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Mage and Monsters II News

Patch 0.28g: Impossible less impossible

Patch 0.28g:
Impossible difficulty nerfed: From +300% health and +150% damage to +220% health and +110% damage at level 20.

Patch 0.28e: Elven Archers buffed

Patch 0.28e:
- Reroll cost for new units from 4 gold before level 10 and 5 gold after, to 3 gold before level 10 and 4 gold after.
- Elven Archers from 5 to 12 health.
- Elven Archers Rapid Fire base increased attack speed from +40% to +60%.
- Elven Archers Rapid Fire Upgrade from +20 to +30%
- Demon Imps from 15 to 22 health.

Patch 0.28d: Healing Wave buffs

Patch 0.28d:
- Reroll cost for new units from 5 gold before level 10 and 7 gold after, to 4 gold before level 10 and 5 gold after.
- Frost shock can now max be upgraded 5 times.
- Healing Wave base heal from 10 to 14 health per second.
- Healing Wave heal upgrade from +5 to +8 health per second.
- Healing Wave base attack speed increase from 30% to 40%.
- Healing Wave attack speed upgrade from +10 to +20% increased attack speed.

0.28c: Reverted and fixed Elven Defenders

0.28b:
- Fixed a reroll bug.
0.28c:
- Reverted and fixed Elven Defenders. They now have damage reduction again instead of deflection.

Patch 0.28: Golden Touch and unit balance

Patch 0.28:
General:
- You must now take a unit twice before its specific upgrade is added to the upgrade pool (Exception: Your starting units will still have their upgrade in the pool).
- Added R as default hotkey for reroll. You can edit the hotkey in options.
- Only one tier of units can now be in the new unit pool, and unit reroll cost increased.
- Made the difficulty in hell scale linearly (instead of going slower the first 10 levels).
- Added impossible difficulty (+300% health and +150% damage). If you have beaten the game on hell impossible should already be unlocked.


Player units:
- Lifesteal upgrade from +8 to +5% lifesteal.
- Tier 2 unit Demon Slasher special ability changed from “Every third attack increase attack speed by 10%.” to “Gains 40% more damage from melee damage upgrade”. Can be upgraded to +95% after 3 upgrades.
- Tier 2 Elven Defender unit special ability from 40% damage reduction from ranged attacks to 40% deflection chance from ranged attacks. Can be upgraded to 70%.
- Tier 3 Demon Shaman: Stun chance from 7 to 10%. Range from 6 to 8. Health from 10 to 30.
- Demon Commander base crit chance from 25 to 15%, and crit upgrade from +15 to +6%.

Spells:
- Golden Touch from 2/3/4 to 1/2/3 sacrifice gold earned from Tier 1/2/3.
- Golden Touch hero sacrificed gold reward from 6 to 3 gold.
- Golden Touch from 4 units sacrificed to 3 units sacrificed.
- Golden Touch from 17 to 22 seconds cooldown.
- Golden Touch max units sacrificed now caps at 6.
- Fixed a Golden Touch bug that allowed you to cast it twice on the same units.

Enemy units:
- Level 16 from 260 skeleton warriors to 260 skeleton warriors + 13 skeleton archers and 13 skeleton mages.
- Fixed a bug that caused ranged units to only gain +3% damage each round in endless, instead of the correct +10% damage.