Dev Diary #20
Brave Ones!
We are pleased to present a new issue of the "Developers' Diary"!
For everyone eager to learn about the changes and innovations awaiting the world of Singoru in the near future, we are ready to lift the veil of secrecy. In this issue, we will talk about a new game mechanic, a new permanent mode.
[h2]New Mechanic: Summoning Minions![/h2]
Get ready to meet one of the most large-scale and exciting mechanics that will fundamentally change the approach to strategy and tactics in the world of Singoru. Prepare to encounter a new force on the battlefield—minions! This mechanic will not only add depth to the gameplay but also open up new horizons for experimenting and combining your heroes' abilities in battle.
Coming soon to the game:
[h3]Air Elemental and Its Evolutions[/h3]
Air Elementals will be among the first minions that the heroes of Singoru can summon to their aid:

Isn't it adorable? However, don't be fooled by its appearance—this new companion will be very useful in battle! And by obtaining the necessary skills for its evolution, you can gain a truly powerful minion:

[h3]New Hero Type: Summoners[/h3]
With the introduction of the summoning mechanic, we plan to create a new hero type—Summoners, which means a new skill tree will appear in the Academy! These heroes will specialize in managing summons, enhancing them, and using them tactically.
To develop summoning-related abilities in the Academy, new runes will be added, which can be obtained by participating in matches. These runes will unlock unique upgrades and abilities for your heroes.
[h3]Passive Skills and Synergy with Existing Abilities[/h3]
But that's not all! Along with the new mechanic and new active abilities, passive skills will also appear in the game, which will enhance summoned creatures.
Additionally, some of the already familiar abilities will also interact with summons. For example, the Avatar of Darkness will now strengthen undead, making them even more formidable. Thus, the entire line of avatars will provide bonuses to summoned creatures of the same element.
[h3]Future Plans[/h3]
We don't plan to stop at three heroes and their abilities. In future updates, you can expect:
The summoning mechanic is not just an innovation—it's a new stage in the game's development. We strive to make the game even more diverse, strategically deep, and engaging. Prepare for your arsenal of tactics and strategies to expand significantly, and for each match to become even more dynamic and unpredictable.
[h2]New Mode: Chase[/h2]
We are preparing a series of new challenges for you—location modes. Similar to the already beloved Hardcore mode, new activities will gradually be introduced into the game. Each mode will specialize in a specific type of resource. For example, if you desperately need building materials for your base, it's better to choose one mode, and if you need Heroic Manga, then another. This way, you are guaranteed to receive the reward you need here and now.
So, you can start preparing for a new challenge that will test your courage, speed, and strategic thinking. Introducing the "Chase" mode—dynamic, intense, and full of unexpected twists!
[h3]Monsters Have Found Leaders[/h3]
Something incredible has happened in Singoru. Monsters, which previously acted chaotically, have suddenly united around the strongest. They have chosen leaders—powerful beings whom they now worship as deities. These leaders are not only smarter and stronger than their brethren but also possess a magical connection to ancient totems that grant them immortality.
Now, these monster leaders lead their hordes on hunts, and their target is you. But all is not lost! Even immortality has its weaknesses, and your task is to find and destroy the totems linked to the leader. Only then can you stop the chase and survive.
[h3]How Does the "Chase" Mode Work?[/h3]
From the very beginning of the match, an immortal monster leader will chase you. It cannot be killed in the usual way—it will pursue you until the totems linked to it are destroyed. But be careful: the monster won't just follow you. It will use its abilities to block paths, slow you down, or even call for reinforcements.
The main task is to act quickly. Explore the location, find the totems, and destroy them before the monster catches up to you. But remember: the enemy won't sit idly by! The longer you delay, the more dangerous the situation becomes.
[h3]Unique Enemies for Each Location[/h3]
We have tried to make each match in the "Chase" mode unique. Each location will have its own monster leader with special abilities and tactics.
Today, we want to show the enemy from the "Graveyard" location:

In future diaries, other enemies will be gradually revealed, each representing a unique threat.
[h2]Finally[/h2]
In the previous issue, we lifted the veil on upcoming changes related to the release of the mobile version of the game. We mentioned an updated interface, cross-platform progression, and many other improvements that will make the game even more convenient and accessible. Today, we would like to show another important step in this direction—the new FoV (Field of View)!
We have tried to make the FoV as comfortable as possible for both mobile devices and PCs/consoles! Moreover, we plan to make it customizable, so each player can adjust it to their preferences and playstyle.

Stay tuned for more news, as there is still a lot of exciting stuff ahead! In the meantime—share your impressions and expectations in the comments. Forward, Brave Ones!
We are pleased to present a new issue of the "Developers' Diary"!
For everyone eager to learn about the changes and innovations awaiting the world of Singoru in the near future, we are ready to lift the veil of secrecy. In this issue, we will talk about a new game mechanic, a new permanent mode.
[h2]New Mechanic: Summoning Minions![/h2]
Get ready to meet one of the most large-scale and exciting mechanics that will fundamentally change the approach to strategy and tactics in the world of Singoru. Prepare to encounter a new force on the battlefield—minions! This mechanic will not only add depth to the gameplay but also open up new horizons for experimenting and combining your heroes' abilities in battle.
Coming soon to the game:
- Skeleton Warriors;
- Stone Golems;
- Air Elementals.
[h3]Air Elemental and Its Evolutions[/h3]
Air Elementals will be among the first minions that the heroes of Singoru can summon to their aid:

Isn't it adorable? However, don't be fooled by its appearance—this new companion will be very useful in battle! And by obtaining the necessary skills for its evolution, you can gain a truly powerful minion:

[h3]New Hero Type: Summoners[/h3]
With the introduction of the summoning mechanic, we plan to create a new hero type—Summoners, which means a new skill tree will appear in the Academy! These heroes will specialize in managing summons, enhancing them, and using them tactically.
To develop summoning-related abilities in the Academy, new runes will be added, which can be obtained by participating in matches. These runes will unlock unique upgrades and abilities for your heroes.
[h3]Passive Skills and Synergy with Existing Abilities[/h3]
But that's not all! Along with the new mechanic and new active abilities, passive skills will also appear in the game, which will enhance summoned creatures.
Additionally, some of the already familiar abilities will also interact with summons. For example, the Avatar of Darkness will now strengthen undead, making them even more formidable. Thus, the entire line of avatars will provide bonuses to summoned creatures of the same element.
[h3]Future Plans[/h3]
We don't plan to stop at three heroes and their abilities. In future updates, you can expect:
- New abilities that will open even more possibilities for combinations with summons.
- New heroes, each offering a unique playstyle.
- New weapons specifically designed to enhance summoners and their creatures.
The summoning mechanic is not just an innovation—it's a new stage in the game's development. We strive to make the game even more diverse, strategically deep, and engaging. Prepare for your arsenal of tactics and strategies to expand significantly, and for each match to become even more dynamic and unpredictable.
[h2]New Mode: Chase[/h2]
We are preparing a series of new challenges for you—location modes. Similar to the already beloved Hardcore mode, new activities will gradually be introduced into the game. Each mode will specialize in a specific type of resource. For example, if you desperately need building materials for your base, it's better to choose one mode, and if you need Heroic Manga, then another. This way, you are guaranteed to receive the reward you need here and now.
So, you can start preparing for a new challenge that will test your courage, speed, and strategic thinking. Introducing the "Chase" mode—dynamic, intense, and full of unexpected twists!
[h3]Monsters Have Found Leaders[/h3]
Something incredible has happened in Singoru. Monsters, which previously acted chaotically, have suddenly united around the strongest. They have chosen leaders—powerful beings whom they now worship as deities. These leaders are not only smarter and stronger than their brethren but also possess a magical connection to ancient totems that grant them immortality.
Now, these monster leaders lead their hordes on hunts, and their target is you. But all is not lost! Even immortality has its weaknesses, and your task is to find and destroy the totems linked to the leader. Only then can you stop the chase and survive.
[h3]How Does the "Chase" Mode Work?[/h3]
From the very beginning of the match, an immortal monster leader will chase you. It cannot be killed in the usual way—it will pursue you until the totems linked to it are destroyed. But be careful: the monster won't just follow you. It will use its abilities to block paths, slow you down, or even call for reinforcements.
The main task is to act quickly. Explore the location, find the totems, and destroy them before the monster catches up to you. But remember: the enemy won't sit idly by! The longer you delay, the more dangerous the situation becomes.
[h3]Unique Enemies for Each Location[/h3]
We have tried to make each match in the "Chase" mode unique. Each location will have its own monster leader with special abilities and tactics.
Today, we want to show the enemy from the "Graveyard" location:

In future diaries, other enemies will be gradually revealed, each representing a unique threat.
[h2]Finally[/h2]
In the previous issue, we lifted the veil on upcoming changes related to the release of the mobile version of the game. We mentioned an updated interface, cross-platform progression, and many other improvements that will make the game even more convenient and accessible. Today, we would like to show another important step in this direction—the new FoV (Field of View)!
We have tried to make the FoV as comfortable as possible for both mobile devices and PCs/consoles! Moreover, we plan to make it customizable, so each player can adjust it to their preferences and playstyle.

Stay tuned for more news, as there is still a lot of exciting stuff ahead! In the meantime—share your impressions and expectations in the comments. Forward, Brave Ones!