FORENSIC FRIDAY 65: A SAVABLE GAME, SHUTTLE BUS, INTAKES

Originally posted by Friday
Hey there, readers! David here, a bit late, but that's the Plasmarc Studios way! We've had a mix of good and not-so-good news this week. On the bright side, we're making progress with the Hiring NPCs and Category C Onboarding features. However, we've got a few tickets left after our second two-week sprint of the year, but fear not – we're unofficially working on weekends to catch up.
Let's dive into what's been cooking this week:
Saving and Loading:
I've spent most of the week revamping the game's save and load feature. It's not entirely perfect yet, but the underlying architecture is solid. Now, the game auto-saves, and you'll see a nifty icon indicating it.
New Manager Architecture:
For the tech-savvy folks, I refactored the Manager architecture, giving them a defined lifecycle to avoid race conditions or weird dependencies. This might sound a bit technical, but it ensures a smoother ride for development.
Shuttle Bus Advances:
The shuttle bus feature has been a bit challenging but is making great progress. We even have a new sprite for the shuttle bus – feedback is welcome! The final touch is getting NPCs to actually use the bus.
Category C Onboarding:
This is part of Batch 3 development, and this week I worked on the Intake menu. You can now intake volunteers (Category C) based on your daily intake size. It's a neat addition that adds some simplicity to the game.
New Road Design:
Not the most thrilling news, but we've updated the road design. The road markings now feature a solid straight line, and we think it looks better.
That's a wrap for this week! It might not be the longest blog, but that's the weekly drill. We're aiming to finish Batch 3 by the end of January, so stay tuned. Join our Discord server if you haven't already to keep up with our roadmap. Time to close this case and see you in the next one!
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https://store.steampowered.com/app/2483140/Containcorp/