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Forensic Friday 60



Originally posted by Friday

Hey there! It's been a minute since our last blog post (FF53), but we're excited to catch you up on our recent developments. Pipes got a revamp for better fluid flow, overcoming some challenges with tick rate optimizations. Meanwhile, David took control for a bit, highlighting the completion of Feature Batch 1, paving the way for Facility Raids and Hiring NPCs. We tackled pipes again, simplifying the logic and making them functional in real-time. Additionally, our wiki got some quality-of-life updates, like improved hazard sign navigation. David delved into pathfinding optimizations using a system of "Sectors" for NPC movement efficiency, and he polished pathing for smoother NPC navigation. The Experiment/Research system is now done, marking a significant milestone. We're looking ahead to adding finishing touches and diving into new features. Stay tuned for more updates as we continue our game development journey at Plasmarc Studios! Goodbye for now!
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