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Forensic Friday 70: A Short Interlude

Originally posted by Friday

Hey everyone! Welcome to Forensic Friday 70! This one's a bit shorter since it was delayed, but we're excited to share our progress. It's crazy to think we've reached 70 updates, and while our readership might be small, these blogs help us stay consistent with development. Whether or not the game finds a big audience, just completing our roadmap will be a huge achievement for us.

Here's what we've been working on:

Wandering and Stargazing:
We brought back the ability for NPCs to wander, which makes them feel more alive, even if it's not the most useful feature. We also added stargazing for NPCs, though it still needs some polish.



Flooding:
We revamped the water flooding system, which was pretty rough before. Water now behaves more realistically and looks better in the game. We even added interactions with rain, but we might remove it due to performance issues. We're planning to redo the weather systems later when we start working on planetary systems. We also want to redo the fire system using cellular automata for better results.

Clearance UI:
We added a new UI for managing NPC clearances, making it easier to change clearances based on their designations. We still need to link these menus for a more seamless experience.

Onboarding Category Cs:
We've finished onboarding Volunteers, or Category C NPCs, who arrive by shuttle bus and need to be processed through three regions. This feature heavily relies on our new NPC AI, which we're constantly improving.

Cycle Information & Actions:
We added new menu options for managing volunteers on-site, like scheduling releases and deciding whether to memory wipe them.

Issues:
We created a simple notepad feature to track outstanding issues that need resolving, which will be helpful for advanced players.

Waypoints & Patrols:
We implemented waypoints and patrols as part of our security measures. Security NPCs can now follow defined patrol routes, and waypoints will have more uses in the future.

Restriction Zones:
We added restriction zones linked to the ID card system, which control NPC movement. NPCs need the right clearance to enter these zones, but they will bypass them in emergencies.
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