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The world of giant trees. Phases of development. Part 3.

A new world - new mysteries!
As dwarves explore the world, they will inevitably come across a strange place where everything seems to have been abandoned long ago, overgrown with dust and debris. Yet, amidst the chaos, there are still some familiar objects that bring a sense of nostalgia...

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A new world. Stages of creation. Part 2.

In this part, we will focus on the concept of the design and layout of the enemy's buildings.
The main goal is to showcase the unique features of each room as much as possible and fill them in. At this stage, everything looks quite generic. Later, textures, objects, and other details will be added separately.

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A new world. Stages of creation. Part 1.

Hello to everyone! The Craft The World artist is in touch with you!

It's time to figure out where our dwarves will live.
This is the stage of approximate location and filling of the game space, in order to assess the amount of work and distribute the necessary tasks to our wizards (artists).

Someone will need to create a landscape, someone will need to erect buildings and give shape, and someone will need to think about what the dwarves will craft in this world.

In general, there is still a lot of work, and there are even more pitfalls. But we think over every detail to make it even more interesting for our players to play.