v0.1.14
[p]> Added "Sub Anomalies" section to database[/p][p]> Fixed "Save For Later" button putting grants in the wrong dropdown section[/p][p]> Fixed unavailable grants from being selectable and being able to be accepted[/p][p]> Changed behaviour of S-0010 "Gate to Hell". Gate now absorbs power from its surroundings and automatically turns on at night if sufficient power is absorbed, turning off during the day. Gate can still be powered manually.[/p][p]> Containment regions no longer need to be indoors[/p][p]> Subanomaly instances leaving containment cell now cause a breach[/p][p]> Issues are visible in top left corner of game UI[/p][p]> Removed duplicate title from contract display box in contract menu[/p][p]> Added "subobject" and "exports" sections to anomaly database entry page[/p][p]> Le Fishe now lays eggs[/p][p]> Eggs hatch into "fishlings"[/p][p]> Fishlings magnify le Fishe's negative effect[/p][p]> Issue Jumptos can now run arbitrary logic[/p][p]> Added event for when S-0010 turns on.[/p][p]> Fixed bug where fallback context on contextual menu was overriding all contextual options[/p][p]> Fishlings killed if outside of containment cell. [/p][p]> Anomalies can collide with each other[/p][p]> Changed first contract containment goal to accept any anomaly[/p][p]> Time and date now visible on construct menu[/p][p]> Fixed bug with incorrect anomaly coliision calculations[/p][p]> Containment Class now visible on contracts[/p][p]> Added difficulty rating to anomaly contracts[/p][p]> Extinguishing fires now reduces heat level as well as fuel level[/p][p]> Added gas state and liquid state to fluids[/p][p]> S-33 propulsive brick now boils fluid[/p][p]> Gases now move through pipes[/p][p]> S-33 becomes docile when exposed to fluid[/p][p]> Added new "Gas Inlet" object that moves gases into pipes[/p][p]> Improved pipe outlet math, conservation of mass is respected[/p][p]> Removed lost shipment event[/p][p]> Added new "Steam Generator" object[/p][p]> Added new "Export Substation" object[/p][p]> Improving visual sorting for fluids[/p]