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Forensic Friday 77: Sounds, Content & Polish

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Originally posted by 6zQRySEvPNE;full

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Welcome to Forensic Friday 77! This time, I've put most of the content into a short video where I showcase some of the sound design work we've been doing for the game. We've added tons of new content, and things are looking great! Containcorp is feature complete for pre-alpha, and now we’re just polishing and optimizing. A bit more work, and it'll be good to go.

In the game, we’ve added two new events: the monthly financial report and the facility director’s death. The financial report is pretty straightforward, but the director’s death? Well, it’s game over if you don't choose a successor. There’s also a new graves feature where characters can be buried, but unless you're a perfect player, you probably won’t need it… unless something weird happens. 👀

The land generation has improved too! We've added caves and mountains, making the terrain more interesting, and stone from mountains is a great building resource, though it's ugly. Plus, there are minor tweaks like experiments showing results for some added humor.

In terms of content, we've really fleshed out S-0033, our first anomaly. The Medusa Helmet, which helps defend against anomalies that require a line of sight, and Reversed Engineered Concrete, which has some risks you’ll have to discover, are new additions. There’s also a fun new tool—the Debarreller—that helps fill containment cells with tar.

On top of all this, we've introduced two new science types: psychology and engineering. There are even some aesthetic changes like chairs, anomaly reticles, and tutorial improvements (we’ve got 62 tutorials now!).

Things are really coming together, and I’ve been enjoying playing the game myself. We’ve revamped our website, YouTube, and even have a press kit now, so things are feeling official.

That’s all for now, but I can’t wait to share more soon!
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