7/2 Patch Notes
Hello! It's been a few days since we've posted an update log for our nightly-ish bug fix builds... here's a list of most of what's been addressed recently!
Thanks, as always, for playing! If you run into anything unexpected, feel free to let us know through our bug submission forum (or the pinned topic in the Steam discussion forum).
- We've taken a pass on achievements, some of which were incorrectly triggering (or not triggering) previously. We also got approval from Steam for more achievements, so in the coming weeks we'll be filling in some we had to cut before launch!
- Remaining bugs affecting the garden and garden items have been dealt with. If you had issues with your garden refusing to grow or difficulties with item quantities or spores from Gnome Depot, then give it another try.
- Various crashes from around the game have been fixed.
- An ending wasn't being triggered correctly previously, and should now be gettable.
- Clicking whilst lines with a 'typewriter effect' would previously cause the line to be skipped, now it should correctly complete the animation on the text instead.
- Controller support has been improved for combat events
- The code managing first-person dungeon navigation has been refactored, hopefully resulting in a more stable experience. (This is an ongoing effort, with more improvements coming in the future as well!)
- ...and a couple of other little things we're forgetting about, I'm sure~
Thanks, as always, for playing! If you run into anything unexpected, feel free to let us know through our bug submission forum (or the pinned topic in the Steam discussion forum).