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Containcorp News

v0.1.13

[p]> Overhauled database menu[/p][p]> Added new database entries for existing anomalies[/p][p]> Removed unnecessary grant prerequisite for anomalies[/p]

v0.1.11

[p]> Machine translated all content files[/p][p]> Added daily stipend to anomaly detail UI page[/p][p]> Increased daily stipend[/p][p]> SAFE anomalies now generate money[/p][p]> Added visible floating text to anomaly stipend[/p][p]> Fixed bug with modal not closing when overwriting saves[/p][p]> Containment procedures are now saved properly[/p][p]> Fixed null error with battery slider display[/p][p]> Added save file validation step to protect against file writing misses[/p][p]> Added modal for terrain layer generation[/p][p]> Accounted for construction hauling edge case where building resource is on top of an object of the same type as the object to be built[/p][p]> Janitors no longer attempt to clean positions that cannot be reached[/p]

v1.0.10

[p]> Fixed issue with delivery store stocks being too low and restock time being disproportionately high, leading to construction softlock[/p][p]> Corpses are less annoying to inspect[/p][p]> Fired staff are forcibly removed from the site at the end of the day[/p][p]> departure shuttle bus no longer spawns for fired staff, to avoid the issue with infinite bus spawning[/p][p]> Optimised audio system with lazy sound sources, and sound object pooling[/p][p]> Nuggets regularly take mugshots[/p][p]> Fixed bug where containment breach message wouldn't disappear[/p][p]> Fixed bug with duplicate containment breach messages[/p][p]> Revised containment procedure handbook tutorial[/p][p]> Fixed issue with slow loading with many generated floors[/p]

v0.1.9

[p]> Translated settings[/p][p]> Modified classic scenario starting items[/p][p]> improved navigation notifications[/p][p]> rewrote tutorials[/p][p]> Adjusted sorting order of ghost wall and floor objects[/p][p]> Fixed price of razorwire[/p][p]> Added easy way to fire staff via new "fire Staff" menu[/p][p]> Fixed store page navigation bug[/p][p]> Fixed visual issues with nugget mugshots[/p][p]> Fixed issue with research tree nodes being unlocked too early[/p][p]> Fixed issue with ceilings being built even if not supported properly[/p][p]> Fixed squished UI on custom haul modal[/p][p]> Fixed memory error when loading save whilst pathing calculation process was running[/p][p]> Nuggets will try to unstuck themselves from glitched jobs after 10 ticks of being stuck[/p][p]> Added event for anomalies being assigned containment cell[/p][p]> Storage regions now accept all items by default[/p]

v0.1.8

  • [p]Closing menus no longer unpauses game[/p]
  • [p]Fixed crash when opening bar chart displays[/p]
  • [p]Reduced size of modal button options[/p]
  • [p]Added pages to delivery store[/p]
  • [p]Option save buttons are now disabled during saving[/p]
  • [p]Fixed issue with goal progress not being calculated properly[/p]
  • [p]Appliance satisfaction goal no longer counts unplaced tiles[/p]
  • [p]Fixed bug with double placing walls[/p]
  • [p]First grant is accepted immediately on entering new save[/p]
  • [p]Added sound effect for when a contract goal is met[/p]
  • [p]Added button to assign anomaly to cell from transport box inspector menu[/p]