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Forensic Friday 71: Security, Ordnance & Speeding through Roadmap

Originally posted by Friday

Hey everyone! Welcome to Forensic Friday 71! We released this one alongside Forensic Friday 70 because I’ve been swamped lately, but we’ve got a lot to cover, so let’s dive in.

Trailer Music:
First up, we finally have our trailer music composed by Can Erdogan. The track is designed to fit the game’s aesthetic with an unsettling, suspenseful vibe. Can explains how the music blends piano, electric guitar, synthesized sounds, and cinematic elements to create a compelling theme.

Contextual Right-Click Menu:
I’ve introduced a right-click contextual menu, which significantly improves gameplay by making it easier to interact with various game systems. This new feature is great for managing NPC actions and debugging.

Power System Tweaks:
We’ve refined the power system to make appliance connections more intuitive. Low-voltage power tiles now connect automatically to nearby wires, though they can't pass through walls—something we might address in the future.

Cooling Power Generators:
I’ve added cooling mechanisms for power generators to prevent overheating and potential explosions. Generators now require water pipes for cooling, and we might add other solutions later.

New Doors:
We’ve added new door types for security, including checkpoint gates, blast doors, and Tesla gates. The Tesla gate zaps hostile NPCs, and we’re considering adding a cooldown period for it.

Containment Breaches & Recontainment:
We’ve implemented a containment breach system. When a breach occurs, you can deploy a task force to handle it, and you have five minutes to resolve the situation before the corporation sends a nuke.

Ordnance:
You can now request ordnance to deal with breaches, with more options coming soon. The feature includes a “Defence budget” for managing resources, and we’re working on making the ordnance strikes more impactful.

Offices:
We’ve added offices where personnel can work, complete with new sprites and a locking door system that keeps the door closed if the office is occupied and the person is away.

Roadmap:
We’re getting closer to finishing the game. We’re wrapping up smaller features, like those involving Cooks and Doctors, and will soon focus on polishing, playtesting, and bug fixing. We’re excited about the upcoming anomaly system, which will be modular and expandable to accommodate potentially hundreds of anomalies.

That’s all for this update! We’re getting really close to completing the game, and it’s been quite a journey. See you in Forensic Friday 72!
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