics card better[/p]
  • [p]Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes[/p]
  • [p]Disabled DLSS Frame generation when using XeSS or FSR upscalers[/p]
  • [p]Implemented various RAM optimizations in the Skalla engine

    [/p]
[p]If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch![/p][p] [/p][h3]STEPS FOR TESTING & FEEDBACK FORM: [/h3][h3]https://forms.gle/JSZdoU4QXhgpiwJH6[/h3][h3][/h3][p]Please read the instructions carefully and fill it out once you are done with the playtest. [/p][p][/p][h2]Available servers[/h2]
  • [p]EU West[/p]
  • [p]US East[/p]
  • [p]US West[/p]
[p][/p][h2]Modes[/h2]
  • [p] Warfare (PvEvP)[/p]
  • [p] Join Operations (PvE) [/p]
[p]In this experimental, your progression has been copied from live servers from July 18th. However, your live progression WILL NOT BE AFFECTED by playing in the experimental.[/p][p] [/p][h2]How to join?[/h2]
  1. [p] Go offline and online in Steam (via the Steam tab in the upper left corner). [/p]
  2. [p] Right-click on Gray Zone Warfare and select "Properties." [/p]
  3. [p] In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server [/p]
  4. [p] Update the game. [/p]
[p]Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days. [/p][p][/p][p]Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,[/p][p]
MADFINGER Games Team[/p]

Catch Community-Requested Improvements Dev Stream on VOD

[p]Hello, GZW Community, [/p][p][/p][p]In our latest dev stream, Game Designer Petr and Community Manager Fawxic break down key pain points we’re tackling in the upcoming Patch 0.3.4.0 and beyond. [/p][p][/p][p]We’re also joined by Technical Animator Matthieu, who gives a peek behind the scenes and shares some of his work on Gray Zone Warfare.[/p][p][/p][p]Curious about answers to the community’s most burning questions? Watch the VOD now:
[/p][previewyoutube][/previewyoutube][p][/p][p]
Every Move Matters,
MADFINGER Games Team

[dynamiclink][/dynamiclink][/p]

Join the Stream: Community-Requested Fixes Incoming

[p]Hello, GZW Community,
[/p][p]Are you interested in what the developers of Gray Zone Warfare are working on? Join our live stream this Thursday, our Lead Gameplay Programmer will walk you through the upcoming patches shaped by your feedback.[/p][p][/p][p]Then, our Technical Animator will share insights into his work on GZW and jump into a gameplay session.
[/p][p]We'll go live at 12 PM ET / 6 PM CEST on Twitch and YouTube.

Prepare your questions, we'll answer them live!

See you there,

MADFINGER Games Team[/p][p][/p]

Patch 0.3.3.0 Now Live - Changelog

[p]Hey, GZW Community,[/p][p][/p][p]Patch 0.3.3.0 is now live on the public branch. Download the update and dive in.[/p][p][/p][p]This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, and UI, and includes several technical fixes. You’ll find the changelog below.[/p][p][/p][p]Thanks to everyone who joined the Experimental Testing. Your feedback showed us the Patch is ready for a public release. We're already working on the next patches and hotfixes, so stay tuned.[/p][p][/p]
Changelog:
[p][/p][h2]Gameplay changes[/h2]
  • [p]Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.[/p]
  • [p]Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.[/p]
  • [p]When running the game for the first time, the default mode is now set to Warfare.[/p]
[p][/p][h2]Gameplay fixes[/h2]
  • [p]Fixed an issue that caused Vulture’s location to not sync properly on all servers[/p]
  • [p]Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith[/p]
  • [p]Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly[/p]
  • [p]Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers[/p]
  • [p]Fixed a rare bug where players might become immune to damage from their faction under specific circumstances[/p]
  • [p]Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player[/p]
  • [p]Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day[/p]
  • [p]Fixed an issue where hitting an enemy with a mortar blast created conflict zones[/p]
  • [p]Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise[/p]
  • [p]Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances[/p]
  • [p]Fixed an issue where recent enemy shots could be heard again after respawning[/p]
[p][/p][h2]Animations[/h2]
  • [p]Fixed the missing hand animation of putting on NVGs[/p]
  • [p]Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances[/p]
  • [p]Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances[/p]
  • [p]Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation[/p]
[h2]Rendering and visual fixes[/h2]
  • [p]Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV[/p]
  • [p]Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma[/p]
  • [p]Fixed an issue where clothes were sometimes not rendered on NPC corpses[/p]
  • [p]Adjusted the brightness and clarity of holographic sights on various graphical presets[/p]
  • [p]Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings[/p]
[p][/p][h2]World[/h2]
  • [p]Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope[/p]
  • [p]Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances[/p]
  • [p]Adjusted the rotation speed of wind socks in Fort Narith[/p]
[p][/p][h2]Technical fixes[/h2]
  • [p]Various minor RAM usage and server performance optimizations[/p]
  • [p]Various crash fixes[/p]
  • [p]Disabled creating files in the Skalla folder to prevent related issues[/p]
  • [p]Optimized the audio compression quality to reduce RAM usage[/p]
  • [p]Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly[/p]
  • [p]Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity[/p]
  • [p]Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key[/p]
  • [p]Fixed uninitialized mesh materials to prevent related crashes[/p]
[p][/p][h2]UI[/h2]
  • [p]Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled[/p]
  • [p]Fixed the faction bonus window description to fit the text in all language variations[/p]
  • [p]Fixed a missing error message when multiple players try to use the same consumable item in a container[/p]
  • [p]Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync[/p]
  • [p]Fixed a minor UI issue when switching the bottom categories in the locker[/p]
  • [p]Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text[/p]
  • [p]Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen[/p]
  • [p]Added the information that a player is connected to a custom server to their info panel in the friends list[/p]
  • [p]Added a notification that some localization changes will take effect after restarting the client[/p]
  • [p]Added the option to select between a localized compass and an English NATO compass[/p]
  • [p]The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars[/p]
[p][/p][h2]Custom servers[/h2]
  • [p]Fixed an incorrect error message displayed when trying to join a full custom server[/p]
  • [p]Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character[/p]
  • [p]Fixed an issue where the Operator tag fails to apply after leaving a custom server[/p]
  • [p]Updated the custom server option for fully unlocked characters[/p]
[p][/p][p]If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:[/p][p][/p][p][/p][p]https://support.madfingergames.com/hc/en-us/requests/new[/p][p][/p][p][/p][p]We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.[/p][p][/p][p]Thanks for being part of the Early Access journey.[/p][p][/p][p]Every Move Matters,[/p][p]MADFINGER Games Team[/p]

Check out the June Recap in 5 Minutes

[p]Hello, GZW community,

Missed the latest Gray Zone Warfare news? Check out the new Community Briefing.

June was anything but quiet. We’ve been hard at work fine-tuning and stabilizing the Winds of War update to make sure your Gray Zone Warfare experience runs smoother than ever.[/p][p][/p][p]In this video, Jakub (Lead Community Manager) breaks down everything we’ve tackled over the past month, from major patches to quick hotfixes.[/p][p][/p][p]Here’s what’s covered:[/p]
  • [p]Patch 0.3.1.0[/p]
  • [p]Hotfix 0.3.1.1[/p]
  • [p]Patch 0.3.2.0 [/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p]Let us know what you think in the comments!

Every Move Matters,
MADFINGER Games Team [/p]