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Gray Zone Warfare News

Watch the Optimization & QoL Dev Stream on VOD

Hello, everyone,

Get a closer look at what’s coming in Gray Zone Warfare: Winds of War (Update 0.3) in our latest Dev Stream, now available on VOD.

Our Tech Director Johanny Clerc-Renaud kicked things off with a look at the optimization work behind Gray Zone Warfare. Learn about the unique challenges of tuning a complex, large-scale game like GZW — and how we’re pushing performance forward in upcoming updates:

[previewyoutube][/previewyoutube]

Then, Game Designers Marek Mündl and Petr Cihelka took over to walk through (almost) all of the Quality of Life improvements arriving with Winds of War — from smoother game flow to long-requested community features. Watch now:

[previewyoutube][/previewyoutube]

Join our official Discord server & let us know your thoughts about the news: discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Apply Now for the GZW: Winds of War Experimental Test (NDA)



Hello, GZW Community,

We’re excited to invite you to the Experimental Test for the Winds of War Update (0.3).

Your feedback will be essential in helping us deliver a smoother, more refined launch experience.

[h3]Sign Up Here:
👉 https://forms.gle/c1jPXnCsSQGTWvT16 👈[/h3]

[h3]Important Info:[/h3]
  • This work-in-progress build won’t include all final features or content.
  • Participation requires signing a Non-Disclosure Agreement (NDA) — sharing content, impressions, or details from the test is not allowed.

[h3]Timeline:[/h3]
  • The Experimental Test is scheduled for April 2025.
  • We’ll share the exact date and notify selected participants via our official Discord server.
  • Please note that the selection process may take a few weeks.

[h3]Selection Criteria:[/h3]
  • Testers will be selected primarily based on PC specifications to ensure a variety of hardware is represented.
  • Supporter Edition owners and dedicated testers who regularly provide valuable feedback will be prioritized.


Thank you for your continued support — we can’t wait to take this next step together!

MADFINGER Games Team

Devlog #8: Game Flow & Quality of Life in Winds of War

Hello, GZW Community,

The Winds of War update is landing this spring, and it’s packed with significant additions for both PvP and PvE players. We kicked things off with our Roadmap Reshaped stream, spotlighting some of the biggest changes—and there’s still plenty more to share.

Your feedback has played a key role in shaping our direction. In this devlog, we’re diving into Game Flow and Quality of Life improvements—meaningful upgrades that fundamentally enhance your experience in Lamang.



Game Flow Improvements


[h3]MANAGE TASKS WHILE DEPLOYED[/h3]
No more constant trips back to base — you can now accept and deliver tasks directly in the field. To pick up or hand in task items, use the newly added Combat Outposts (COPs): capturable strategic points you can conquer and use for respawning and restocking.

[h3]CHOOSE YOUR RESPAWN POINT - BASE OR THE NEAREST COP[/h3]
After death, you can respawn at the nearest COP held by your faction or back at base, allowing you to jump back into action or retreat.

[h3]SHARE KILL COUNT FOR ELIMINATION TASKS IN SQUADS[/h3]
Elimination tasks now track squad-wide progress — as long as you stay close, every kill counts, even from squad members who don’t have the task active.

[h3]PROGRESS THROUGH THE STARTER TOWN MORE QUICKLY & SMOOTHLY[/h3]
We’ve reworked the early-game flow, making the progression faster and more engaging.

[h3]ENJOY A MIX OF REWORKED AND NEWLY ADDED TASKS[/h3]
You’ll notice a mix of overhauled and newly added tasks, bringing better pacing, variety, and clarity. Updated tasks will be marked, so you’ll know exactly what’s changed.



Quality of Life Improvements


[h3]PLAY GZW IN YOUR LANGUAGE[/h3]
We’re introducing the first iteration of localization support for the following languages: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, and Japanese.
Localization will continue to improve over time, and we may add more languages in the future. We’ll keep the community updated as we move forward.

[h3]ENGAGE WITH MORE REACTIVE AI ENEMIES[/h3]
Fighting AI enemies is about to feel more immersive with new injury reaction animations. They'll now check their wounds, limp when critically injured, react to flashbangs, and even get stunned if they survive a headshot. This gives you real-time feedback in the heat of combat and helps level the playing field.

[h3]LEARN VALUABLE INFORMATION ABOUT INJURIES[/h3]
Injuries are now broken down in greater detail on the Health Screen for both your character and dead bodies. You’ll be able to identify whether the damage came from a knife, barbed wire, firearm, or a mix of sources.

If hit by a firearm, the screen will display the shot’s direction, exact projectile type, and armor penetration details.

All this information helps you understand what went wrong, better prepare for your next fight, and even infer the playstyle of the enemy who left the trail behind.

[h3]PROGRESS WITH A REBALANCED VENDOR SYSTEM[/h3]
To encourage more thoughtful and rewarding progression, we’re adjusting vendor inventories, stock levels, and the availability of items based on task completion. You’ll start with more basic gear and build up your arsenal over time, giving each upgrade a stronger sense of achievement. We’re also introducing a fourth Vendor Level, unlocking even more options as you advance.

[h3]SORT YOUR LOCKER[/h3]
In addition to packing, you can now sort your locker by item type, making it easier to keep your gear organized.



[h3]MAKE BETTER USE OF CONTAINERS AND ACQUIRE NEW TYPES[/h3]
You can now store your items (such as grenades or weapon parts) in newly added container types. We've also rebalanced existing container sizes and tweaked how and where you obtain them, making inventory management more practical and efficient.



[h3]USE SCOPES AND SIGHTS MORE SEAMLESSLY[/h3]
We’ve implemented smooth scope zooming to make aiming more natural and comfortable. Additionally, scopes and sights now appear closer to your view, enhancing authenticity and immersion in combat.



[h3]IDENTIFY FRIENDLIES FASTER[/h3]
Faction members are now wearing armbands, which makes it easier to identify allies quickly and reduces accidental team kills during intense fights.



[h3]CHOOSE TO RESPAWN WHEN STUCK WITH NO WAY OUT[/h3]
If you get stuck in a problematic spot, you can respawn manually. We're also actively working on fixing those map areas to reduce the chances of this happening in the first place.

[h3]SHOOT THE LIGHTS[/h3]
Yes, the first iteration of light destruction is finally here — you can now shoot out lights in select locations, opening up new opportunities to move stealthily and outmaneuver your enemies under the cover of darkness.



[h3]TAKE CARE OF YOUR DAMAGED GEAR—NOW IN A MORE REALISTIC WAY[/h3]
Durability loss and the repair system are being overhauled. We're removing automatic durability loss upon death or coma. Instead, weapons will now degrade slowly through use — and much more significantly when hit by bullets.

The expanded repair system introduces several options to maintain your gear. You’ll need to choose between a slower repair method (during which the item remains unusable) or newly added repair kits that restore items instantly.

The system will continue to be balanced and refined in future updates.



[h3]REPORT BUGS DIRECTLY IN-GAME[/h3]
You can now report both players and bugs through a dedicated in-game form. This makes it quicker to share issues, helps us improve the game, and foster a healthier community.

[h3]SHARPEN YOUR AWARENESS WITH IMPROVED AMBIENT AUDIO[/h3]
We’ve made several tweaks to in-game audio, including lowering the volume of fauna and waterfalls, to create a more balanced and immersive soundscape.

[h2]The Road to Release[/h2]

Many of these improvements come straight from your feedback — and we can’t wait for you to see how they elevate your experience in Lamang.

That said, we’re just getting started. There’s still plenty more to reveal in the Winds of War update. As we get closer to launch in the coming months, we’ll continue to share new features and give you a look behind the scenes at our progress. The team will be pushing hard all the way to release.

Share your thoughts—and stay tuned. More exciting news is coming, with our next devlog focused on gear and weapons.

Every Move Matters,
MADFINGER Games Team

Join the Optimization & Quality of Life Stream

Hello, GZW Community,

This week’s Dev Stream is one you won’t want to miss. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

We’ll be joined by Johanny Clerc-Renaud, our Tech Director, for an in-depth look at the optimization process and overall game performance. Hear directly from the source about the ongoing work to bring Gray Zone Warfare to as many PCs as possible.

Later in the stream, we’ll welcome back the game’s designers to unveil some of the most anticipated Quality of Life improvements coming in the Winds of War update (0.3).





Mark your calendars—it’s going to be a good one. We look forward to seeing you during the stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

Watch the Roadmap Reshaped Stream on VOD & Get Answers to Your FAQs

Hello, everyone,

Join Marek Rabas (CEO & Creative Director) as he unveils exciting changes to the Gray Zone Warfare roadmap and introduces the upcoming Winds of War update. In this video, you'll learn how the game is going to evolve over the year and what led us to reshape its direction.

For immediate feedback, we've invited special guests Klean, NoiceGuy, and Tyy_Plays to pick Marek’s brain on all the new changes.

[previewyoutube][/previewyoutube]

In addition to what was covered in the stream, we’d like to address some of the most frequently asked questions from the community:

Post-Roadmap Reshaped FAQ


[h3]What happens to PvE with the Winds of War update?[/h3]

While Winds of War introduces new PvP features, PvE remains a key focus in Gray Zone Warfare. This update expands player choice and enhances the experience for both PvP and PvE players.

Winds of War will bring exciting new features for all playstyles, many of which we discussed during the Roadmap Reshaped stream. As we get closer to release, we’ll continue to share more details on what’s coming.

Although we reshuffled the roadmap to introduce PvP improvements sooner, this shift aligns with our long-term vision for the game. Player feedback has shown that PvP needs refinements, and we’re committed to delivering those improvements.

That said, we greatly value our PvE community and recognize its importance. As promised, besides Winds of War, we will release the Dark Revelations (0.4) update this year, with a strong focus on lore and narrative expansion.

[h3]How will Combat Outposts (COPs) work in PvE and PvP?[/h3]

With Update 0.3, we’re introducing capturable Combat Outposts (COPs)—strategic points you can conquer and use for respawning and restocking. These outposts will function differently in PvP and PvE:
  • PvP: Factions will battle for control over COPs. Once captured, guards will spawn to defend it. Rival factions must fight to take it back for themselves.
  • PvE: The first faction to capture a COP must fight AI defenders. Once secured, all faction members can access it freely. Guards will only return after a server restart.

[h3]How will weather affect performance?[/h3]

Like any major feature, weather may have some impact on performance, but we're working hard to minimize its rendering demands. Optimization and performance remain a top priority—they are an ongoing, long-term effort, and we are committed to refining and improving the game with every update.

[h3]When is the release date for Winds of War (0.3)?[/h3]

We don’t have an exact ETA, but development is underway. The update is planned for spring 2025.

[h3]Will you add more guns?[/h3]

Yes, you can expect four new weapons to be introduced in the Winds of War update.

Join our official Discord server & let us know your thoughts about Winds of War: discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/