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Mage and Monsters II News

Patch 1.06a: Another Elven Archer Buff, Deep Endless Harder

  • [p]Elven Archers damage buffed from 4 to 6.[/p]
  • [p]Endless endgame scales faster earlier: now starts scaling faster when you get past endgame level 20 (previously was endgame level 30 it started scaling faster).[/p]
  • [p]Endless endgame faster scaling is now 30% faster.[/p]
  • [p]Sicaria's cleave upgrade now shows properly how many times you have upgraded it. [/p]

Patch 1.06: Added Enemy Info in Desert

[p]You can now see the info of upcoming enemies in the desert. Click on the enemies preview next to start to see all their info. You can see their name, stats and special abilities. The health and damage info shown also updates correctly if you play on brutal difficulty or harder.[/p][p][/p][p]I will add the forest enemies soon.[/p]

Patch 1.05d: Unstuck Angel

[p]Fixed a bug that would cause Lycira's Angel to sometimes get stuck. [/p]

Patch 1.05c: More Angel Bugs Fixed and Archer Buff

  • [p]Fixed Rain of Death, Tornado and Teleport not working while Lycira’s angel is alive (you still cannot teleport Lycira’s angel but you can now teleport enemies).[/p]
  • [p]Elven Archer’s Rapid Fire trigger chance from 8 to 15%, and bonus attack speed from 60 to 90%.[/p]
  • [p]Tundra enemy spider slow from 70% to 20%.[/p]
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Patch 1.05b: Performance Improvement

[p]Made performance improvements to collision detection between units. Hopefully this should make the game run smoother when there are a lot of units stacked very close to each other.[/p]