SpyCats gains a new life through the GDIM Arcade
[p]If you've been following this page since its launch, you may have noticed some changes. Spy Cats was our first attempt at releasing on Steam. We learned a lot by working on it. Eventually, we realized it probably was not going to get to a level we felt comfortable releasing as a full game. Unfortunately, that happens a lot when you work on a semester timeline, like we do. That also means, however, that we get the opportunity to see a lot of small, quick play unique ideas and prototypes. A lot of these get published individually on itch.io and are highlighted on our program's https://gdimwvu.itch.io/ page. We decided to start looking at what we think the best of these are and invite them to be part of our collection, then release here as its own unique story. This year's capstone class will be focused on building that experience from a prototype we began last school year. It will also be one of our first bigger fundraising strategies for our program. We hope to use funding to support our students future attendance at conferences, like GDC. So follow along and we'll keep you updated through here more this 2025-2026 school year.[/p]