1. ASTRA: Knights of Veda
  2. News
  3. Notice on Balancing of Knights of Veda and Items

Notice on Balancing of Knights of Veda and Items



Hello, Masters of the Book,
The development team plans to balance the Knights of Veda and items in preparation for the upcoming "Battlefield of the War Gods" update on June 13th.

Our goal is to enhance underperforming knights, fix errors in some knights, and ensure balance for the upcoming diverse content updates.

The development team has carefully reviewed the direction of players' gameplay, item possession status, and the balance of each character to adjust the balance for the future diversity of characters and the expansiveness of content.

The balance improvement patch will be carried out in two phases. The first phase will be through the "Battlefield of the War Gods" on the 13th, and the second phase will be through the "Portrait of Thierry Update" (Hundred-Day Commemoration Event).

To preserve the value of your items and characters, our goal is to avoid nerfs as much as possible and to meticulously refine the balance between attributes and characters.

[h2]1) Knights of Veda Balance Changes[/h2]
[General]
We fully understand that the Knights of Veda who use melee weapons lack stability in PVE compared to those who use ranged weapons and experience damage loss due to mob patterns. Additionally, they are often targeted in concentrated fire in PVP, which requires several improvements.
The "active resistance" for Knights of Veda who use melee weapons will be increased by 40% compared to before.
The time during which Knights of Veda who use melee weapons are staggered when hit while sprinting will be reduced by 75% compared to before.
The delay between motions for Knights of Veda who use melee weapons has been finely adjusted to allow easier counterattacks after evasion.

[Arin]
The delay between the 3rd and 4th hits of the normal attack [Shadow Slash] will be reduced, decreasing the overall time required for normal attacks and the delay after the 4th hit, thereby increasing the overall attack speed.
The Z-axis range (vertical) of the normal attack [Shadow Slash] will be increased by approximately 14%, allowing you to attack a wider range of enemies more quickly.
The activation condition for [Death's Grip] with the normal skill at Fate 2 will be eased from requiring 4 hits to just 3 hits for additional damage. Additionally, the damage will be increased from 42% to 63%, enhancing the overall damage effect of the normal skill.