v0.1.19
Patches
[p]> Fixed sizing issues with text fitting in UI elements[/p][p]> Removed hauling issue notifications[/p][p]> Fixed spelling on Anomaly Database[/p][p]> Fixed bug with sticky issues not being selectable in construction mode[/p][p]> Right-click can be used to erase in construction mode[/p][p]> Fixed hauling bug with multiblock tile objects[/p][p][/p]Dev Notes
[p]There were some bugs I encountered whilst doing a quick demo of the game. I'll link that below. Anyways, the most concerning bug I found was one with hauling, which somehow had not been picked up in playtests. It was quite a significant one that affected all multi-tile objects! Took a few hours to track down and fix, but it was fixed for this minor version. The bug wasn't caused by the hauling system itself, but rather, multitile objects were shuffling position data internally (as an unwanted side effect of some unrelated internal logic), which was causing them to jump the haul requests around every tick. This made those requests lose "freshness," which prevented those hauling tasks from being completed properly; builders would just continuously pick up and drop items.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]This is the video I was talking about.[/p][p][/p]Whats Next
[p]I'm meant to be working on the research overhaul. Haven't got around to it yet! A lot of significant life stuff happened to me last week, which has taken me out of things a fair bit. But before you ask, I am okay, I'll keep pushing updates regardless! I like turning patch notes into mini blogs, even though they really don't deserve so much writing. If anything, its just a chance to rant about things![/p][p][/p][p]See you in the next one![/p][p]-Risk[/p]