Dev's Diary #19
Brave Ones!
We are pleased to present you with a new issue of the "Developers' Diary"!
For everyone who is eager to learn about the changes and innovations awaiting the world of Singoru, we are ready to lift the veil of secrecy.
First, we would like to briefly talk about everything that will soon await the game and you:
Of course, we can't cover everything in one diary, so we recommend that you don't miss our future issues to learn more about what awaits you next!
In this issue, we will focus on one of the new heroes, changes to match duration, and the release on new platforms!
Well, let's not waste any more time!
[h2]New Hero: Terra[/h2]

Terra is a mysterious and talented magical sculptor whose hands can turn ordinary stone into living works of art. Her name, meaning "earth," perfectly reflects her connection to natural materials and earth magic. Terra has the ability not only to create monumental sculptures but also to breathe life into them, imbuing them with magical power. Her main and most powerful ally is the Royal Golem, a massive creature of stone and magic that she can summon in moments of greatest danger. This golem is not only her protector but also the embodiment of her creative genius, a symbol of her mastery over the earth element.

Terra possesses unique abilities that make her even more dangerous and resilient in battle. With a certain chance, when picking up items or gaining experience, she can heal herself, making her durable. Additionally, her earth-element attacks (including golem strikes) can weaken enemies, temporarily reducing their damage. This makes her not only a master of earth magic but also a tactician capable of controlling the flow of battle.
In addition, we would like to show you her appearance, which will be released alongside the hero: Terra - the Cook. Having reached the pinnacle of mastery in sculpture, Terra decided to challenge herself in a new art—culinary. After all, cooking, like sculpting, requires inspiration, patience, and a fine sense of harmony. While her attempts to create a Gingerbread Golem have not yet been successful, she believes that one day her hands will be able to bring this sweet creation to life. For her, nothing is impossible when it comes to art—be it stone or dough.

[h2]Changes to Match Duration[/h2]
In anticipation of upcoming updates and the release on new platforms, which we will talk about a bit later, we have decided to reduce the time you spend in matches. But don't worry—this won't affect the size of your rewards!
So, what exactly will change? These changes will affect all maps and difficulty levels in the normal mode:
We are confident that these changes will make the gameplay even more dynamic and exciting.
[h2]Cross-Platform[/h2]
In the near future, we plan to release the game on mobile devices (Android/iOS), as well as on the following consoles:
Imagine: you're at a friend's place, and they only have a console. "No problem!" you say, logging into the game. No more "oh, my progress is on another device." You're like a superhero, always ready for battle, whether it's on PC, phone, or console.
And if you suddenly decide to play on the subway (why not?), the mobile version won't let you down either. Progress will be synchronized on your 101XP account, so you can level up even if your PC is sitting sadly at home.
Finally, we would like to show you one of the screenshots of the future mobile interface. Please note that this interface is not the final version and may be subject to change.
Updated Ammunition:

Details of other changes will be revealed in future diaries!
This concludes our issue. Don't forget to share your impressions and thoughts in the comments—it's very important to us!
We are pleased to present you with a new issue of the "Developers' Diary"!
For everyone who is eager to learn about the changes and innovations awaiting the world of Singoru, we are ready to lift the veil of secrecy.
First, we would like to briefly talk about everything that will soon await the game and you:
- New abilities: summoning creatures;
- New Heroes;
- Changes to match duration;
- Two new modes;
- Updates to Town Hall quests;
- New locations;
- Release on new platforms and crossplay functionality;
- Hero rebalancing;
- Ability rebalancing;
- New skins;
- In-game chat.
Of course, we can't cover everything in one diary, so we recommend that you don't miss our future issues to learn more about what awaits you next!
In this issue, we will focus on one of the new heroes, changes to match duration, and the release on new platforms!
Well, let's not waste any more time!
[h2]New Hero: Terra[/h2]

Terra is a mysterious and talented magical sculptor whose hands can turn ordinary stone into living works of art. Her name, meaning "earth," perfectly reflects her connection to natural materials and earth magic. Terra has the ability not only to create monumental sculptures but also to breathe life into them, imbuing them with magical power. Her main and most powerful ally is the Royal Golem, a massive creature of stone and magic that she can summon in moments of greatest danger. This golem is not only her protector but also the embodiment of her creative genius, a symbol of her mastery over the earth element.

Terra possesses unique abilities that make her even more dangerous and resilient in battle. With a certain chance, when picking up items or gaining experience, she can heal herself, making her durable. Additionally, her earth-element attacks (including golem strikes) can weaken enemies, temporarily reducing their damage. This makes her not only a master of earth magic but also a tactician capable of controlling the flow of battle.
In addition, we would like to show you her appearance, which will be released alongside the hero: Terra - the Cook. Having reached the pinnacle of mastery in sculpture, Terra decided to challenge herself in a new art—culinary. After all, cooking, like sculpting, requires inspiration, patience, and a fine sense of harmony. While her attempts to create a Gingerbread Golem have not yet been successful, she believes that one day her hands will be able to bring this sweet creation to life. For her, nothing is impossible when it comes to art—be it stone or dough.

[h2]Changes to Match Duration[/h2]
In anticipation of upcoming updates and the release on new platforms, which we will talk about a bit later, we have decided to reduce the time you spend in matches. But don't worry—this won't affect the size of your rewards!
So, what exactly will change? These changes will affect all maps and difficulty levels in the normal mode:
- Easy difficulty can now be completed in just 5 minutes;
- Medium difficulty in 10 minutes;
- Hard, Impossible, and Hellish difficulties in 15 minutes!
We are confident that these changes will make the gameplay even more dynamic and exciting.
[h2]Cross-Platform[/h2]
In the near future, we plan to release the game on mobile devices (Android/iOS), as well as on the following consoles:
- Nintendo Switch
- PlayStation 5
- PlayStation 4
- Xbox One S
- Xbox One X
- Xbox One
Imagine: you're at a friend's place, and they only have a console. "No problem!" you say, logging into the game. No more "oh, my progress is on another device." You're like a superhero, always ready for battle, whether it's on PC, phone, or console.
And if you suddenly decide to play on the subway (why not?), the mobile version won't let you down either. Progress will be synchronized on your 101XP account, so you can level up even if your PC is sitting sadly at home.
Finally, we would like to show you one of the screenshots of the future mobile interface. Please note that this interface is not the final version and may be subject to change.
Updated Ammunition:

Details of other changes will be revealed in future diaries!
This concludes our issue. Don't forget to share your impressions and thoughts in the comments—it's very important to us!