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Craft The World News

Update 1.6.003

  • Improved dwarves AI in a battle with the worm-digger, so that they retreated in time.
  • Added protection against spawn worm-digger in the same radius from totems as well as from the main stockpile.
  • When a wyvern is killed, it drops essence of fire, and in the world of dangerous caves it drops the wyvern egg with some probability.
  • Captain Octopus now gains increased health and damage with each next appearance of the ghost ship.
  • Fixed - monsters in multiplayer mode did not attack the main stockpile.
  • Fixed a bug where the player lost progress when a failed connection to the server.
  • Improved connection stability in a network game.
  • Fixed issue with screen zoom settings.
  • Fixed - ticks from the staff attacked the animals on the farm.
  • Fixed: digging machines now stop when mana is exhausted.
  • Fixed problems with getting achievements for killing some bosses.
  • Fixed some crash issues.

Update 1.6.002

  • Underground Lurkers no longer spawn right below the feet of the digging dwarves.
  • The maximum population of active ticks is limited now.
  • In the tip to the secret recipe in the technology tree displays the name of the item.
  • Fixed: dwarves archers could not attack the Burrowing Worm.
  • Fixed: in a multiplayer game, customers could not put marks of attack on beasts.
  • Fixed: sometimes it was impossible to mark Wyvern for an attack.
  • Fixed: ticks from magic staff attacked their own turrets.
  • Fixed: the cannon from the pirates' ship continued to shoot after the death of the Captain.
  • Fixed: the dwarves continued to attack the spawner of pirates on the ship after it disappeared.
  • Corrected: sometimes in the 1st world Ent did not spawn, and in the 3rd world Sphinx did not spawn.
  • Fixed some errors in interface texts and item descriptions.
  • Fixed some crash issues.

Update 1.6.000 (with new DLC's support)



Update 1.6.000
  • 2 new DLCs will be available: Bosses & Monsters and Abandoned Mines.
  • Implemented the ability to craft new and existing items in 1 click without placing a recipe.
  • Now you can quickly call the dwarves, which all go to the nearest selected point. Also works on Shift + right click.
  • Collection icons marks appear. When you click on the icon resources send into the tasks of collecting by dwarves.
  • In the world of the Underground caves added extra rooms with rune doors and golems guards.
  • Now you can call the trolley anywhere. Previously, it was possible only at the place of installation of the railroad switch.
  • Improved display of the sea in the island worlds.
  • In freshwaters now grow algae.
  • Increased the priority of fire extinguishing tasks by dwarves.
  • For new items and some old ones added large pictures in the recipes.
  • Added more options for the usual secret rooms.
  • Added symbols for Romanian localization.
  • Fixed some cases of crossing of secret rooms on each other.
  • Fixed a bug where magicians attacked with lightning for a very long distance.


SUPPORT FOR MODIFICATIONS
  • Fixed: no initial equipment items were assigned to quick slots.
  • Fixed: the number of items issued when reaching a particular level, was always 1.
  • Fixed some bugs in the mod editor.
  • Added switches to set the feature for mirroring the item; added flipping through the options for the image of a block with several pictures.

  • Fixed some crash issues.
  • Many other minor changes and fixes.

Update 1.5.004

Update 1.5.004
+ Fixed: after destroying the goblin’s camp sometimes appeared random items instead of stolen by goblins.
+ Fixed switching between windowed and fullscreen modes. Sometimes it may caused a crash.
+ Fixed some other cases of crashes including generation of underground goblins colonies.
+ Fixed some cases of self destruction of blocks with dragon’s eggs when using the light spell.
+ Improved the golem’s AI.
+ Fixed achievement Gourman.
Mods support:
+ Added ability to switch items in the mods editor by drag and drop.
+ Added support of resource_bind.xml file to bind items to the particular world type.
+ Fixed quantity of items which player may get in mod when reaching needed level.
+ Other minor fixes.

Update 1.5.000



List of changes:
+ Added a dialog to set priorities for dwarves tasks. In a compact version of the dialogue, the player can choose one of the following options: preparation for the battle - focus on the manufacture of weapons; resource collection - extraction and transfer of collected resources; balanced mode and custom. In the extended dialogue player can change settings for each of the modes in order to customize the behavior of the dwarves at his wish.
+ Now in the "sandbox" mode recipes for items fall out in accordance with their presence in the technology tree. The same applies to items that can be crafted knowing the recipe but not yet found it in the game.
+ Reduced trees cut down time.
+ Fixed: the stonecutter refused to work in the workshop even if he wasn't busy and the task was transferred to another dwarf.
+ Fixed: the wrong weapon fell out from the cave goblins.
+ Fixed: the orcs skeletons did not appear from the underground graves.
+ Fixed: in a multiplayer game several gargoyle appeared from the statue while activation.
+ Fixed some crash issues.
+ Other minor fixes and improvements.

Game modifications:
+ Added the ability to create modifications of the game using a special editor. It allows you to add new blocks, items, weapons and armor, create secret rooms, change the technology tree, etc.
You can download mods from the page in the Steam Workshop. You can activate downloaded mods in the main menu of the game.
+ New mod is available in the Star Wars setting with hundreds of new items and a completely new technology tree.
+ New mod available with new blocks, secret rooms and fishman's armor set.