Patch 0.28: Golden Touch and unit balance
Patch 0.28:
General:
- You must now take a unit twice before its specific upgrade is added to the upgrade pool (Exception: Your starting units will still have their upgrade in the pool).
- Added R as default hotkey for reroll. You can edit the hotkey in options.
- Only one tier of units can now be in the new unit pool, and unit reroll cost increased.
- Made the difficulty in hell scale linearly (instead of going slower the first 10 levels).
- Added impossible difficulty (+300% health and +150% damage). If you have beaten the game on hell impossible should already be unlocked.
Player units:
- Lifesteal upgrade from +8 to +5% lifesteal.
- Tier 2 unit Demon Slasher special ability changed from “Every third attack increase attack speed by 10%.” to “Gains 40% more damage from melee damage upgrade”. Can be upgraded to +95% after 3 upgrades.
- Tier 2 Elven Defender unit special ability from 40% damage reduction from ranged attacks to 40% deflection chance from ranged attacks. Can be upgraded to 70%.
- Tier 3 Demon Shaman: Stun chance from 7 to 10%. Range from 6 to 8. Health from 10 to 30.
- Demon Commander base crit chance from 25 to 15%, and crit upgrade from +15 to +6%.
Spells:
- Golden Touch from 2/3/4 to 1/2/3 sacrifice gold earned from Tier 1/2/3.
- Golden Touch hero sacrificed gold reward from 6 to 3 gold.
- Golden Touch from 4 units sacrificed to 3 units sacrificed.
- Golden Touch from 17 to 22 seconds cooldown.
- Golden Touch max units sacrificed now caps at 6.
- Fixed a Golden Touch bug that allowed you to cast it twice on the same units.
Enemy units:
- Level 16 from 260 skeleton warriors to 260 skeleton warriors + 13 skeleton archers and 13 skeleton mages.
- Fixed a bug that caused ranged units to only gain +3% damage each round in endless, instead of the correct +10% damage.