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Craft The World News

Update 1.11.007

  • [p]Added support for the new DLC, which allows customizing dwarves’ appearance and clothing using the Magic Mirror.[/p]
  • [p]Added the ability to rename dwarves in the equipment window.[/p]
  • [p]Added the option to display dwarves’ names in single-player mode by pressing the Alt key.[/p]
  • [p]The chopping marker is no longer cleared when a tree grows.[/p]
  • [p]The prices of the airship trader have been doubled — now he gives more coins for your goods.[/p]
  • [p]Fixed: dwarves would not go fishing until a second marker was placed on the water.[/p]
  • [p]Fixed: throwing zombies could destroy floor blocks under the main stockpile.[/p]
  • [p]Fixed: in some cases, water levels in ponds were displayed incorrectly.[/p]
  • [p]Fixed: the airship trader placed blocks to level the landing site. Fixed some cases of the airship freezing when exiting the game or entering a biome.[/p]
  • [p]Fixed: alien base walls would change configuration when adjacent blocks were demolished.[/p]
  • [p]Fixed: when spawning an alien base, all blocks and constructions at its location are now removed.[/p]
  • [p]Fixed some cases of incorrect block lighting.[/p]
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Magic Mirror DLC

[p]Coming Soon to Craft The World — Magic Mirror DLC!
It's time for your dwarves to shine![/p][p]With the new Magic Mirror, you can change your dwarves’ appearance, gender, and outfits.
Customize hairstyles, faces, and mix-and-match costumes — build a team that digs deep and looks sharp![/p][p]🎩 Alchemist, pirate, noble, tank commander — who will join your stylish squad?[/p][p][/p][p][/p]

Update 1.11.006

  • [p]Added an upgraded workbench and forge, which provide a multiple increase in crafting speed compared to the basic machines. These new machines become available as you progress through the technology tree.[/p]
  • [p]Now, for the wandering merchant to land where needed without hitting your buildings, the player must build a special landing platform that is at least 5 blocks long. Place it in a convenient location so that the dwarves can more easily deliver coins from the merchant.[/p]
  • [p]Fixed level generation errors, such as disproportionately large numbers of underground caverns and the close placement of lizard temples near the main stockpile.[/p]
  • [p]Fixed flying imp pets getting stuck, where they would stop carrying items after a while.[/p]
  • [p]Fixed issues with the mining drill machine.[/p]
  • [p]Fixed incorrect background display in the underground biome.[/p]
  • [p]Minor balance adjustments to enemies: underground spiders.[/p]
  • [p]Made numerous other small fixes and improvements.[/p]
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New content is coming!

[p]While the dwarves continue their work, our team isn't standing still either. We're actively preparing a new update that will make your bearded workers even more stylish and charming! [/p][p]Very soon, you'll be able to fully outfit your underground laborers in style.[/p][p]Want to know more? Stay tuned for our updates!
In the meantime — here's a small teaser. But shh… don’t tell anyone 😉[/p][p][/p][p][/p]

Update 1.11.005

  • Game performance has been optimized.
  • The behavior of the trader on the airship has been fixed: they no longer destroy blocks upon appearing or block the dwarves' shelter with constructions.
  • Simultaneous appearances of two traders have been eliminated.
  • A feature to sell items in batches of x10 using the Ctrl button has been added.
  • A bug where technology would not unlock during the corresponding Pandora’s Box event has been fixed. During the "Trap" event, portals can now be opened one minute after the start.
  • A bug with the imp pet, which sometimes stopped carrying items, has been resolved.
  • The sewing machine, required for crafting certain items, is now correctly displayed in relevant recipes.
  • A bug with the dwarven fisherman, who could endlessly catch boots, has been fixed.
  • An issue with the tick catapult leaving behind extra resources when destroyed has been resolved.
  • Noted localization errors have been corrected.
  • A bug causing the notification icon for a new creature to appear incorrectly has been fixed.
  • Other minor fixes and improvements have been implemented.