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Wind of Change Update!

Brave ones!

We present to your attention a major new update for The Braves! We have lots of news, both big and small, so let's not waste time and quickly find out what awaits you!

[h2]New modes: Chase and Invasion[/h2]

We've prepared a series of new challenges for you - location modes. Each mode will specialize in a specific type of resource. So if you need hero manga to strengthen your heroes, then welcome to the "Chase" mode. And if you need construction materials for your base or runes for training at the Academy, it's better to choose the "Invasion" mode.
These modes are available in all locations, but certain conditions in normal and hardcore modes must be met to unlock them.
All game modes are available in each location, but certain conditions in normal and hardcore modes must be completed to unlock them.

The progression system is built logically: for example, to unlock the "Invasion" mode in the "Forest" location on "Easy" difficulty, you first need to complete the "Easy" level in the "Graveyard" location in normal mode.

Important note: resistance levels may vary even within the same location.
Don't worry about planning your path - the game will clearly show which stages and at what difficulty level need to be completed to unlock new opportunities.

Let's take a closer look at each of the new modes:

[h3]"Chase" mode[/h3]

Something incredible has happened in Singoru. The monsters that used to act chaotically have suddenly united around the strongest. They have chosen leaders for themselves - powerful creatures that they began to worship as deities. These leaders are not only smarter and stronger than their brethren, but also have a magical connection with ancient altars that grant them immortality.
We've tried to make each match in "Chase" mode unique. Each location has its own leader monster with special abilities and behavior tactics.

How the new mode works:

From the very beginning of the match, an immortal leader monster will be chasing you. It cannot be killed in the usual way - it will pursue you until the altars connected to it are destroyed. But be careful: the monster won't just follow you. It will use its abilities to block paths, slow you down, or even call for reinforcements.

Main objective - act quickly. Explore the location, find the altars and destroy them before the monster catches up with you. But remember: the enemy won't sit idly by! The longer you delay, the more dangerous the situation becomes. And if you don't manage to sever the monster leader's connection with the altars by the end of the match, you will lose this battle.

[h3]"Invasion" mode[/h3]

The standard rules no longer apply - now every match turns into a task to eliminate the threat. Ready for a real challenge? We present the new "Invasion" mode - dynamic, intense, requiring not only strength but also a well-thought-out strategy.

How the new mode works:

At the beginning of the game, portals appear in the location and you have 5 minutes to destroy them and defeat the guardians - the Ethereal Hounds.
The higher the difficulty, the more stages: from one to three, each lasting 5 minutes.
Let's look at Easy difficulty: as soon as you appear in the location, a countdown timer starts. Portals appear on the map, and within the allotted 5 minutes of the stage you need to destroy the portals and defeat the invaders that appear from these very portals. If the portals or Ethereal Hounds are not destroyed when time runs out - it counts as a defeat.
If you manage to destroy the portals and Ethereal Hounds within the allotted time, then at the end of each stage you will face the location boss containing coveted resources and equipment.

[h2]Match duration changes[/h2]

Changes have occurred in the world of Singoru! Match durations have been shortened, making them more dynamic and exciting. This innovation not only speeds up gameplay but also makes it more thrilling. Now you'll have more opportunities to test your skills in a short time and enjoy every moment on the battlefield!
Let's see how much time it will take:
  • Easy difficulty level of Normal mode, Chase and Invasion modes can be completed in just 5 minutes;
  • Medium - in 10 minutes;
  • Hard, Impossible and Infernal - in just 15 minutes;
  • Hardcore mode match duration remains unchanged at 15 minutes.

With the reduction in match duration, the number of bosses in locations has also changed:
  • On Easy difficulty - 1 boss
  • On Medium difficulty - 2 bosses
  • On Hard, Impossible and Infernal - 3 bosses

What about rewards, you ask? Although there are fewer bosses, the amount of rewards remains the same. So you'll be able to get the same resources and equipment items in less time!

[h2]Prism fragments turn into star coins[/h2]

We've carefully analyzed your feedback and would like to note the impressive efficiency of some players in collecting prism fragments. Unfortunately, the number of fragments obtained has significantly exceeded our expectations, creating a certain imbalance in the game economy.

We've also noticed that the current fragment usage system turned out to be quite limited and didn't provide sufficient variety of gameplay opportunities. We strive to offer you broader prospects and diverse options for using in-game currency.

Considering your comments that the ability to obtain resources for summoning heroes and weapons is wonderful, but gameplay shouldn't be limited to just this, we've decided to make significant changes. We're abandoning prism fragments and introducing a new currency - Star Coins.

In return, we're introducing a more flexible system where Star Coins can be used to purchase a wide range of in-game items and opportunities. This will make gameplay more varied and exciting, giving you more choices and opportunities for development.

At this stage of implementing Star Coins, you can expect:
  • Hero fragments in the "Hero Fragments" section of the Market
  • Transformation Masks in the "Resources" section of the Market
  • Various character appearances in the Tavern
  • Ether and Infinity Prisms in the Bank and Market buildings at the following rates:
  • Ether Prism - 150 Star Coins
  • Infinity Prism - 300 Star Coins
All prism fragments you currently have will be automatically converted into the new currency - Star Coins at a 1:1 ratio.

In the future, we plan to expand the list of available items for Star Coins to make your gameplay even more exciting and varied.

Join the new era of Singoru and enjoy the updated economy system!

[h2]Gift Marathon: Monthly[/h2]

Monthly

The Monthly Gift Marathon starts with the first monthly marathon that will last 28 days, after which it will switch to a cyclical mode.
The Monthly Gift Marathon will offer you 28 days of continuous reward collection. No tasks - just log into the game and claim your daily bonuses.
After completing the main stage, the gift marathon will switch to cyclical mode, where the rewards will change, but you'll be able to receive them using the familiar scheme. This will allow you to plan your time and always know when to expect new gifts.
No need to complete complex conditions or special requirements - just play and receive your bonuses. If you want more, we've prepared a premium part of the marathon with additional bonuses.

[h2]Sight customization[/h2]

Now you can flexibly customize your sight in the game.

Auto-aim - the classic mode where the game automatically helps you acquire targets. Perfect for dynamic shootouts and beginners.



Cursor aiming - advanced mode with full control over shots. Now you can precisely direct weapons through the cursor, which is especially important for experienced players.



We've added a convenient switch so you can choose the most comfortable aiming method. On PC, you have two options:
  • Directly in battle by pressing a special button (F).
  • Through game settings.

In the mobile version, which will be released soon, you'll only be able to change the aiming mode through the settings menu.

The new feature currently only affects certain skills. We've compiled their list:
  • Stone Shrapnel
  • Earth Barrage
  • Crushing Blow
  • Compass of Pain
  • Thunder Arrows
  • Arrow Thrower
  • Steel Fan

The choice is yours! Customize the aiming type to suit your playstyle. Remember: in cursor aiming mode, shot accuracy depends entirely on your skills and experience.

[h2]Changes to Daily Roulette Rewards[/h2]

No more "7500"! Now the size of the daily reward in coveted gold coins depends on your progress in locations:
  • Starting from the Forest location (Easy), you can receive from 1,500 to 6,000 gold coins.
  • From the Mycelium location (Easy), you can receive from 3,000 to 12,000 gold coins.
  • From Bran Castle location (Easy), you can receive from 30,000 to 120,000 gold coins.
  • From the Ridge location (Medium), you can receive from 450,000 to 1,800,000 gold coins!
  • A pleasant addition to the daily reward can be Star Coins and Gems!


[h2]New Sets in the Bank[/h2]

The Goblin Bank has also expanded its assortment and is ready to offer new items to the Braves:

Daily Ether Prism Sets:
  • 4 Ether Prisms
Daily Infinity Prism Sets:
  • 4 Infinity Prisms
Monthly Prism Sets:
  • 50 Ether Prisms
  • 50 Infinity Prisms
Beginner's Set 1:
  • 100 Gems
  • 20,000 Gold Coins
  • 10 Ether Prisms
  • Rare hero Aerin
Beginner's Set 2:
  • 200 Gems
  • 50,000 Gold Coins
  • 10 Infinity Prisms
  • Epic rarity Sorcerer's Ring
  • 30 Stone
  • 30 Wood
Beginner's Set 3:
  • 300 Gems
  • 75,000 Gold Coins
  • 20 Ether Prisms
  • Epic rarity Sorcerer's Robe
  • 40 random blueprints
  • 40 Hero Manga volumes
Beginner's Set 4:
  • 500 Gems
  • 100,000 Gold Coins
  • 10 Infinity Prisms
  • 50 random runes
  • Epic rarity Arsonist's Staff
Beginner's Set 5:
  • 1,000 Gems
  • 150,000 Gold Coins
  • 30 Infinity Prisms
  • Unique skin for rare hero Aerin - Exalted Aerin

Please note that the new beginner sets must be purchased sequentially. To purchase set number 5, you will need to purchase the four previous sets first.

[h2]New Quests[/h2]

We haven't forgotten about quests for adventurers. The Town Hall now has two new quest chains for the new modes. Let's take a closer look at the new quest chains:
Chase Mode Quest Chain:
  • 29 new task groups
  • Each group contains 5 tasks related to the new mode
  • As rewards for completing them, you can receive Ether and Infinity Prisms, Gems, Hero Manga volumes, as well as gold coins!


Invasion Mode Quest Chain:
  • 30 new task groups
  • Each group contains 6 tasks related to the new mode
  • As rewards for completing them, you can receive Ether and Infinity Prisms, Gems, construction materials, various runes for strengthening your heroes at the Academy, as well as gold coins!

Go forth, meet adventure, and challenge the monster leaders and alien invaders. After all, only you can protect Singoru from the forces of evil!

[h2]Pity Counter[/h2]

Previously, the guarantee for obtaining a legendary hero or equipment item in Portals had to be tracked manually. Now we've implemented an automatic pity counter for the Portal building and event activities in the Market building!
This innovation will allow you to easily see how many summon attempts remain until guaranteed receipt of a legendary hero or equipment item, making the summoning process more convenient and transparent!

[h2]Resource Conversion for Gems[/h2]

Lacking resources to upgrade your favorite hero, construct buildings, or improve equipment levels? No problem! Now you can quickly and conveniently purchase missing resources for Gems. This will help you speed up progress and avoid long waits.

How to use it: Simply click the hero upgrade button in the Tavern building, even if you don't have enough Hero Manga volumes to upgrade the hero, and the game will automatically offer to purchase the missing resources for Gems.

Use this feature to make your gameplay even more comfortable and efficient!

[h2]Hero Rebalancing[/h2]

[h3]Dancing Flame:[/h3]
  • Specialization "+2 to Fire Dragon level at match start" moved from Mythic to Epic rarity, also reduced value from 2 -> 1
  • Added new Mythic rarity specialization increasing Fire Dragon and its evolution damage by 100%


[h3]Elusive Ice:[/h3]
  • Specialization "+2 to Ice Dragon level at match start" moved from Mythic to Epic rarity, also reduced value from 2 -> 1
  • Added new Mythic rarity specialization increasing Ice Dragon and its evolution damage by 100%
  • Changed conditions for transformation into dragon form - now occurs when dealing damage rather than receiving it as before.

[h3]Antony - Flesh Tormentor:[/h3]
  • Cooldown time for "Blood Rain" specialization reduced from 45s -> 15s


[h2]New Hero Skins[/h2]

Our heroes have received new skins, and some have gotten them for the first time:

  • Dungeon Lord Bob Bonecrusher: +2.5% to attack
  • Midnight Dungeon Princess: +2.5% to skill duration
  • Captain Barrett: +1.25% to run speed
  • Great Nameless Snake Mage Velikia: +0.7% to attack per 10 match levels
  • Exalted Limuru: 2.5% chance to deal double damage
  • Exalted Aerin: -2.5% to skill cooldown (can only be obtained by purchasing Beginner's Set 5)
  • Earth Adept Stefan: 10% chance to restore 2% health when taking damage
  • Mysterious Cat Tieme: -2.5% to skill cooldown
  • Arrogant Diva Bastet: +1.25% to run speed
  • Moon Guardian Riley: 2.5% chance for skill reactivation
  • Virtuoso Mage Nailus: +0.7% to attack per 10 match levels
  • Balance Servant Kaliz'k: +0.7% to health per 10 match levels
  • Chef Terra: +2.5% to armor
  • Wind Princess Sylpha: 2.75% chance to deal triple damage

You can already find them in the Tavern and purchase them for Transformation Masks, Gems, Star Coins, or in the new Beginner's Set!

[h2]Opening of New Portals[/h2]

Do you hear the echoes of battle, brave ones? Ether waves bring new heroes to Singoru, and they definitely know how to win, even when outnumbered. Welcome Battle Heroes Portal and Battle Artifacts Portal!
The Battle Heroes Portal features three new, unique heroes. What can they do? How will they surprise us? Let's take a look together:

[h3]Kaliz'k[/h3]
Legendary Defense Hero.

Once he loved bringing joy by giving gifts, but one day he lost everything and took the dark path of necromancy. After years, he's ready to give gifts again, though now they're meant for enemies who probably won't like them...
Let's look at his abilities:

Legendary Rarity:
  • -50% to Skeleton Summon and its evolution cooldown
  • 2.5% chance to summon skeleton minion when killing an enemy
  • 5% chance for festive chest instead of regular one. Festive chest can only contain bomb, magnet or time freeze
  • +15% to health
  • +100% to minion health
  • +1 resurrection
  • Fully restores health when resurrected
  • +35% to Skeleton Summon and its evolution damage
  • -7% to other weapons' damage
  • +1 Skeleton Summon evolution level: Death Knight
Mythic Rarity:
  • +2 levels to Skeleton Summon at match start
  • Summons 5 skeleton minions when resurrected


[h3]Sylpha[/h3]
Legendary Attack Hero.
Perhaps somewhere between worlds awaits the answer - why she became the one with whom the wind speaks as an equal. But while it's in her hands and the sky is overhead, she continues her path. After all, you can't hold the wind - you can only fly with it.
While Sylpha floats in the clouds, let's look at her abilities:

Legendary Rarity:
  • Wind Bastion. When collecting ingredients, summons storm area dealing damage and reducing enemy movement and attack speed. Enemies in storm area are pushed from epicenter
  • +20% to projectile speed
  • +15% to run speed
  • +100% to knockback force
  • +0.3% to movement speed per percentage of missing health
  • +20% to air skill area
  • +35% to Air Elemental and its evolution damage
  • -7% to other weapons' damage
  • +1 Air Elemental evolution level: Storm Guardian
  • Wind Blessing. When taking damage, receives Wind Blessing. Increases dodge by 15% for 3 seconds. 5 second cooldown
Mythic Rarity:
  • +2 to Air Elemental level at match start
  • 10% chance for double air skill damage


[h3]Terra[/h3] Epic Defense Heroine.
A mysterious and talented magical sculptor whose hands can turn ordinary stone into living works of art. Her name, meaning "earth", perfectly reflects her connection to natural materials and earth magic. Terra can not only create monumental sculptures but breathe life into them, endowing them with magical power.
Let's take a closer look at this heroine:

Epic Rarity:
  • +35% to Stone Golem and its evolution damage
  • -7% to other weapons' damage
  • +100% to item pickup radius
  • +100% to minion health
  • 1% chance to heal 1% health when picking up item or experience
  • +15% to armor
  • When dealing damage with earth skill, has chance to reduce enemy attack by 25% for 5 sec
  • +20% to earth skill size
Legendary Rarity:
  • +1 Stone Golem evolution level: Stone Guardian
Mythic Rarity:
  • When picking up item, summons Royal Golem. 5 sec cooldown
  • +2 to Stone Golem level at match start


The Battle Artifacts Portal features three new, unique weapons. Welcome:

[h3]Lord of the Dead - Legendary Skeleton Summon[/h3]
Gives the equipping hero the Skeleton Summon skill.
  • +30% to Skeleton Summon damage at Uncommon rarity
  • +5% to all skills' damage at Rare rarity
  • +1 to Skeleton Summon skill level at match start at Epic rarity
  • +2 to number of skeletons
  • +1 to Death Knight evolution level at Mythic rarity


[h3]Song of the Heavens - Legendary Air Elemental[/h3]
Gives the equipping hero the Air Elemental skill.
  • +30% to Air Elemental damage at Uncommon rarity
  • +5% to all skills' damage at Rare rarity
  • +1 to Air Elemental skill level at match start at Epic rarity
  • +2 to number of Air Elementals
  • +1 to Storm Guardian evolution level at Mythic rarity

[h3]Summoning Tablets - Legendary Stone Golem[/h3]
Gives the equipping hero the Stone Golem skill.
  • +30% to Stone Golem damage at Uncommon rarity
  • +5% to all skills' damage at Rare rarity
  • +1 to Stone Golem skill level at match start at Epic rarity
  • +1 to number of Stone Golems
  • +1 to Stone Guardian evolution level at Mythic rarity


[h2]New Skills[/h2]

New heroes have come to Singoru, ushering in a new era of summoners. Fight side by side with new allies and protect Singoru from the forces of evil!
Let's take a closer look at them:

  • Stone Golem. Type: Attacking. Element: Earth. When activating the skill, a Stone Golem is summoned on the battlefield - a primal force of earth capable of crushing enemies with powerful blows that shake the ground.
  • Skeleton Summon. Type: Attacking. Element: Spirit. When activating the skill, a Skeleton Minion appears on the battlefield - a dark embodiment of forbidden magic, ready to follow its master's commands and fight enemies with sinister force.
  • Air Elemental. Type: Attacking. Element: Wind. When activating the skill, an Air Elemental appears on the battlefield - an entity embodied from pure air, ready to unleash powerful gusts of wind that sweep away everything in their path.
  • Stone Guardian. Type: Evolution. Element: Earth. Recipe: Stone Golem (level 8) + Repelling Minion (level 1). When evolving, a Stone Guardian appears on the battlefield - a mighty golem created from ancient stones and minerals, possessing incredible durability and hurling huge rocks at its enemies.
  • Death Knight. Type: Evolution. Element: Spirit. Recipe: Skeleton Summon (level 8) + Many Minions (level 1). When evolving, a Death Knight appears on the battlefield - once a mighty warrior who fell in battles against monster hordes. His blows leave behind bloody pools that drain the life of enemies who dare stand where the fallen once stood.
  • Storm Guardian. Type: Evolution. Element: Wind. Recipe: Air Elemental (level 8) + Swift Minion (level 1). When evolving, a Storm Guardian appears on the battlefield - a majestic being imbued with the power of storms and winds. It can hurl spheres of air that rush toward enemies with incredible speed, dealing damage.


The Braves' arsenal has also been supplemented with new passive skills to strengthen their minions:
  • Mighty Minion (5 levels): Increases minion damage by 10% per level.
  • Accelerated Minion (5 levels): Reduces Minion cooldown.
  • First level - by 9%
  • Second level - by 17%
  • Third level - by 23%
  • Fourth level - by 29%
  • Fifth level - by 34%
  • Healthy Minion (5 levels): Increases minion health by 10% per level.
  • Many Minions (2 levels): Increases number of summoned minions by 1 per level.
  • Swift Minion (5 levels): Increases minion movement speed by 10% per level.
  • Repelling Minion (5 levels): Increases minion knockback force by 50% per level.


But that's not all - old evolutions have also undergone some changes! We're happy to present their list:

  • Earth Barrage. Type: Attacking. Element: Earth. Recipe: Stone Shrapnel (level 8) + Academic Record (level 1). Replaces Boulder evolution. Unleash a barrage of projectiles upon enemies that sweeps away everything in its path!
  • Explosive Shards. Type: Attacking. Element: Water. Recipe: Frost Shards (level 8) + Piercing Strikes (level 1). Replaces Supernova evolution. An explosive ice projectile that flies behind and deals damage in explosion radius.
  • Queen's Song. Type: Attacking. Element: Water. Recipe: Throwing Disc (level 8) + Hasty (level 1). By popular demand, we've added additional projectiles to this evolution, making it even deadlier for your enemies


[h2]New Weapons[/h2]

New skills need new weapons, right? And these weapons have already been abundantly supplied to the vaults of all the evil bosses of Singoru and, of course, to the Eternal Soul Portal, Battle Heroes Portal and Battle Artifacts Portal. We present to you:

[h3]Herald of Bones[/h3]Gives the equipping hero the Skeleton Summon skill.
  • +25% to Skeleton Summon damage at Uncommon rarity
  • +4% to all skills' damage at Rare rarity
  • +1 to Skeleton Summon skill level at match start at Epic rarity
  • +6% to all skills' damage at Legendary rarity
  • +1 to Death Knight evolution level at Mythic rarity

[h3]Harmony of Wind[/h3] Gives the equipping hero the Air Elemental skill.
  • +25% to Air Elemental damage at Uncommon rarity
  • +4% to all skills' damage at Rare rarity
  • +1 to Air Elemental skill level at match start at Epic rarity
  • +6% to all skills' damage at Legendary rarity
  • +1 to Storm Guardian evolution level at Mythic rarity

[h3]Mud Animator[/h3] Gives the equipping hero the Stone Golem skill.
  • +25% to Stone Golem damage at Uncommon rarity
  • +4% to all skills' damage at Rare rarity
  • +1 to Stone Golem skill level at match start at Epic rarity
  • +6% to all skills' damage at Legendary rarity
  • +1 to Stone Guardian evolution level at Mythic rarity


[h2]New Achievements[/h2]

New heroes - new achievements. For fans of expanding their profiles, both in-game and on STEAM, we've prepared 27 new achievements related to new heroes, modes and bosses!

Also, to celebrate the update, we've prepared a mysterious code for you: windofchange



That's all for now, Braves. We hope you'll appreciate the innovations! Stay with us, share your impressions of the game - we're always happy to hear feedback and make it even better!